812 lines
18 KiB
C++
812 lines
18 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Root.h"
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#include "Server.h"
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#include "World.h"
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#include "WebAdmin.h"
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#include "FurnaceRecipe.h"
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#include "GroupManager.h"
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#include "CraftingRecipes.h"
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#include "Bindings/PluginManager.h"
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#include "MonsterConfig.h"
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#include "Entities/Player.h"
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#include "Blocks/BlockHandler.h"
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#include "Items/ItemHandler.h"
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#include "Chunk.h"
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#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
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#include "CommandOutput.h"
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#include "DeadlockDetect.h"
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#include "OSSupport/Timer.h"
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#include "inifile/iniFile.h"
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#ifdef _WIN32
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#include "conio.h"
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#include <psapi.h>
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#elif defined(__linux__)
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#include <fstream>
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#elif defined(__APPLE__)
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#include <mach/mach.h>
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#endif
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cRoot* cRoot::s_Root = NULL;
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cRoot::cRoot(void) :
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m_PrimaryServerVersion(cProtocolRecognizer::PROTO_VERSION_LATEST),
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m_pDefaultWorld(NULL),
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m_InputThread(NULL),
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m_Server(NULL),
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m_MonsterConfig(NULL),
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m_GroupManager(NULL),
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m_CraftingRecipes(NULL),
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m_FurnaceRecipe(NULL),
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m_WebAdmin(NULL),
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m_PluginManager(NULL),
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m_Log(NULL),
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m_bStop(false),
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m_bRestart(false)
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{
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s_Root = this;
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}
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cRoot::~cRoot()
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{
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s_Root = 0;
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}
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void cRoot::InputThread(void * a_Params)
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{
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cRoot & self = *(cRoot*)a_Params;
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cLogCommandOutputCallback Output;
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while (!self.m_bStop && !self.m_bRestart && !m_TerminateEventRaised && std::cin.good())
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{
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AString Command;
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std::getline(std::cin, Command);
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if (!Command.empty())
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{
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self.ExecuteConsoleCommand(TrimString(Command), Output);
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}
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}
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if (m_TerminateEventRaised || !std::cin.good())
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{
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// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server:
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self.m_bStop = true;
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}
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}
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void cRoot::Start(void)
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{
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#ifdef _WIN32
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HWND hwnd = GetConsoleWindow();
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HMENU hmenu = GetSystemMenu(hwnd, FALSE);
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EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
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#endif
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cDeadlockDetect dd;
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delete m_Log;
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m_Log = new cMCLogger();
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m_bStop = false;
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while (!m_bStop)
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{
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cTimer Time;
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long long mseconds = Time.GetNowTime();
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m_bRestart = false;
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LoadGlobalSettings();
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LOG("Creating new server instance...");
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m_Server = new cServer();
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LOG("Reading server config...");
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cIniFile IniFile;
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if (!IniFile.ReadFile("settings.ini"))
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{
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LOGWARN("Regenerating settings.ini, all settings will be reset");
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IniFile.AddHeaderComment(" This is the main server configuration");
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IniFile.AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
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IniFile.AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help");
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}
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m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
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if (m_PrimaryServerVersion == 0)
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{
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m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
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}
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else
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{
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// Make a note in the log that the primary server version is explicitly set in the ini file
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LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion);
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}
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LOG("Starting server...");
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if (!m_Server->InitServer(IniFile))
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{
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LOGERROR("Failure starting server, aborting...");
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return;
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}
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m_WebAdmin = new cWebAdmin();
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m_WebAdmin->Init();
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LOGD("Loading settings...");
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m_GroupManager = new cGroupManager();
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m_CraftingRecipes = new cCraftingRecipes;
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m_FurnaceRecipe = new cFurnaceRecipe();
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LOGD("Loading worlds...");
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LoadWorlds(IniFile);
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LOGD("Loading plugin manager...");
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m_PluginManager = new cPluginManager();
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m_PluginManager->ReloadPluginsNow(IniFile);
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LOGD("Loading MonsterConfig...");
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m_MonsterConfig = new cMonsterConfig;
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// This sets stuff in motion
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LOGD("Starting Authenticator...");
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m_Authenticator.Start(IniFile);
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LOGD("Starting worlds...");
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StartWorlds();
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if (IniFile.GetValueSetB("DeadlockDetect", "Enabled", true))
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{
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LOGD("Starting deadlock detector...");
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dd.Start(IniFile.GetValueSetI("DeadlockDetect", "IntervalSec", 20));
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}
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IniFile.WriteFile("settings.ini");
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LOGD("Finalising startup...");
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m_Server->Start();
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m_WebAdmin->Start();
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#if !defined(ANDROID_NDK)
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LOGD("Starting InputThread...");
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m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
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m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
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#endif
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long long finishmseconds = Time.GetNowTime();
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finishmseconds -= mseconds;
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LOG("Startup complete, took %lld ms!", finishmseconds);
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#ifdef _WIN32
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EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
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#endif
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while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
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{
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cSleep::MilliSleep(1000);
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}
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if (m_TerminateEventRaised)
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{
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m_bStop = true;
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}
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#if !defined(ANDROID_NDK)
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delete m_InputThread; m_InputThread = NULL;
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#endif
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// Stop the server:
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m_WebAdmin->Stop();
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LOG("Shutting down server...");
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m_Server->Shutdown();
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LOGD("Shutting down deadlock detector...");
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dd.Stop();
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LOGD("Stopping world threads...");
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StopWorlds();
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LOGD("Stopping authenticator...");
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m_Authenticator.Stop();
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LOGD("Freeing MonsterConfig...");
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delete m_MonsterConfig; m_MonsterConfig = NULL;
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delete m_WebAdmin; m_WebAdmin = NULL;
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LOGD("Unloading recipes...");
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delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
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delete m_CraftingRecipes; m_CraftingRecipes = NULL;
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LOGD("Forgetting groups...");
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delete m_GroupManager; m_GroupManager = NULL;
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LOGD("Unloading worlds...");
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UnloadWorlds();
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LOGD("Stopping plugin manager...");
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delete m_PluginManager; m_PluginManager = NULL;
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cItemHandler::Deinit();
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LOG("Cleaning up...");
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delete m_Server; m_Server = NULL;
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LOG("Shutdown successful!");
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}
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delete m_Log; m_Log = NULL;
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}
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void cRoot::LoadGlobalSettings()
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{
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// Nothing needed yet
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}
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void cRoot::LoadWorlds(cIniFile & IniFile)
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{
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// First get the default world
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AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
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m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
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m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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// Then load the other worlds
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unsigned int KeyNum = IniFile.FindKey("Worlds");
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unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
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if (NumWorlds <= 0)
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{
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return;
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}
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bool FoundAdditionalWorlds = false;
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for (unsigned int i = 0; i < NumWorlds; i++)
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{
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AString ValueName = IniFile.GetValueName(KeyNum, i );
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if (ValueName.compare("World") != 0)
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{
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continue;
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}
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AString WorldName = IniFile.GetValue(KeyNum, i );
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if (WorldName.empty())
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{
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continue;
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}
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FoundAdditionalWorlds = true;
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cWorld* NewWorld = new cWorld( WorldName.c_str() );
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m_WorldsByName[ WorldName ] = NewWorld;
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} // for i - Worlds
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if (!FoundAdditionalWorlds)
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{
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if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld")
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{
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IniFile.DeleteKeyComment("Worlds", 0);
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IniFile.AddKeyComment("Worlds", " World=secondworld");
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}
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}
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}
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cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName)
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{
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if (m_WorldsByName[a_WorldName] != NULL)
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{
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return NULL;
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}
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cWorld* NewWorld = new cWorld(a_WorldName.c_str());
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m_WorldsByName[a_WorldName] = NewWorld;
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NewWorld->Start();
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NewWorld->InitializeSpawn();
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m_PluginManager->CallHookWorldStarted(*NewWorld);
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return NewWorld;
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}
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void cRoot::StartWorlds(void)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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{
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itr->second->Start();
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itr->second->InitializeSpawn();
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m_PluginManager->CallHookWorldStarted(*itr->second);
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}
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}
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void cRoot::StopWorlds(void)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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{
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itr->second->Stop();
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}
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}
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void cRoot::UnloadWorlds(void)
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{
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m_pDefaultWorld = NULL;
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for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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delete itr->second;
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}
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m_WorldsByName.clear();
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}
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cWorld* cRoot::GetDefaultWorld()
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{
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return m_pDefaultWorld;
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}
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cWorld* cRoot::GetWorld( const AString & a_WorldName )
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{
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WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
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if( itr != m_WorldsByName.end() )
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return itr->second;
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return 0;
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}
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bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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{
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++itr2;
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if (a_Callback.Item(itr->second))
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{
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return false;
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}
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}
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return true;
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}
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void cRoot::TickCommands(void)
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{
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// Execute any pending commands:
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cCommandQueue PendingCommands;
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{
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cCSLock Lock(m_CSPendingCommands);
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std::swap(PendingCommands, m_PendingCommands);
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}
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for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
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{
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ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
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}
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}
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void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
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{
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// Some commands are built-in:
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if (a_Cmd == "stop")
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{
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m_bStop = true;
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}
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else if (a_Cmd == "restart")
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{
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m_bRestart = true;
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}
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// Put the command into a queue (Alleviates FS #363):
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cCSLock Lock(m_CSPendingCommands);
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m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
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}
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void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
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{
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// Some commands are built-in:
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if (a_Cmd == "stop")
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{
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m_bStop = true;
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}
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else if (a_Cmd == "restart")
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{
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m_bRestart = true;
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}
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// Put the command into a queue (Alleviates FS #363):
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cCSLock Lock(m_CSPendingCommands);
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m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
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}
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void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
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{
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// Some commands are built-in:
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if (a_Cmd == "stop")
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{
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m_bStop = true;
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}
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else if (a_Cmd == "restart")
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{
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m_bRestart = true;
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}
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LOG("Executing console command: \"%s\"", a_Cmd.c_str());
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m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
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}
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void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
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{
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m_Server->KickUser(a_ClientID, a_Reason);
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}
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void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
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{
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m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID, a_Properties);
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}
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int cRoot::GetTotalChunkCount(void)
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{
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int res = 0;
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for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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res += itr->second->GetNumChunks();
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}
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return res;
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}
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void cRoot::SaveAllChunks(void)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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{
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itr->second->QueueSaveAllChunks();
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}
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}
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void cRoot::ReloadGroups(void)
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{
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LOG("Reload groups ...");
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m_GroupManager->LoadGroups();
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m_GroupManager->CheckUsers();
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}
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void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
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{
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itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix);
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} // for itr - m_WorldsByName[]
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}
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void cRoot::BroadcastChat(const cCompositeChat & a_Message)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
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{
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itr->second->BroadcastChat(a_Message);
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} // for itr - m_WorldsByName[]
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}
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bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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{
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++itr2;
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if (!itr->second->ForEachPlayer(a_Callback))
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{
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return false;
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}
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}
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return true;
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}
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bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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{
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class cCallback : public cPlayerListCallback
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{
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size_t m_BestRating;
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size_t m_NameLength;
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const AString m_PlayerName;
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virtual bool Item (cPlayer * a_pPlayer)
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{
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size_t Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName());
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if ((Rating > 0) && (Rating >= m_BestRating))
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{
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m_BestMatch = a_pPlayer;
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if (Rating > m_BestRating)
|
|
{
|
|
m_NumMatches = 0;
|
|
}
|
|
m_BestRating = Rating;
|
|
++m_NumMatches;
|
|
}
|
|
if (Rating == m_NameLength) // Perfect match
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public:
|
|
cCallback (const AString & a_PlayerName) :
|
|
m_BestRating(0),
|
|
m_NameLength(a_PlayerName.length()),
|
|
m_PlayerName(a_PlayerName),
|
|
m_BestMatch(NULL),
|
|
m_NumMatches(0)
|
|
{}
|
|
|
|
cPlayer * m_BestMatch;
|
|
unsigned m_NumMatches;
|
|
} Callback (a_PlayerName);
|
|
ForEachPlayer(Callback);
|
|
|
|
if (Callback.m_NumMatches == 1)
|
|
{
|
|
return a_Callback.Item(Callback.m_BestMatch);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
|
|
{
|
|
return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cRoot::GetVirtualRAMUsage(void)
|
|
{
|
|
#ifdef _WIN32
|
|
PROCESS_MEMORY_COUNTERS_EX pmc;
|
|
if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc)))
|
|
{
|
|
return (int)(pmc.PrivateUsage / 1024);
|
|
}
|
|
return -1;
|
|
#elif defined(__linux__)
|
|
// Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
|
|
std::ifstream StatFile("/proc/self/status");
|
|
if (!StatFile.good())
|
|
{
|
|
return -1;
|
|
}
|
|
while (StatFile.good())
|
|
{
|
|
AString Line;
|
|
std::getline(StatFile, Line);
|
|
if (strncmp(Line.c_str(), "VmSize:", 7) == 0)
|
|
{
|
|
int res = atoi(Line.c_str() + 8);
|
|
return (res == 0) ? -1 : res; // If parsing failed, return -1
|
|
}
|
|
}
|
|
return -1;
|
|
#elif defined (__APPLE__)
|
|
// Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
|
|
struct task_basic_info t_info;
|
|
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
|
|
|
|
if (KERN_SUCCESS == task_info(
|
|
mach_task_self(),
|
|
TASK_BASIC_INFO,
|
|
(task_info_t)&t_info,
|
|
&t_info_count
|
|
))
|
|
{
|
|
return (int)(t_info.virtual_size / 1024);
|
|
}
|
|
return -1;
|
|
#else
|
|
LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
|
|
return -1;
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cRoot::GetPhysicalRAMUsage(void)
|
|
{
|
|
#ifdef _WIN32
|
|
PROCESS_MEMORY_COUNTERS pmc;
|
|
if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)))
|
|
{
|
|
return (int)(pmc.WorkingSetSize / 1024);
|
|
}
|
|
return -1;
|
|
#elif defined(__linux__)
|
|
// Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
|
|
std::ifstream StatFile("/proc/self/status");
|
|
if (!StatFile.good())
|
|
{
|
|
return -1;
|
|
}
|
|
while (StatFile.good())
|
|
{
|
|
AString Line;
|
|
std::getline(StatFile, Line);
|
|
if (strncmp(Line.c_str(), "VmRSS:", 6) == 0)
|
|
{
|
|
int res = atoi(Line.c_str() + 7);
|
|
return (res == 0) ? -1 : res; // If parsing failed, return -1
|
|
}
|
|
}
|
|
return -1;
|
|
#elif defined (__APPLE__)
|
|
// Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
|
|
struct task_basic_info t_info;
|
|
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
|
|
|
|
if (KERN_SUCCESS == task_info(
|
|
mach_task_self(),
|
|
TASK_BASIC_INFO,
|
|
(task_info_t)&t_info,
|
|
&t_info_count
|
|
))
|
|
{
|
|
return (int)(t_info.resident_size / 1024);
|
|
}
|
|
return -1;
|
|
#else
|
|
LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
|
|
return -1;
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
|
|
{
|
|
int SumNumValid = 0;
|
|
int SumNumDirty = 0;
|
|
int SumNumInLighting = 0;
|
|
int SumNumInGenerator = 0;
|
|
int SumMem = 0;
|
|
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
|
|
{
|
|
cWorld * World = itr->second;
|
|
int NumInGenerator = World->GetGeneratorQueueLength();
|
|
int NumInSaveQueue = (int)World->GetStorageSaveQueueLength();
|
|
int NumInLoadQueue = (int)World->GetStorageLoadQueueLength();
|
|
int NumValid = 0;
|
|
int NumDirty = 0;
|
|
int NumInLighting = 0;
|
|
World->GetChunkStats(NumValid, NumDirty, NumInLighting);
|
|
a_Output.Out("World %s:", World->GetName().c_str());
|
|
a_Output.Out(" Num loaded chunks: %d", NumValid);
|
|
a_Output.Out(" Num dirty chunks: %d", NumDirty);
|
|
a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
|
|
a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
|
|
a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
|
|
a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
|
|
int Mem = NumValid * sizeof(cChunk);
|
|
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
|
|
a_Output.Out(" Per-chunk memory size breakdown:");
|
|
a_Output.Out(" block types: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
|
|
a_Output.Out(" block metadata: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
|
|
a_Output.Out(" block lighting: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
|
|
a_Output.Out(" heightmap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
|
|
a_Output.Out(" biomemap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
|
|
SumNumValid += NumValid;
|
|
SumNumDirty += NumDirty;
|
|
SumNumInLighting += NumInLighting;
|
|
SumNumInGenerator += NumInGenerator;
|
|
SumMem += Mem;
|
|
}
|
|
a_Output.Out("Totals:");
|
|
a_Output.Out(" Num loaded chunks: %d", SumNumValid);
|
|
a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
|
|
a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
|
|
a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
|
|
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel)
|
|
{
|
|
cFurnaceRecipe * FR = Get()->GetFurnaceRecipe();
|
|
return FR->GetBurnTime(a_Fuel);
|
|
}
|
|
|
|
|
|
|
|
|