1
0
cuberite-2a/source/Items/ItemDye.h
madmaxoft@gmail.com ea2ed2c918 Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03 08:52:11 +00:00

45 lines
819 B
C++

#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemDyeHandler :
public cItemHandler
{
public:
cItemDyeHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
// Handle growing the plants:
if (a_Item->m_ItemHealth == E_META_DYE_WHITE)
{
if (a_World->GrowRipePlant(a_X, a_Y, a_Z, true))
{
if (a_Player->GetGameMode() == eGameMode_Survival)
{
cItem Item(a_Item->m_ItemID, 1, a_Item->m_ItemHealth);
a_Player->GetInventory().RemoveItem(Item);
return true;
}
}
}
return false;
}
} ;