e92b9e7ecb
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
62 lines
1.0 KiB
C++
62 lines
1.0 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cFurnaceWindow.h"
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#include "cItem.h"
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#include "cFurnaceEntity.h"
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#include "cPlayer.h"
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cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner )
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: cWindow(a_Owner, true, cWindow::Furnace, 1)
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, m_Furnace( a_Owner )
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{
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}
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void cFurnaceWindow::Clicked(
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cPlayer & a_Player,
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int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
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const cItem & a_HeldItem
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)
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{
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cItem Fuel = *GetSlot( 0 );
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cWindow::Clicked(a_Player, a_WindowID, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_HeldItem);
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if (m_Furnace != NULL)
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{
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if ((a_SlotNum >= 0) && (a_SlotNum <= 2)) // them important slots
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{
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if (Fuel.m_ItemID != GetSlot( 0 )->m_ItemID)
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{
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m_Furnace->ResetCookTimer();
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}
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if (m_Furnace->StartCooking())
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{
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SendWholeWindow(a_Player.GetClientHandle());
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}
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}
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}
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}
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void cFurnaceWindow::Close( cPlayer & a_Player )
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{
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m_Furnace = NULL;
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cWindow::Close( a_Player );
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}
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