ac63775297
- Fixed various problems with the new creative inventory (Crafting, furnace, etc) - Creative inventory will now be saved to disk, so you keep your creative inventory also for the next sessions git-svn-id: http://mc-server.googlecode.com/svn/trunk@162 0a769ca7-a7f5-676a-18bf-c427514a06d6
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
#pragma once
|
|
|
|
#include "MemoryLeak.h"
|
|
#include "cWindowOwner.h"
|
|
#include "FileDefine.h"
|
|
|
|
namespace Json
|
|
{
|
|
class Value;
|
|
};
|
|
|
|
class cItem;
|
|
class cClientHandle;
|
|
class cPlayer;
|
|
class cPacket;
|
|
class cPacket_EntityEquipment;
|
|
class cInventory //tolua_export
|
|
: public cWindowOwner
|
|
{ //tolua_export
|
|
public:
|
|
cInventory(cPlayer* a_Owner);
|
|
~cInventory();
|
|
|
|
void Clear(); //tolua_export
|
|
|
|
cItem* GetSlotsForType( int a_Type );
|
|
int GetSlotCountForType( int a_Type );
|
|
|
|
bool AddItem( cItem & a_Item ); //tolua_export
|
|
bool RemoveItem( cItem & a_Item ); //tolua_export
|
|
|
|
void SaveToJson(Json::Value & a_Value);
|
|
bool LoadFromJson(Json::Value & a_Value);
|
|
|
|
void SendWholeInventory( cClientHandle* a_Client );
|
|
|
|
cItem* GetSlot( int a_SlotNum ); //tolua_export
|
|
cItem* GetSlots() { return m_Slots; }
|
|
cItem* GetFromHotBar( int a_SlotNum ); //tolua_export
|
|
|
|
cItem & GetEquippedItem(); //tolua_export
|
|
void SetEquippedSlot( int a_SlotNum ); //tolua_export
|
|
short GetEquippedSlot() { return m_EquippedSlot; } //tolua_export
|
|
|
|
virtual void Clicked( cPacket* a_ClickPacket ) = 0;
|
|
|
|
void SendSlot( int a_SlotNum ); //tolua_export
|
|
|
|
static const unsigned int c_NumSlots = 45;
|
|
static const unsigned int c_MainSlots = 27;
|
|
static const unsigned int c_HotSlots = 9;
|
|
static const unsigned int c_CraftSlots = 4;
|
|
static const unsigned int c_ArmorSlots = 4;
|
|
|
|
static const unsigned int c_CraftOffset = 0;
|
|
static const unsigned int c_ArmorOffset = 5;
|
|
static const unsigned int c_MainOffset = 9;
|
|
static const unsigned int c_HotOffset = 36;
|
|
|
|
protected:
|
|
bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
|
|
|
|
cItem* m_Slots;
|
|
cItem* m_MainSlots;
|
|
cItem* m_CraftSlots;
|
|
cItem* m_ArmorSlots;
|
|
cItem* m_HotSlots;
|
|
|
|
cItem* m_EquippedItem;
|
|
short m_EquippedSlot;
|
|
|
|
cPlayer* m_Owner;
|
|
}; //tolua_export
|