5b7de82a79
Can spread, cannot dry. git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
|
|
// ClassicFluidSimulator.h
|
|
|
|
// Interfaces to the cClassicFluidSimulator class representing the original MCServer's fluid simulator
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "FluidSimulator.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cClassicFluidSimulator :
|
|
public cFluidSimulator
|
|
{
|
|
public:
|
|
cClassicFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_MaxHeight, NIBBLETYPE a_Falloff);
|
|
~cClassicFluidSimulator();
|
|
|
|
// cSimulator overrides:
|
|
virtual void Simulate(float a_Dt) override;
|
|
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
|
|
|
protected:
|
|
NIBBLETYPE GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ);
|
|
|
|
/// Applies special rules such as generation of water between sources, returns false if it is necessary to apply general rules
|
|
bool UniqueSituation(Vector3i a_Pos);
|
|
|
|
void ApplyUniqueToNearest(Vector3i a_Pos);
|
|
|
|
float m_Timer;
|
|
|
|
// fwd: ClassicFluidSimulator.cpp
|
|
class FluidData;
|
|
|
|
FluidData * m_Data;
|
|
|
|
NIBBLETYPE m_MaxHeight;
|
|
NIBBLETYPE m_Falloff;
|
|
} ;
|
|
|
|
|
|
|
|
|