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cuberite-2a/source/FallingBlock.h
faketruth ba2a9b6b2c Added falling block entities. Sand and gravel now properly fall down
Implemented the PACKET_SPAWN_OBJECT packet
Made some things use BLOCKTYPE instead of char

Android: Requests WebAdmin port when pressing the configure button


git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-30 16:37:44 +00:00

45 lines
694 B
C++

#pragma once
#include "Entity.h"
#include "Defines.h"
class cPlayer;
class cItem;
class cFallingBlock : public cEntity
{
typedef cEntity super;
public:
CLASS_PROTOTYPE();
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType);
~cFallingBlock();
virtual void Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt) override;
private:
BLOCKTYPE m_BlockType;
Vector3i m_OriginalPosition;
float m_SpeedY;
static bool IsPassable( BLOCKTYPE a_BlockType )
{
return a_BlockType == E_BLOCK_AIR || IsBlockLiquid( a_BlockType );
}
};