fe6fa23a97
* Implemented suggestions
33 lines
469 B
C++
33 lines
469 B
C++
#pragma once
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#include "AggressiveMonster.h"
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class cZombie :
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public cAggressiveMonster
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{
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typedef cAggressiveMonster super;
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public:
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cZombie(bool IsVillagerZombie);
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CLASS_PROTODEF(cZombie);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; }
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bool IsConverting(void) const {return m_bIsConverting; }
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private:
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bool m_bIsVillagerZombie, m_bIsConverting;
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} ;
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