ca5561c395
As specified in #44, when the .ini file cannot be opened, a .example.ini is tried, and if it succeeds, it is written as .ini. This makes it easy to provide ini file templates.
213 lines
8.1 KiB
C++
213 lines
8.1 KiB
C++
// IniFile.cpp: Implementation of the CIniFile class.
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// Written by: Adam Clauss
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// Email: cabadam@tamu.edu
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// You may use this class/code as you wish in your programs. Feel free to distribute it, and
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// email suggested changes to me.
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//
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// Rewritten by: Shane Hill
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// Date: 21/08/2001
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// Email: Shane.Hill@dsto.defence.gov.au
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// Reason: Remove dependancy on MFC. Code should compile on any
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// platform. Tested on Windows/Linux/Irix
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//////////////////////////////////////////////////////////////////////
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/*
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!! MODIFIED BY FAKETRUTH and madmaxoft!!
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*/
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#ifndef CIniFile_H
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#define CIniFile_H
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#define MAX_KEYNAME 128
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#define MAX_VALUENAME 128
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#define MAX_VALUEDATA 2048
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// tolua_begin
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class cIniFile
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{
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private:
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bool m_IsCaseInsensitive;
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std::string m_Path;
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struct key
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{
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std::vector<std::string> names;
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std::vector<std::string> values;
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std::vector<std::string> comments;
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} ;
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std::vector<key> keys;
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std::vector<std::string> names;
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std::vector<std::string> comments;
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/// If the object is case-insensitive, returns s as lowercase; otherwise returns s as-is
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std::string CheckCase(const std::string & s) const;
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public:
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enum errors
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{
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noID = -1,
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};
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/// Creates a new instance; sets m_Path to a_Path, but doesn't read the file
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cIniFile(const std::string & a_Path = "");
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// Sets whether or not keynames and valuenames should be case sensitive.
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// The default is case insensitive.
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void CaseSensitive (void) { m_IsCaseInsensitive = false; }
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void CaseInsensitive(void) { m_IsCaseInsensitive = true; }
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// Sets path of ini file to read and write from.
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void Path(const std::string & newPath) {m_Path = newPath;}
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const std::string & Path(void) const {return m_Path;}
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void SetPath(const std::string & newPath) {Path(newPath);}
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/** Reads the ini file specified in m_Path
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If the file doesn't exist and a_AllowExampleRedirect is true, tries to read <basename>.example.ini, and
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writes its contents as <basename>.ini, if successful.
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Returns true if successful, false otherwise.
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*/
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bool ReadFile(bool a_AllowExampleRedirect = true);
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/// Writes data stored in class to ini file specified in m_Path
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bool WriteFile(void) const;
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/// Deletes all stored ini data (but doesn't touch the file)
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void Clear(void);
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void Reset(void) { Clear(); }
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void Erase(void) { Clear(); } // OBSOLETE, this name is misguiding and will be removed from the interface
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/// Returns index of specified key, or noID if not found
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long FindKey(const std::string & keyname) const;
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/// Returns index of specified value, in the specified key, or noID if not found
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long FindValue(const unsigned keyID, const std::string & valuename) const;
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/// Returns number of keys currently in the ini
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unsigned NumKeys (void) const {return names.size();}
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unsigned GetNumKeys(void) const {return NumKeys();}
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/// Add a key name
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unsigned AddKeyName(const std::string & keyname);
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// Returns key names by index.
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std::string KeyName(const unsigned keyID) const;
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std::string GetKeyName(const unsigned keyID) const {return KeyName(keyID);}
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// Returns number of values stored for specified key.
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unsigned NumValues (const std::string & keyname);
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unsigned GetNumValues(const std::string & keyname) {return NumValues(keyname);}
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unsigned NumValues (const unsigned keyID);
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unsigned GetNumValues(const unsigned keyID) {return NumValues(keyID);}
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// Returns value name by index for a given keyname or keyID.
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std::string ValueName( const std::string & keyname, const unsigned valueID) const;
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std::string GetValueName( const std::string & keyname, const unsigned valueID) const
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{
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return ValueName(keyname, valueID);
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}
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std::string ValueName (const unsigned keyID, const unsigned valueID) const;
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std::string GetValueName(const unsigned keyID, const unsigned valueID) const
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{
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return ValueName(keyID, valueID);
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}
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// Gets value of [keyname] valuename =.
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// Overloaded to return string, int, and double.
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// Returns defValue if key/value not found.
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AString GetValue (const AString & keyname, const AString & valuename, const AString & defValue = "") const;
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AString GetValue (const unsigned keyID, const unsigned valueID, const AString & defValue = "") const;
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double GetValueF(const AString & keyname, const AString & valuename, const double defValue = 0) const;
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int GetValueI(const AString & keyname, const AString & valuename, const int defValue = 0) const;
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bool GetValueB(const AString & keyname, const AString & valuename, const bool defValue = false) const
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{
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return (GetValueI(keyname, valuename, int(defValue)) > 0);
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}
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// Gets the value; if not found, write the default to the INI file
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AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "");
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double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0);
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int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0);
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bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false)
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{
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return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) > 0);
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}
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// Sets value of [keyname] valuename =.
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// Specify the optional paramter as false (0) if you do not want it to create
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// the key if it doesn't exist. Returns true if data entered, false otherwise.
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// Overloaded to accept string, int, and double.
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bool SetValue( const unsigned keyID, const unsigned valueID, const std::string & value);
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bool SetValue( const std::string & keyname, const std::string & valuename, const std::string & value, const bool create = true);
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bool SetValueI( const std::string & keyname, const std::string & valuename, const int value, const bool create = true);
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bool SetValueB( const std::string & keyname, const std::string & valuename, const bool value, const bool create = true)
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{
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return SetValueI( keyname, valuename, int(value), create);
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}
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bool SetValueF( const std::string & keyname, const std::string & valuename, const double value, const bool create = true);
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bool SetValueV( const std::string & keyname, const std::string & valuename, char *format, ...);
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// Deletes specified value.
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// Returns true if value existed and deleted, false otherwise.
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bool DeleteValueByID( const unsigned keyID, const unsigned valueID );
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bool DeleteValue( const std::string & keyname, const std::string & valuename);
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// Deletes specified key and all values contained within.
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// Returns true if key existed and deleted, false otherwise.
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bool DeleteKey(const std::string & keyname);
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// Header comment functions.
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// Header comments are those comments before the first key.
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//
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// Number of header comments.
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unsigned NumHeaderComments(void) {return comments.size();}
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// Add a header comment.
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void HeaderComment(const std::string & comment);
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// Return a header comment.
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std::string HeaderComment(const unsigned commentID) const;
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// Delete a header comment.
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bool DeleteHeaderComment(unsigned commentID);
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// Delete all header comments.
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void DeleteHeaderComments(void) {comments.clear();}
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// Key comment functions.
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// Key comments are those comments within a key. Any comments
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// defined within value names will be added to this list. Therefore,
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// these comments will be moved to the top of the key definition when
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// the CIniFile::WriteFile() is called.
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//
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// Number of key comments.
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unsigned NumKeyComments( const unsigned keyID) const;
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unsigned NumKeyComments( const std::string & keyname) const;
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// Add a key comment.
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bool KeyComment(const unsigned keyID, const std::string & comment);
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bool KeyComment(const std::string & keyname, const std::string & comment);
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// Return a key comment.
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std::string KeyComment(const unsigned keyID, const unsigned commentID) const;
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std::string KeyComment(const std::string & keyname, const unsigned commentID) const;
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// Delete a key comment.
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bool DeleteKeyComment(const unsigned keyID, const unsigned commentID);
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bool DeleteKeyComment(const std::string & keyname, const unsigned commentID);
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// Delete all comments for a key.
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bool DeleteKeyComments(const unsigned keyID);
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bool DeleteKeyComments(const std::string & keyname);
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};
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// tolua_end
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#endif
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