1048 lines
30 KiB
C++
1048 lines
30 KiB
C++
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// PluginLua.cpp
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// Implements the cPluginLua class representing a plugin written in Lua
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#define LUA_USE_POSIX
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#include "PluginLua.h"
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#include "CommandOutput.h"
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extern "C"
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{
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#include "lualib.h"
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}
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#include "tolua++.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cPluginLua:
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cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
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cPlugin(a_PluginDirectory),
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m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str()))
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{
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}
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cPluginLua::~cPluginLua()
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{
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cCSLock Lock(m_CriticalSection);
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m_LuaState.Close();
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}
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bool cPluginLua::Initialize(void)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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m_LuaState.Create();
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// Inject the identification global variables into the state:
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lua_pushlightuserdata(m_LuaState, this);
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lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
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lua_pushstring(m_LuaState, GetName().c_str());
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lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
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}
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std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/";
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// Load all files for this plugin, and execute them
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AStringList Files = GetDirectoryContents(PluginPath.c_str());
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for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
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{
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if (itr->rfind(".lua") == AString::npos)
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{
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continue;
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}
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AString Path = PluginPath + *itr;
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if (!m_LuaState.LoadFile(Path))
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{
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m_LuaState.Close();
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return false;
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}
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} // for itr - Files[]
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// Call intialize function
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bool res = false;
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if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
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{
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LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
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m_LuaState.Close();
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return false;
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}
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if (!res)
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{
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LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
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m_LuaState.Close();
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return false;
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}
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return true;
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}
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void cPluginLua::OnDisable(void)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.HasFunction("OnDisable"))
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{
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return;
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}
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m_LuaState.Call("OnDisable");
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}
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void cPluginLua::Tick(float a_Dt)
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{
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cCSLock Lock(m_CriticalSection);
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TICK), a_Dt);
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}
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bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHAT), a_Player, a_Message, cLuaState::Return, res, a_Message);
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return res;
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}
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bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_AVAILABLE), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATED), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATING), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADED), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADING), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_COLLECTING_PICKUP), a_Player, a_Pickup, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CRAFTING_NO_RECIPE), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_DISCONNECT), a_Player, a_Reason, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_EXECUTE_COMMAND), a_Player, a_Split, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODED);
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switch (a_Source)
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{
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case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
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case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
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case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break;
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case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
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case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
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case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
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case esWitherSkullBlack:
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case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
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case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
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case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
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default:
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{
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ASSERT(!"Unhandled ExplosionSource");
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return false;
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}
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}
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return res;
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}
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bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODING);
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switch (a_Source)
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{
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case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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case esWitherSkullBlack:
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case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
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default:
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{
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ASSERT(!"Unhandled ExplosionSource");
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return false;
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}
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}
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return res;
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}
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bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HANDSHAKE), a_Client, a_Username, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HOPPER_PULLING_ITEM), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HOPPER_PUSHING_ITEM), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_KILLING), &a_Victim, a_Killer, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_LOGIN), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_ANIMATION), &a_Player, a_Animation, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BREAKING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BROKEN_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_EATING), &a_Player, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_JOINED), &a_Player, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_LEFT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnPlayerMoved(cPlayer & a_Player)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_MOVING), &a_Player, cLuaState::Return, res);
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return res;
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}
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bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY), &a_Player, &a_Entity, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerShooting(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SHOOTING), &a_Player, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SPAWNED), &a_Player, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_TOSSING_ITEM), &a_Player, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_POST_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PRE_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_ENTITY), &a_World, &a_Entity, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_MONSTER), &a_World, &a_Monster, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_ENTITY), &a_World, &a_Entity, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_MONSTER), &a_World, &a_Monster, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TAKE_DAMAGE), &a_Receiver, &a_TDI, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnUpdatedSign(
|
|
cWorld * a_World,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ,
|
|
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
|
|
cPlayer * a_Player
|
|
)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATED_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnUpdatingSign(
|
|
cWorld * a_World,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ,
|
|
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
|
|
cPlayer * a_Player
|
|
)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATING_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnWeatherChanged(cWorld & a_World)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED), &a_World, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
int NewWeather = a_NewWeather;
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGING), &a_World, a_NewWeather, cLuaState::Return, res, NewWeather);
|
|
a_NewWeather = (eWeather)NewWeather;
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WORLD_TICK), &a_World, a_Dt);
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
|
|
{
|
|
ASSERT(!a_Split.empty());
|
|
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
|
|
if (cmd == m_Commands.end())
|
|
{
|
|
LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
|
|
return false;
|
|
}
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
|
|
{
|
|
ASSERT(!a_Split.empty());
|
|
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
|
|
if (cmd == m_ConsoleCommands.end())
|
|
{
|
|
LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
|
|
a_Split[0].c_str(), GetName().c_str()
|
|
);
|
|
return false;
|
|
}
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
AString str;
|
|
m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str);
|
|
if (res && !str.empty())
|
|
{
|
|
a_Output.Out(str);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::ClearCommands(void)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Unreference the bound functions so that Lua can GC them
|
|
if (m_LuaState != NULL)
|
|
{
|
|
for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
|
|
{
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
|
|
}
|
|
}
|
|
m_Commands.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::ClearConsoleCommands(void)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Unreference the bound functions so that Lua can GC them
|
|
if (m_LuaState != NULL)
|
|
{
|
|
for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
|
|
{
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
|
|
}
|
|
}
|
|
m_ConsoleCommands.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::CanAddHook(cPluginManager::PluginHook a_Hook)
|
|
{
|
|
const char * FnName = GetHookFnName(a_Hook);
|
|
if (FnName == NULL)
|
|
{
|
|
// Unknown hook ID
|
|
LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_Hook);
|
|
return false;
|
|
}
|
|
|
|
// Check if the function is available
|
|
if (m_LuaState.HasFunction(FnName))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
|
|
GetName().c_str(), a_Hook, FnName
|
|
);
|
|
|
|
// Lua stacktrace:
|
|
LOGWARNING("Stack trace:");
|
|
lua_Debug entry;
|
|
int depth = 0;
|
|
while (lua_getstack(m_LuaState, depth, &entry))
|
|
{
|
|
int status = lua_getinfo(m_LuaState, "Sln", &entry);
|
|
assert(status);
|
|
|
|
LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
|
|
depth++;
|
|
}
|
|
LOGWARNING("Stack trace end");
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char * cPluginLua::GetHookFnName(cPluginManager::PluginHook a_Hook)
|
|
{
|
|
switch (a_Hook)
|
|
{
|
|
case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
|
|
case cPluginManager::HOOK_CHAT: return "OnChat";
|
|
case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
|
|
case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
|
|
case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
|
|
case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
|
|
case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
|
|
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
|
|
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
|
|
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
|
|
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
|
|
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
|
|
case cPluginManager::HOOK_KILLING: return "OnKilling";
|
|
case cPluginManager::HOOK_LOGIN: return "OnLogin";
|
|
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
|
|
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
|
|
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
|
|
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
|
|
case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
|
|
case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
|
|
case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
|
|
case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
|
|
case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
|
|
case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
|
|
case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
|
|
case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
|
|
case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
|
|
case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
|
|
case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
|
|
case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
|
|
case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
|
|
case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
|
|
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
|
|
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
|
|
case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
|
|
case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
|
|
case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
|
|
case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster";
|
|
case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
|
|
case cPluginManager::HOOK_TICK: return "OnTick";
|
|
case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
|
|
case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
|
|
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
|
|
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
|
|
case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
|
|
default: return NULL;
|
|
} // switch (a_Hook)
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request )
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
std::string RetVal = "";
|
|
|
|
std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
|
|
std::string SafeTabName = TabName.second;
|
|
if (SafeTabName.empty())
|
|
{
|
|
return "";
|
|
}
|
|
|
|
sWebPluginTab * Tab = 0;
|
|
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
|
|
{
|
|
if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
|
|
{
|
|
Tab = *itr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Tab != NULL)
|
|
{
|
|
AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
|
|
if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents))
|
|
{
|
|
return "Lua encountered error while processing the page request";
|
|
}
|
|
|
|
RetVal += Contents;
|
|
}
|
|
|
|
return RetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (a_LuaState != m_LuaState)
|
|
{
|
|
LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
|
|
return false;
|
|
}
|
|
sWebPluginTab * Tab = new sWebPluginTab();
|
|
Tab->Title = a_Title;
|
|
Tab->SafeTitle = SafeString(a_Title);
|
|
|
|
Tab->UserData = a_FunctionReference;
|
|
|
|
GetTabs().push_back(Tab);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef)
|
|
{
|
|
ASSERT(m_Commands.find(a_Command) == m_Commands.end());
|
|
m_Commands[a_Command] = a_FnRef;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
|
|
{
|
|
ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
|
|
m_ConsoleCommands[a_Command] = a_FnRef;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::Unreference(int a_LuaRef)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
|
|
{
|
|
ASSERT(a_FnRef != LUA_REFNIL);
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res;
|
|
m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
|
|
{
|
|
ASSERT(a_FnRef != LUA_REFNIL);
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
|
|
}
|
|
|
|
|
|
|
|
|