89afb970d8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
46 lines
831 B
C++
46 lines
831 B
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "cPassiveMonster.h"
|
|
#include "MersenneTwister.h"
|
|
|
|
|
|
|
|
|
|
|
|
cPassiveMonster::cPassiveMonster()
|
|
{
|
|
m_EMPersonality = PASSIVE;
|
|
}
|
|
|
|
cPassiveMonster::~cPassiveMonster()
|
|
{
|
|
}
|
|
|
|
void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
|
|
{
|
|
cMonster::TakeDamage(a_Damage, a_Instigator);
|
|
if(a_Instigator != this)
|
|
m_EMState = ESCAPING;
|
|
}
|
|
|
|
void cPassiveMonster::Tick(float a_Dt)
|
|
{
|
|
cMonster::Tick(a_Dt);
|
|
|
|
m_SeePlayerInterval += a_Dt;
|
|
|
|
if(m_SeePlayerInterval > 1)
|
|
{
|
|
MTRand r1;
|
|
int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
|
|
|
|
m_SeePlayerInterval = 0.0;
|
|
if(rem >= 2) {
|
|
if(m_EMState == ESCAPING)
|
|
{
|
|
CheckEventLostPlayer();
|
|
}
|
|
}
|
|
}
|
|
} |