33 lines
547 B
C++
33 lines
547 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockTNTHandler :
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public cBlockHandler
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{
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public:
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cBlockTNTHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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};
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