ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
48 lines
843 B
C++
48 lines
843 B
C++
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#pragma once
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#include "Simulator.h"
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#include "BlockEntity.h"
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class Vector3i;
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class cWorld;
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class cFireSimulator : public cSimulator
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{
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public:
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cFireSimulator( cWorld* a_World );
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~cFireSimulator();
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virtual void Simulate( float a_Dt ) override;
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
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virtual bool IsBurnable( BLOCKTYPE a_BlockType );
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virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType );
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virtual bool FiresForever( BLOCKTYPE a_BlockType );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
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virtual void _AddBlock(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
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typedef std::list <Vector3i> BlockList;
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BlockList *m_Blocks;
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BlockList *m_Buffer;
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BlockList *m_BurningBlocks;
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};
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