4cebaa99f8
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
60 lines
771 B
C++
60 lines
771 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Cavespider.h"
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cCavespider::cCavespider()
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{
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m_MobType = 59;
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GetMonsterConfig("Cavespider");
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}
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cCavespider::~cCavespider()
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{
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}
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bool cCavespider::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cCavespider::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
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}
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void cCavespider::KilledBy( cEntity* a_Killer )
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{
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cItems Drops;
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AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING);
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AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE);
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cMonster::KilledBy( a_Killer );
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}
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