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Personal fork of Cuberite
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2011-10-31 02:56:12 +00:00
converter denotch map converter can now parse without creating segfaults or unknown tag errors. 2011-10-31 02:56:12 +00:00
iniFile
jsoncpp-src-0.5.0
lua-5.1.4
Plugins Setting files 2011-10-03 19:39:53 +00:00
source Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
tolua++-1.0.93
VC2010 Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
webadmin
WebServer Compiles for linux 2011-10-21 21:25:29 +00:00
zlib-1.2.5
clean.bat Setting files 2011-10-03 19:39:53 +00:00
furnace.txt Setting files 2011-10-03 19:39:53 +00:00
groups.ini Setting files 2011-10-03 19:39:53 +00:00
items.ini Setting files 2011-10-03 19:39:53 +00:00
Lua-LICENSE.txt Setting files 2011-10-03 19:39:53 +00:00
makefile Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. 2011-10-26 16:49:01 +00:00
monsters.ini Setting files 2011-10-03 19:39:53 +00:00
recipes.txt Setting files 2011-10-03 19:39:53 +00:00
settings.ini Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch" 2011-10-29 21:19:06 +00:00
terrain.ini Setting files 2011-10-03 19:39:53 +00:00
users.ini Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. 2011-10-26 18:47:50 +00:00
webadmin.ini Setting files 2011-10-03 19:39:53 +00:00