55 lines
1.0 KiB
C++
55 lines
1.0 KiB
C++
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// BlockCarpet.h
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// Declares the cBlockCarpetHandler class representing the handler for the carpet block
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#pragma once
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class cBlockCarpetHandler :
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public cBlockHandler
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{
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public:
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cBlockCarpetHandler(BLOCKTYPE a_BlockType);
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virtual const char * GetStepSound(void) override
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{
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return "step.cloth";
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = a_Player->GetEquippedItem().m_ItemDamage & 0x0f;
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_BLOCK_CARPET, a_BlockMeta));
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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}
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} ;
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