aafef187ef
-jsoncpp -lua -tolua++ -WebServer -zlib -iniFile git-svn-id: http://mc-server.googlecode.com/svn/trunk@4 0a769ca7-a7f5-676a-18bf-c427514a06d6
43 lines
1.7 KiB
Plaintext
43 lines
1.7 KiB
Plaintext
This version of tolua++ uses SCons to compile (http://www.scons.org). SCons uses
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pythin. If you don't want to install python, check "Installation without scons"
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below.
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* Installation
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1. Edit the "config" file for your platform to suit your environment,
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if at all necessary (for cygwin, mingw, BSD and mac OSX use
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'config_posix')
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2. Then, type "scons".
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You can use 'scons -h' to see a list of available command line options.
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* What you get
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If "scons" succeeds, you get:
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* an executable to generate binding code in ./bin;
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* the C library to be linked in your application in ./lib;
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* the include file needed to compile your application in ./include.
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These are the only directories you need for development, besides Lua.
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You can use 'scons install' to install the files, see the 'prefix' option.
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* Installation without scons
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The instructions for building tolua++ without scons depend on the particular
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compiler you are using.
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The simplest way is to create a folder with all .c and .h files except
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'toluabind_default.c', and then create a project for the executable and the
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library, as follows:
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tolua.exe: all *.c *.h in src/bin (except toluabind_default.c)
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tolua.lib: all *.c *.h in src/lib.
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* Installation with Microsoft Visual Studio
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The directory 'win32' contains project files for Microsoft Visual Studio 7
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(contributed by Makoto Hamanaka). The project has 4 different build options:
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withLua50_Release, withLua51_Release, withLua50_Debug and withLua51_Debug.
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They all expect the lua library names used by the LuaBinaries packages
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(http://luabinaries.luaforge.net/). The resulting files are built on /lib and
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/bin (for the library and tolua++.exe).
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