145 lines
4.0 KiB
C++
145 lines
4.0 KiB
C++
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// cFile.h
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// Interfaces to the cFile class providing an OS-independent abstraction of a file.
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/*
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The object is optimized towards binary reads.
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The object has no multithreading locks, don't use from multiple threads!
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Usage:
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1, Construct a cFile instance (no-param constructor)
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2, Open a file using Open(), check return value for success
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3, Read / write
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4, Destroy the instance
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-- OR --
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1, Construct a cFile instance opening the file (filename-param constructor)
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2, Check if the file was opened using IsOpen()
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3, Read / write
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4, Destroy the instance
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*/
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#pragma once
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#ifndef _WIN32
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#define USE_STDIO_FILE
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#endif // _WIN32
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// DEBUG:
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#define USE_STDIO_FILE
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// tolua_begin
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class cFile
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{
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public:
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// tolua_end
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#ifdef _WIN32
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static const char PathSeparator = '\\';
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#else
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static const char PathSeparator = '/';
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#endif
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/// The mode in which to open the file
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enum eMode
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{
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fmRead, // Read-only. If the file doesn't exist, object will not be valid
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fmWrite, // Write-only. If the file already exists, it will be overwritten
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fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
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} ;
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/// Simple constructor - creates an unopened file object, use Open() to open / create a real file
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cFile(void);
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/// Constructs and opens / creates the file specified, use IsOpen() to check for success
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cFile(const AString & iFileName, eMode iMode);
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/// Auto-closes the file, if open
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~cFile();
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bool Open(const AString & iFileName, eMode iMode);
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void Close(void);
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bool IsOpen(void) const;
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bool IsEOF(void) const;
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/// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
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int Read (void * iBuffer, int iNumBytes);
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/// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
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int Write(const void * iBuffer, int iNumBytes);
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/// Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open
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int Seek (int iPosition);
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/// Returns the current position (bytes from file start) or -1 for failure; asserts if not open
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int Tell (void) const;
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/// Returns the size of file, in bytes, or -1 for failure; asserts if not open
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int GetSize(void) const;
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/// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error
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int ReadRestOfFile(AString & a_Contents);
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// tolua_begin
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/// Returns true if the file specified exists
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static bool Exists(const AString & a_FileName);
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/// Deletes a file, returns true if successful
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static bool Delete(const AString & a_FileName);
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/// Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)!
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static bool Rename(const AString & a_OrigPath, const AString & a_NewPath);
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/// Copies a file, returns true if successful.
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static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName);
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/// Returns true if the specified path is a folder
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static bool IsFolder(const AString & a_Path);
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/// Returns true if the specified path is a regular file
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static bool IsFile(const AString & a_Path);
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/// Returns the size of the file, or a negative number on error
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static int GetSize(const AString & a_FileName);
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/// Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute
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static bool CreateFolder(const AString & a_FolderPath);
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/// Returns the entire contents of the specified file as a string. Returns empty string on error.
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static AString ReadWholeFile(const AString & a_FileName);
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// tolua_end
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/// Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there).
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static AStringVector GetFolderContents(const AString & a_Folder); // Exported in ManualBindings.cpp
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int Printf(const char * a_Fmt, ...);
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private:
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#ifdef USE_STDIO_FILE
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FILE * m_File;
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#else
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HANDLE m_File;
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#endif
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} ; // tolua_export
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