82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
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// HeightBiomeMap.h
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// Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined
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#pragma once
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#include "ImageComposingCallback.h"
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class cHeightBiomeMap :
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public cImageComposingCallback
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{
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typedef cImageComposingCallback super;
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public:
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// Minima and maxima for the regions processed through this callback
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int m_MinRegionX, m_MaxRegionX;
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int m_MinRegionZ, m_MaxRegionZ;
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cHeightBiomeMap(void);
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protected:
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int m_CurrentChunkX; // Absolute chunk coords
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int m_CurrentChunkZ;
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int m_CurrentChunkRelX; // Chunk offset from the start of the region
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int m_CurrentChunkRelZ;
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char m_ChunkBiomes[16 * 16]; ///< Biome-map for the current chunk
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int m_ChunkHeight[16 * 16]; ///< Height-map for the current chunk
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BLOCKTYPE m_BlockTypes [16 * 16 * 256]; ///< Block data for the current chunk (between OnSection() and OnSectionsFinished() )
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// cCallback overrides:
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virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) override;
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virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return CALLBACK_CONTINUE; }
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virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return CALLBACK_CONTINUE; }
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virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return CALLBACK_CONTINUE; }
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virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return CALLBACK_CONTINUE; }
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virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return CALLBACK_CONTINUE; }
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virtual bool OnTerrainPopulated(bool a_Populated) override { return a_Populated ? CALLBACK_CONTINUE : CALLBACK_ABORT; } // If not populated, we don't want it!
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virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
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virtual bool OnHeightMap(const int * a_HeightMapBE) override;
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virtual bool OnSection(
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unsigned char a_Y,
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const BLOCKTYPE * a_BlockTypes,
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const NIBBLETYPE * a_BlockAdditional,
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const NIBBLETYPE * a_BlockMeta,
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const NIBBLETYPE * a_BlockLight,
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const NIBBLETYPE * a_BlockSkyLight
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) override;
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virtual bool OnSectionsFinished(void) override;
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} ;
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class cHeightBiomeMapFactory :
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public cCallbackFactory
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{
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public:
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virtual ~cHeightBiomeMapFactory();
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virtual cCallback * CreateNewCallback(void) override
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{
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return new cHeightBiomeMap;
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}
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} ;
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