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cuberite-2a/jni/app-android.cpp
faketruth d21e4dacf7 Compiles on Android! Added Eclipse project, import it into your workspace and it should be runnable on Android!
Disabled Squirrel for Android
cLog now logs to Android LogCat as well
Fixed Lua so it compiles on Android
Removed/commented out exceptions in JsonCpp so it compiles on Android

git-svn-id: http://mc-server.googlecode.com/svn/trunk@741 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-15 21:24:11 +00:00

87 lines
2.0 KiB
C++

#include "Globals.h"
#include <jni.h>
#include <sys/time.h>
#include <time.h>
#include <stdint.h>
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include <assert.h>
#include "cCriticalSection.h"
#include "cRoot.h"
#include <android/log.h>
cCriticalSection g_CriticalSection;
JNIEnv* g_CurrentJNIEnv = 0;
jobject g_JavaRenderer = 0;
/* Called when program/activity is created */
extern "C" void Java_com_mcserver_MainThread_NativeOnCreate( JNIEnv* env )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
//if( !cLogger::GetSingletonPtr() ) new cLogger();
__android_log_print(ANDROID_LOG_ERROR,"Arashi", "%s", "Logging from C++!");
g_CriticalSection.Unlock();
cRoot Root;
Root.Start();
}
extern "C" void Java_com_mcserver_MCServerActivity_NativeCleanUp( JNIEnv* env )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_CriticalSection.Unlock();
}
/* Call to initialize the graphics state */
extern "C" void Java_com_ballz_CppWrapperRenderer_NativeInitGL( JNIEnv* env, jobject thiz )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_JavaRenderer = thiz;
g_CriticalSection.Unlock();
}
extern "C" void Java_com_ballz_CppWrapperRenderer_NativeResize( JNIEnv* env, jobject thiz, jint w, jint h )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_JavaRenderer = thiz;
g_CriticalSection.Unlock();
}
extern "C" void Java_com_ballz_CppWrapperRenderer_NativeRender( JNIEnv* env, jobject thiz )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_JavaRenderer = thiz;
g_CriticalSection.Unlock();
}
extern "C" void Java_com_ballz_CppWrapperGLSurfaceView_NativeTouchScreen( JNIEnv* env, jobject thiz, jint mouseid, jint touched )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_CriticalSection.Unlock();
}
extern "C" void Java_com_ballz_CppWrapperGLSurfaceView_NativeTouchEvent( JNIEnv* env, jobject thiz, jint mouseid, jfloat x, jfloat y )
{
g_CriticalSection.Lock();
g_CurrentJNIEnv = env;
g_CriticalSection.Unlock();
}