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DelayedFluidSimulator.cpp
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Changed everyting to Unix line endings.
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2013-07-29 12:13:03 +01:00 |
DelayedFluidSimulator.h
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Changed everyting to Unix line endings.
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2013-07-29 12:13:03 +01:00 |
FireSimulator.cpp
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Simulators don't simulate in invalid chunks (valgrind error)
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2013-07-22 19:54:27 +00:00 |
FireSimulator.h
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Moved BlockEntities to a separate folder
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2013-05-28 19:12:47 +00:00 |
FloodyFluidSimulator.cpp
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Changed everyting to Unix line endings.
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2013-07-29 12:13:03 +01:00 |
FloodyFluidSimulator.h
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Changed everyting to Unix line endings.
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2013-07-29 12:13:03 +01:00 |
FluidSimulator.cpp
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Cobwebs are now washed away by water and can be broken by swords and shears, giving string.
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2013-04-06 18:20:06 +00:00 |
FluidSimulator.h
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Floody fluid simulator has been converted to use direct chunk access
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2013-03-02 15:44:31 +00:00 |
NoopFluidSimulator.h
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Changed everyting to Unix line endings.
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2013-07-29 12:13:03 +01:00 |
RedstoneSimulator.cpp
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Moved entities into the Entities subfolder.
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2013-08-19 11:39:13 +02:00 |
RedstoneSimulator.h
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Implemented droppers
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2013-05-26 14:39:04 +00:00 |
SandSimulator.cpp
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Moved entities into the Entities subfolder.
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2013-08-19 11:39:13 +02:00 |
SandSimulator.h
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SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fall
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2013-03-03 08:40:37 +00:00 |
Simulator.cpp
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Simulator: fixed a problem when manipulating the bedrock layer
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2013-03-22 14:54:08 +00:00 |
Simulator.h
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Simulators are woken up upon chunk load
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2013-03-03 15:33:55 +00:00 |
SimulatorManager.cpp
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Converted simulators to take cWorld reference instead of a pointer
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2013-02-28 13:39:20 +00:00 |
SimulatorManager.h
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Converted simulators to take cWorld reference instead of a pointer
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2013-02-28 13:39:20 +00:00 |
VaporizeFluidSimulator.cpp
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Changed everyting to Unix line endings.
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2013-07-29 12:13:03 +01:00 |
VaporizeFluidSimulator.h
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Changed everyting to Unix line endings.
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2013-07-29 12:13:03 +01:00 |