43 lines
633 B
C++
43 lines
633 B
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockFireHandler :
|
|
public cBlockHandler
|
|
{
|
|
public:
|
|
cBlockFireHandler(BLOCKTYPE a_BlockType)
|
|
: cBlockHandler(a_BlockType)
|
|
{
|
|
}
|
|
|
|
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
|
|
{
|
|
a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
|
|
}
|
|
|
|
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
|
{
|
|
// No pickups from this block
|
|
}
|
|
|
|
virtual bool IsClickedThrough(void) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
virtual const char * GetStepSound(void) override
|
|
{
|
|
return "step.wood";
|
|
}
|
|
} ;
|
|
|
|
|
|
|
|
|