ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Player.h"
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class cItemPickaxeHandler : public cItemHandler
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{
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public:
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cItemPickaxeHandler(int a_ItemID)
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: cItemHandler(a_ItemID)
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{
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}
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char PickaxeLevel()
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{
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switch(m_ItemID)
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{
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case E_ITEM_WOODEN_PICKAXE:
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case E_ITEM_GOLD_PICKAXE:
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return 1;
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case E_ITEM_STONE_PICKAXE:
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return 2;
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case E_ITEM_IRON_PICKAXE:
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return 3;
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case E_ITEM_DIAMOND_PICKAXE:
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return 4;
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default:
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return 0;
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}
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}
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
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{
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switch(a_BlockType)
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{
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case E_BLOCK_OBSIDIAN:
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return PickaxeLevel() >= 4;
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case E_BLOCK_DIAMOND_BLOCK:
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_GOLD_BLOCK:
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case E_BLOCK_GOLD_ORE:
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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case E_BLOCK_EMERALD_ORE:
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return PickaxeLevel() >= 3;
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case E_BLOCK_IRON_BLOCK:
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case E_BLOCK_IRON_ORE:
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case E_BLOCK_LAPIS_ORE:
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case E_BLOCK_LAPIS_BLOCK:
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return PickaxeLevel() >= 2;
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case E_BLOCK_COAL_ORE:
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case E_BLOCK_STONE:
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case E_BLOCK_COBBLESTONE:
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case E_BLOCK_END_STONE:
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case E_BLOCK_MOSSY_COBBLESTONE:
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case E_BLOCK_SANDSTONE_STAIRS:
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case E_BLOCK_SANDSTONE:
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case E_BLOCK_STONE_BRICKS:
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case E_BLOCK_NETHER_BRICK:
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case E_BLOCK_NETHERRACK:
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case E_BLOCK_STONE_SLAB:
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case E_BLOCK_DOUBLE_STONE_SLAB:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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case E_BLOCK_BRICK:
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_STONE_BRICK_STAIRS:
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case E_BLOCK_NETHER_BRICK_STAIRS:
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return PickaxeLevel() >= 1;
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}
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return false;
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}
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}; |