106 lines
2.3 KiB
C++
106 lines
2.3 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Doors.h"
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#include "../Entities/Player.h"
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class cBlockDoorHandler :
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public cBlockHandler
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{
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public:
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cBlockDoorHandler(BLOCKTYPE a_BlockType);
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual const char * GetStepSound(void) override;
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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// If clicking a bottom face, place the door one block lower:
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if (a_BlockFace == BLOCK_FACE_BOTTOM)
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{
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a_BlockY--;
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}
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if (
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!CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) ||
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!CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
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)
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{
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return false;
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}
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a_BlockType = m_BlockType;
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a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
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}
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virtual void OnPlacedByPlayer(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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) override;
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual bool CanBePlacedOnSide(void) override
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{
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return false;
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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}
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bool CanReplaceBlock(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_AIR:
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case E_BLOCK_TALL_GRASS:
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_SNOW:
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case E_BLOCK_FIRE:
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{
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return true;
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}
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}
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return false;
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}
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} ;
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