1e45242546
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1005 0a769ca7-a7f5-676a-18bf-c427514a06d6
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Ladder.h"
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class cBlockLadderHandler :
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public cBlockHandler
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{
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public:
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cBlockLadderHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Dir))
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{
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a_Dir = FindSuitableDirection(a_World, a_BlockX, a_BlockY, a_BlockZ);
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if (a_Dir == BLOCK_FACE_BOTTOM)
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{
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return;
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}
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}
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cLadder::DirectionToMetaData(a_Dir));
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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/// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
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static char FindSuitableDirection(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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for (int i = 2; i <= 5; i++)
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{
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if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, i))
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{
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return i;
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}
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}
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return BLOCK_FACE_BOTTOM;
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}
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static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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if (a_Dir == BLOCK_FACE_BOTTOM || a_Dir == BLOCK_FACE_TOP )
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{
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return false;
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}
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AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
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return g_BlockIsSolid[a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ)];
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}
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virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Dir))
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return true;
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return FindSuitableDirection(a_World, a_BlockX, a_BlockY, a_BlockZ) != BLOCK_FACE_BOTTOM;
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}
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virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ));
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return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir);
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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