2973 lines
80 KiB
C++
2973 lines
80 KiB
C++
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// Connection.cpp
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// Interfaces to the cConnection class representing a single pair of connected sockets
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#include "Globals.h"
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#include "Connection.h"
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#include "Server.h"
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#include <iostream>
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#include "PolarSSL++/CryptoKey.h"
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#include "../../src/Logger.h"
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#ifdef _WIN32
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#include <direct.h> // For _mkdir()
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#endif
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/// When defined, the following macro causes a sleep after each parsed packet (DEBUG-mode only)
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// #define SLEEP_AFTER_PACKET
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#if defined(_DEBUG) && defined(SLEEP_AFTER_PACKET)
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#define DebugSleep Sleep
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#else
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#define DebugSleep(X)
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#endif // else _DEBUG
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#define HANDLE_CLIENT_PACKET_READ(Proc, Type, Var) \
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Type Var; \
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{ \
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if (!m_ClientBuffer.Proc(Var)) \
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{ \
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return false; \
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} \
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}
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#define HANDLE_SERVER_PACKET_READ(Proc, Type, Var) \
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Type Var; \
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{ \
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if (!m_ServerBuffer.Proc(Var)) \
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{ \
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return false; \
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} \
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}
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#define CLIENTSEND(...) SendData(m_ClientSocket, __VA_ARGS__, "Client")
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#define SERVERSEND(...) SendData(m_ServerSocket, __VA_ARGS__, "Server")
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#define CLIENTENCRYPTSEND(...) SendData(m_ClientSocket, __VA_ARGS__, "Client") // The client conn is always unencrypted
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#define SERVERENCRYPTSEND(...) SendEncryptedData(m_ServerSocket, m_ServerEncryptor, __VA_ARGS__, "Server")
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#define COPY_TO_SERVER() \
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{ \
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AString ToServer; \
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m_ClientBuffer.ReadAgain(ToServer); \
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switch (m_ServerState) \
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{ \
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case csUnencrypted: \
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{ \
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SERVERSEND(ToServer.data(), ToServer.size()); \
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break; \
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} \
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case csEncryptedUnderstood: \
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case csEncryptedUnknown: \
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{ \
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SERVERENCRYPTSEND(ToServer.data(), ToServer.size()); \
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break; \
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} \
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case csWaitingForEncryption: \
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{ \
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Log("Waiting for server encryption, queued %u bytes", ToServer.size()); \
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m_ServerEncryptionBuffer.append(ToServer.data(), ToServer.size()); \
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break; \
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} \
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} \
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DebugSleep(50); \
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}
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#define COPY_TO_CLIENT() \
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{ \
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AString ToClient; \
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m_ServerBuffer.ReadAgain(ToClient); \
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switch (m_ClientState) \
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{ \
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case csUnencrypted: \
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{ \
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CLIENTSEND(ToClient.data(), ToClient.size()); \
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break; \
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} \
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case csEncryptedUnderstood: \
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case csEncryptedUnknown: \
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{ \
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CLIENTENCRYPTSEND(ToClient.data(), ToClient.size()); \
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break; \
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} \
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case csWaitingForEncryption: \
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{ \
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break; \
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} \
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\
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} \
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DebugSleep(50); \
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}
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#define HANDLE_CLIENT_READ(Proc) \
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{ \
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if (!Proc) \
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{ \
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AString Leftover; \
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m_ClientBuffer.ReadAgain(Leftover); \
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DataLog(Leftover.data(), Leftover.size(), "Leftover data after client packet parsing, %d bytes:", Leftover.size()); \
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m_ClientBuffer.ResetRead(); \
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return true; \
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} \
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}
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#define HANDLE_SERVER_READ(Proc) \
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{ \
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if (!Proc) \
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{ \
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m_ServerBuffer.ResetRead(); \
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return true; \
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} \
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}
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typedef unsigned char Byte;
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// fwd declarations, to avoid clang warnings:
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AString PrintableAbsIntTriplet(int a_X, int a_Y, int a_Z, double a_Divisor = 32);
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AString PrintableAbsIntTriplet(int a_X, int a_Y, int a_Z, double a_Divisor)
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{
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return Printf("<%d, %d, %d> ~ {%.02f, %.02f, %.02f}",
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a_X, a_Y, a_Z,
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(double)a_X / a_Divisor, (double)a_Y / a_Divisor, (double)a_Z / a_Divisor
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);
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}
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struct sCoords
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{
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int x, y, z;
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sCoords(int a_X, int a_Y, int a_Z) : x(a_X), y(a_Y), z(a_Z) {}
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} ;
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struct sChunkMeta
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{
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int m_ChunkX, m_ChunkZ;
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short m_PrimaryBitmap;
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short m_AddBitmap;
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sChunkMeta(int a_ChunkX, int a_ChunkZ, short a_PrimaryBitmap, short a_AddBitmap) :
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m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_PrimaryBitmap(a_PrimaryBitmap), m_AddBitmap(a_AddBitmap)
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{
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}
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cConnection:
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cConnection::cConnection(SOCKET a_ClientSocket, cServer & a_Server) :
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m_ItemIdx(0),
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m_LogFile(NULL),
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m_Server(a_Server),
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m_ClientSocket(a_ClientSocket),
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m_ServerSocket(-1),
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m_BeginTick(std::chrono::steady_clock::now()),
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m_ClientState(csUnencrypted),
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m_ServerState(csUnencrypted),
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m_Nonce(0),
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m_ClientBuffer(1024 KiB),
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m_ServerBuffer(1024 KiB),
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m_HasClientPinged(false),
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m_ServerProtocolState(-1),
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m_ClientProtocolState(-1),
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m_IsServerEncrypted(false)
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{
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// Create the Logs subfolder, if not already created:
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#if defined(_WIN32)
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_mkdir("Logs");
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#else
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mkdir("Logs", 0777);
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#endif
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Printf(m_LogNameBase, "Logs/Log_%d_%d", (int)time(NULL), a_ClientSocket);
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AString fnam(m_LogNameBase);
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fnam.append(".log");
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#ifdef _WIN32
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fopen_s(&m_LogFile, fnam.c_str(), "w");
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#else
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m_LogFile = fopen(fnam.c_str(), "w");
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#endif
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Log("Log file created");
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printf("Connection is logged to file \"%s\"\n", fnam.c_str());
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}
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cConnection::~cConnection()
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{
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fclose(m_LogFile);
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}
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void cConnection::Run(void)
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{
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if (!ConnectToServer())
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{
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Log("Cannot connect to server; aborting");
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return;
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}
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while (true)
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{
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fd_set ReadFDs;
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FD_ZERO(&ReadFDs);
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FD_SET(m_ServerSocket, &ReadFDs);
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FD_SET(m_ClientSocket, &ReadFDs);
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SOCKET MaxSocket = std::max(m_ServerSocket, m_ClientSocket);
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int res = select(MaxSocket + 1, &ReadFDs, NULL, NULL, NULL);
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if (res <= 0)
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{
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printf("select() failed: %d; aborting client", SocketError);
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break;
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}
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if (FD_ISSET(m_ServerSocket, &ReadFDs))
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{
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if (!RelayFromServer())
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{
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break;
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}
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}
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if (FD_ISSET(m_ClientSocket, &ReadFDs))
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{
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if (!RelayFromClient())
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{
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break;
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}
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}
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}
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Log("Relaying ended, closing sockets");
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closesocket(m_ServerSocket);
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closesocket(m_ClientSocket);
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}
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void cConnection::Log(const char * a_Format, ...)
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{
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va_list args;
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va_start(args, a_Format);
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AString msg;
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AppendVPrintf(msg, a_Format, args);
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va_end(args);
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AString FullMsg;
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Printf(FullMsg, "[%5.3f] %s\n", GetRelativeTime(), msg.c_str());
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// Log to file:
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cCSLock Lock(m_CSLog);
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fputs(FullMsg.c_str(), m_LogFile);
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#ifdef _DEBUG
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fflush(m_LogFile);
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#endif // _DEBUG
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// Log to screen:
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// std::cout << FullMsg;
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}
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void cConnection::DataLog(const void * a_Data, size_t a_Size, const char * a_Format, ...)
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{
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va_list args;
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va_start(args, a_Format);
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AString msg;
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AppendVPrintf(msg, a_Format, args);
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va_end(args);
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AString FullMsg;
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AString Hex;
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Printf(FullMsg, "[%5.3f] %s\n%s\n", GetRelativeTime(), msg.c_str(), CreateHexDump(Hex, a_Data, a_Size, 16).c_str());
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// Log to file:
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cCSLock Lock(m_CSLog);
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fputs(FullMsg.c_str(), m_LogFile);
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/*
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// Log to screen:
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std::cout << FullMsg;
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//*/
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}
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void cConnection::LogFlush(void)
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{
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fflush(m_LogFile);
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}
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bool cConnection::ConnectToServer(void)
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{
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m_ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (m_ServerSocket == INVALID_SOCKET)
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{
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return false;
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}
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sockaddr_in localhost;
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localhost.sin_family = AF_INET;
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localhost.sin_port = htons(m_Server.GetConnectPort());
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localhost.sin_addr.s_addr = htonl(0x7f000001); // localhost
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if (connect(m_ServerSocket, (sockaddr *)&localhost, sizeof(localhost)) != 0)
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{
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printf("connection to server failed: %d\n", SocketError);
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return false;
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}
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Log("Connected to SERVER");
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return true;
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}
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bool cConnection::RelayFromServer(void)
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{
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char Buffer[64 KiB];
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int res = static_cast<int>(recv(m_ServerSocket, Buffer, sizeof(Buffer), 0)); // recv returns int on windows, ssize_t on linux
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if (res <= 0)
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{
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Log("Server closed the socket: %d; %d; aborting connection", res, SocketError);
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return false;
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}
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DataLog(Buffer, static_cast<size_t>(res), "Received %d bytes from the SERVER", res);
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switch (m_ServerState)
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{
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case csUnencrypted:
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case csWaitingForEncryption:
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{
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return DecodeServersPackets(Buffer, res);
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}
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case csEncryptedUnderstood:
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{
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m_ServerDecryptor.ProcessData(reinterpret_cast<Byte *>(Buffer), reinterpret_cast<Byte *>(Buffer), static_cast<size_t>(res));
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DataLog(Buffer, static_cast<size_t>(res), "Decrypted %d bytes from the SERVER", res);
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return DecodeServersPackets(Buffer, res);
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}
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case csEncryptedUnknown:
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{
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m_ServerDecryptor.ProcessData(reinterpret_cast<Byte *>(Buffer), reinterpret_cast<Byte *>(Buffer), static_cast<size_t>(res));
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DataLog(Buffer, static_cast<size_t>(res), "Decrypted %d bytes from the SERVER", res);
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return CLIENTSEND(Buffer, static_cast<size_t>(res));
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}
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}
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ASSERT(!"Unhandled server state while relaying from server");
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return false;
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}
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bool cConnection::RelayFromClient(void)
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{
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char Buffer[64 KiB];
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int res = static_cast<int>(recv(m_ClientSocket, Buffer, sizeof(Buffer), 0)); // recv returns int on Windows, ssize_t on Linux
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if (res <= 0)
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{
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Log("Client closed the socket: %d; %d; aborting connection", res, SocketError);
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return false;
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}
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DataLog(Buffer, static_cast<size_t>(res), "Received %d bytes from the CLIENT", res);
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switch (m_ClientState)
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{
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case csUnencrypted:
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case csWaitingForEncryption:
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{
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return DecodeClientsPackets(Buffer, res);
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}
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case csEncryptedUnderstood:
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{
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return DecodeClientsPackets(Buffer, res);
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}
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case csEncryptedUnknown:
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{
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DataLog(Buffer, static_cast<size_t>(res), "Decrypted %d bytes from the CLIENT", res);
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m_ServerEncryptor.ProcessData(reinterpret_cast<Byte *>(Buffer), reinterpret_cast<Byte *>(Buffer), static_cast<size_t>(res));
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return SERVERSEND(Buffer, static_cast<size_t>(res));
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}
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}
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ASSERT(!"Unhandled server state while relaying from client");
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return false;
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}
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double cConnection::GetRelativeTime(void)
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{
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Int64 msec = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_BeginTick).count();
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return static_cast<double>(msec) / 1000;
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}
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bool cConnection::SendData(SOCKET a_Socket, const char * a_Data, size_t a_Size, const char * a_Peer)
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{
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DataLog(a_Data, a_Size, "Sending data to %s, %u bytes", a_Peer, static_cast<unsigned>(a_Size));
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int res = static_cast<int>(send(a_Socket, a_Data, a_Size, 0)); // Windows uses int for a_Size, Linux uses size_t; but Windows doesn't complain. Return type is int on Windows and ssize_t on Linux
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if (res <= 0)
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{
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Log("%s closed the socket: %d, %d; aborting connection", a_Peer, res, SocketError);
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return false;
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}
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return true;
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}
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bool cConnection::SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer)
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{
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AString All;
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a_Data.ReadAll(All);
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a_Data.CommitRead();
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return SendData(a_Socket, All.data(), All.size(), a_Peer);
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}
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bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer)
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{
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DataLog(a_Data, a_Size, "Encrypting %d bytes to %s", a_Size, a_Peer);
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const Byte * Data = (const Byte *)a_Data;
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while (a_Size > 0)
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{
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Byte Buffer[64 KiB];
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size_t NumBytes = (a_Size > sizeof(Buffer)) ? sizeof(Buffer) : a_Size;
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a_Encryptor.ProcessData(Buffer, Data, NumBytes);
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bool res = SendData(a_Socket, (const char *)Buffer, NumBytes, a_Peer);
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if (!res)
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{
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return false;
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}
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Data += NumBytes;
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a_Size -= NumBytes;
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}
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return true;
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}
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bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer)
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{
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AString All;
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a_Data.ReadAll(All);
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a_Data.CommitRead();
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return SendEncryptedData(a_Socket, a_Encryptor, All.data(), All.size(), a_Peer);
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}
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bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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{
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if (!m_ClientBuffer.Write(a_Data, static_cast<size_t>(a_Size)))
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{
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Log("Too much queued data for the server, aborting connection");
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return false;
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}
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while (m_ClientBuffer.CanReadBytes(1))
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{
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UInt32 PacketLen;
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if (
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!m_ClientBuffer.ReadVarInt(PacketLen) ||
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!m_ClientBuffer.CanReadBytes(PacketLen)
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)
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{
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// Not a complete packet yet
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break;
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}
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UInt32 PacketType, PacketReadSoFar;
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PacketReadSoFar = static_cast<UInt32>(m_ClientBuffer.GetReadableSpace());
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VERIFY(m_ClientBuffer.ReadVarInt(PacketType));
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PacketReadSoFar -= m_ClientBuffer.GetReadableSpace();
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Log("Decoding client's packets, there are now %u bytes in the queue; next packet is 0x%02x, %u bytes long",
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static_cast<unsigned>(m_ClientBuffer.GetReadableSpace()), PacketType, PacketLen
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);
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switch (m_ClientProtocolState)
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{
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case -1:
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{
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// No initial handshake received yet
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switch (PacketType)
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{
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case 0x00: HANDLE_CLIENT_READ(HandleClientHandshake()); break;
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default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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}
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break;
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} // case -1
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case 1:
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{
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// Status query
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switch (PacketType)
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{
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case 0x00: HANDLE_CLIENT_READ(HandleClientStatusRequest()); break;
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case 0x01: HANDLE_CLIENT_READ(HandleClientStatusPing()); break;
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default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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}
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break;
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}
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|
|
case 2:
|
|
{
|
|
// Login
|
|
switch (PacketType)
|
|
{
|
|
case 0x00: HANDLE_CLIENT_READ(HandleClientLoginStart()); break;
|
|
case 0x01: HANDLE_CLIENT_READ(HandleClientLoginEncryptionKeyResponse()); break;
|
|
default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
// Game:
|
|
switch (PacketType)
|
|
{
|
|
case 0x00: HANDLE_CLIENT_READ(HandleClientKeepAlive()); break;
|
|
case 0x01: HANDLE_CLIENT_READ(HandleClientChatMessage()); break;
|
|
case 0x02: HANDLE_CLIENT_READ(HandleClientUseEntity()); break;
|
|
case 0x03: HANDLE_CLIENT_READ(HandleClientPlayerOnGround()); break;
|
|
case 0x04: HANDLE_CLIENT_READ(HandleClientPlayerPosition()); break;
|
|
case 0x05: HANDLE_CLIENT_READ(HandleClientPlayerLook()); break;
|
|
case 0x06: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook()); break;
|
|
case 0x07: HANDLE_CLIENT_READ(HandleClientBlockDig()); break;
|
|
case 0x08: HANDLE_CLIENT_READ(HandleClientBlockPlace()); break;
|
|
case 0x09: HANDLE_CLIENT_READ(HandleClientSlotSelect()); break;
|
|
case 0x0a: HANDLE_CLIENT_READ(HandleClientAnimation()); break;
|
|
case 0x0b: HANDLE_CLIENT_READ(HandleClientEntityAction()); break;
|
|
case 0x0d: HANDLE_CLIENT_READ(HandleClientWindowClose()); break;
|
|
case 0x0e: HANDLE_CLIENT_READ(HandleClientWindowClick()); break;
|
|
case 0x10: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction()); break;
|
|
case 0x12: HANDLE_CLIENT_READ(HandleClientUpdateSign()); break;
|
|
case 0x13: HANDLE_CLIENT_READ(HandleClientPlayerAbilities()); break;
|
|
case 0x14: HANDLE_CLIENT_READ(HandleClientTabCompletion()); break;
|
|
case 0x15: HANDLE_CLIENT_READ(HandleClientLocaleAndView()); break;
|
|
case 0x16: HANDLE_CLIENT_READ(HandleClientClientStatuses()); break;
|
|
case 0x17: HANDLE_CLIENT_READ(HandleClientPluginMessage()); break;
|
|
default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
|
|
}
|
|
break;
|
|
} // case 3 - Game
|
|
|
|
default:
|
|
{
|
|
Log("Receiving server packets while in an unknown protocol state (%d)!", m_ClientProtocolState);
|
|
HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
|
|
break;
|
|
}
|
|
} // switch (m_ProtocolState)
|
|
m_ClientBuffer.CommitRead();
|
|
} // while (true)
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
|
|
{
|
|
if (!m_ServerBuffer.Write(a_Data, static_cast<size_t>(a_Size)))
|
|
{
|
|
Log("Too much queued data for the client, aborting connection");
|
|
return false;
|
|
}
|
|
|
|
if (
|
|
(m_ServerState == csEncryptedUnderstood) &&
|
|
(m_ClientState == csUnencrypted)
|
|
)
|
|
{
|
|
// Client hasn't finished encryption handshake yet, don't send them any data yet
|
|
}
|
|
|
|
while (true)
|
|
{
|
|
UInt32 PacketLen;
|
|
if (
|
|
!m_ServerBuffer.ReadVarInt(PacketLen) ||
|
|
!m_ServerBuffer.CanReadBytes(PacketLen)
|
|
)
|
|
{
|
|
// Not a complete packet yet
|
|
m_ServerBuffer.ResetRead();
|
|
break;
|
|
}
|
|
if (PacketLen == 0)
|
|
{
|
|
m_ServerBuffer.ResetRead();
|
|
AString All;
|
|
m_ServerBuffer.ReadAll(All);
|
|
DataLog(All.data(), All.size(), "====== Received a bad packet length? Inspect the contents below ======");
|
|
m_ServerBuffer.CommitRead(); // Try to recover by marking everything as read
|
|
break;
|
|
}
|
|
UInt32 PacketType, PacketReadSoFar;
|
|
PacketReadSoFar = static_cast<UInt32>(m_ServerBuffer.GetReadableSpace());
|
|
VERIFY(m_ServerBuffer.ReadVarInt(PacketType));
|
|
PacketReadSoFar -= m_ServerBuffer.GetReadableSpace();
|
|
Log("Decoding server's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ServerBuffer.GetReadableSpace(), PacketType, PacketLen);
|
|
LogFlush();
|
|
switch (m_ServerProtocolState)
|
|
{
|
|
case -1:
|
|
{
|
|
Log("Receiving data from the server without an initial handshake message!");
|
|
HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
// Status query:
|
|
switch (PacketType)
|
|
{
|
|
case 0x00: HANDLE_SERVER_READ(HandleServerStatusResponse()); break;
|
|
case 0x01: HANDLE_SERVER_READ(HandleServerStatusPing()); break;
|
|
default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
// Login:
|
|
switch (PacketType)
|
|
{
|
|
case 0x00: HANDLE_SERVER_READ(HandleServerLoginDisconnect()); break;
|
|
case 0x01: HANDLE_SERVER_READ(HandleServerLoginEncryptionKeyRequest()); break;
|
|
case 0x02: HANDLE_SERVER_READ(HandleServerLoginSuccess()); break;
|
|
default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
// Game:
|
|
switch (PacketType)
|
|
{
|
|
case 0x00: HANDLE_SERVER_READ(HandleServerKeepAlive()); break;
|
|
case 0x01: HANDLE_SERVER_READ(HandleServerJoinGame()); break;
|
|
case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage()); break;
|
|
case 0x03: HANDLE_SERVER_READ(HandleServerTimeUpdate()); break;
|
|
case 0x04: HANDLE_SERVER_READ(HandleServerEntityEquipment()); break;
|
|
case 0x05: HANDLE_SERVER_READ(HandleServerCompass()); break;
|
|
case 0x06: HANDLE_SERVER_READ(HandleServerUpdateHealth()); break;
|
|
case 0x07: HANDLE_SERVER_READ(HandleServerRespawn()); break;
|
|
case 0x08: HANDLE_SERVER_READ(HandleServerPlayerPositionLook()); break;
|
|
case 0x09: HANDLE_SERVER_READ(HandleServerSlotSelect()); break;
|
|
case 0x0a: HANDLE_SERVER_READ(HandleServerUseBed()); break;
|
|
case 0x0b: HANDLE_SERVER_READ(HandleServerPlayerAnimation()); break;
|
|
case 0x0c: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity()); break;
|
|
case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup()); break;
|
|
case 0x0e: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle()); break;
|
|
case 0x0f: HANDLE_SERVER_READ(HandleServerSpawnMob()); break;
|
|
case 0x10: HANDLE_SERVER_READ(HandleServerSpawnPainting()); break;
|
|
case 0x11: HANDLE_SERVER_READ(HandleServerSpawnExperienceOrbs()); break;
|
|
case 0x12: HANDLE_SERVER_READ(HandleServerEntityVelocity()); break;
|
|
case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities()); break;
|
|
case 0x14: HANDLE_SERVER_READ(HandleServerEntity()); break;
|
|
case 0x15: HANDLE_SERVER_READ(HandleServerEntityRelativeMove()); break;
|
|
case 0x16: HANDLE_SERVER_READ(HandleServerEntityLook()); break;
|
|
case 0x17: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook()); break;
|
|
case 0x18: HANDLE_SERVER_READ(HandleServerEntityTeleport()); break;
|
|
case 0x19: HANDLE_SERVER_READ(HandleServerEntityHeadLook()); break;
|
|
case 0x1a: HANDLE_SERVER_READ(HandleServerEntityStatus()); break;
|
|
case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity()); break;
|
|
case 0x1c: HANDLE_SERVER_READ(HandleServerEntityMetadata()); break;
|
|
case 0x1f: HANDLE_SERVER_READ(HandleServerSetExperience()); break;
|
|
case 0x20: HANDLE_SERVER_READ(HandleServerEntityProperties()); break;
|
|
case 0x21: HANDLE_SERVER_READ(HandleServerMapChunk()); break;
|
|
case 0x22: HANDLE_SERVER_READ(HandleServerMultiBlockChange()); break;
|
|
case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange()); break;
|
|
case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction()); break;
|
|
case 0x26: HANDLE_SERVER_READ(HandleServerMapChunkBulk()); break;
|
|
case 0x27: HANDLE_SERVER_READ(HandleServerExplosion()); break;
|
|
case 0x28: HANDLE_SERVER_READ(HandleServerSoundEffect()); break;
|
|
case 0x29: HANDLE_SERVER_READ(HandleServerNamedSoundEffect()); break;
|
|
case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState()); break;
|
|
case 0x2d: HANDLE_SERVER_READ(HandleServerWindowOpen()); break;
|
|
case 0x2e: HANDLE_SERVER_READ(HandleServerWindowClose()); break;
|
|
case 0x2f: HANDLE_SERVER_READ(HandleServerSetSlot()); break;
|
|
case 0x30: HANDLE_SERVER_READ(HandleServerWindowContents()); break;
|
|
case 0x33: HANDLE_SERVER_READ(HandleServerUpdateSign()); break;
|
|
case 0x35: HANDLE_SERVER_READ(HandleServerUpdateTileEntity()); break;
|
|
case 0x37: HANDLE_SERVER_READ(HandleServerStatistics()); break;
|
|
case 0x38: HANDLE_SERVER_READ(HandleServerPlayerListItem()); break;
|
|
case 0x39: HANDLE_SERVER_READ(HandleServerPlayerAbilities()); break;
|
|
case 0x3a: HANDLE_SERVER_READ(HandleServerTabCompletion()); break;
|
|
case 0x3f: HANDLE_SERVER_READ(HandleServerPluginMessage()); break;
|
|
case 0x40: HANDLE_SERVER_READ(HandleServerKick()); break;
|
|
default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
|
|
} // switch (PacketType)
|
|
break;
|
|
} // case 3 - Game
|
|
|
|
// TODO: Move this elsewhere
|
|
default:
|
|
{
|
|
Log("Received a packet from the server while in an unknown state: %d", m_ServerProtocolState);
|
|
HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
|
|
break;
|
|
}
|
|
} // switch (m_ProtocolState)
|
|
|
|
m_ServerBuffer.CommitRead();
|
|
} // while (CanReadBytes(1))
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// packet handling, client-side, initial handshake:
|
|
|
|
bool cConnection::HandleClientHandshake(void)
|
|
{
|
|
// Read the packet from the client:
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarInt, UInt32, ProtocolVersion);
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, ServerHost);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt16, UInt16, ServerPort);
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarInt, UInt32, NextState);
|
|
m_ClientBuffer.CommitRead();
|
|
|
|
Log("Received an initial handshake packet from the client:");
|
|
Log(" ProtocolVersion = %u", ProtocolVersion);
|
|
Log(" ServerHost = \"%s\"", ServerHost.c_str());
|
|
Log(" ServerPort = %u", ServerPort);
|
|
Log(" NextState = %u", NextState);
|
|
|
|
// Send the same packet to the server, but with our port:
|
|
cByteBuffer Packet(512);
|
|
Packet.WriteVarInt32(0); // Packet type - initial handshake
|
|
Packet.WriteVarInt32(ProtocolVersion);
|
|
Packet.WriteVarUTF8String(ServerHost);
|
|
Packet.WriteBEUInt16(m_Server.GetConnectPort());
|
|
Packet.WriteVarInt32(NextState);
|
|
AString Pkt;
|
|
Packet.ReadAll(Pkt);
|
|
cByteBuffer ToServer(512);
|
|
ToServer.WriteVarUTF8String(Pkt);
|
|
SERVERSEND(ToServer);
|
|
|
|
m_ClientProtocolState = static_cast<int>(NextState);
|
|
m_ServerProtocolState = static_cast<int>(NextState);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// packet handling, client-side, login:
|
|
|
|
bool cConnection::HandleClientLoginEncryptionKeyResponse(void)
|
|
{
|
|
Log("Client: Unexpected packet: encryption key response");
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientLoginStart(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, UserName);
|
|
Log("Received a login start packet from the client:");
|
|
Log(" Username = \"%s\"", UserName.c_str());
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// packet handling, client-side, game:
|
|
|
|
bool cConnection::HandleClientAnimation(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt8, Int8, Animation);
|
|
Log("Received a PACKET_ANIMATION from the client:");
|
|
Log(" EntityID: %u", EntityID);
|
|
Log(" Animation: %d", Animation);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientBlockDig(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Status);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockX);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, BlockY);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockZ);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, BlockFace);
|
|
Log("Received a PACKET_BLOCK_DIG from the client:");
|
|
Log(" Status = %u (0x%02x)", Status, Status);
|
|
Log(" Pos = <%d, %u, %d>", BlockX, BlockY, BlockZ);
|
|
Log(" BlockFace = %u (0x%02x)", BlockFace, BlockFace);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientBlockPlace(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockX);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, BlockY);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockZ);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Face);
|
|
AString Desc;
|
|
if (!ParseSlot(m_ClientBuffer, Desc))
|
|
{
|
|
return false;
|
|
}
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, CursorX);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, CursorY);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, CursorZ);
|
|
Log("Received a PACKET_BLOCK_PLACE from the client:");
|
|
Log(" Block = {%d, %u, %d}", BlockX, BlockY, BlockZ);
|
|
Log(" Face = %u (0x%02x)", Face, Face);
|
|
Log(" Item = %s", Desc.c_str());
|
|
Log(" Cursor = <%u, %u, %u>", CursorX, CursorY, CursorZ);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientChatMessage(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Message);
|
|
Log("Received a PACKET_CHAT_MESSAGE from the client:");
|
|
Log(" Message = \"%s\"", Message.c_str());
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientClientStatuses(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Statuses);
|
|
Log("Received a PACKET_CLIENT_STATUSES from the CLIENT:");
|
|
Log(" Statuses = %u (0x%02x)", Statuses, Statuses);
|
|
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientCreativeInventoryAction(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt16, UInt16, SlotNum);
|
|
AString Item;
|
|
if (!ParseSlot(m_ClientBuffer, Item))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_CREATIVE_INVENTORY_ACTION from the client:");
|
|
Log(" SlotNum = %u", SlotNum);
|
|
Log(" Item = %s", Item.c_str());
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientDisconnect(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Reason);
|
|
Log("Received a PACKET_DISCONNECT from the client:");
|
|
Log(" Reason = \"%s\"", Reason.c_str());
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientEntityAction(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, PlayerID);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, ActionType);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, HorseJumpBoost);
|
|
Log("Received a PACKET_ENTITY_ACTION from the client:");
|
|
Log(" PlayerID = %d", PlayerID);
|
|
Log(" ActionType = %u", ActionType);
|
|
Log(" HorseJumpBoost = %d (0x%08x)", HorseJumpBoost, HorseJumpBoost);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientKeepAlive(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, ID);
|
|
Log("Received a PACKET_KEEPALIVE from the client");
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientLocaleAndView(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Locale);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt8, Int8, ViewDistance);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt8, Int8, ChatFlags);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt8, Int8, Unused);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt8, Int8, Difficulty);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt8, Int8, ShowCape);
|
|
Log("Received a PACKET_LOCALE_AND_VIEW from the client");
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientPing(void)
|
|
{
|
|
m_HasClientPinged = true;
|
|
Log("Received a PACKET_PING from the client");
|
|
m_ClientBuffer.ResetRead();
|
|
SERVERSEND(m_ClientBuffer);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientPlayerAbilities(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Flags);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
|
|
Log("Receives a PACKET_PLAYER_ABILITIES from the client:");
|
|
Log(" Flags = %u (0x%02x)", Flags, Flags);
|
|
Log(" FlyingSpeed = %f", FlyingSpeed);
|
|
Log(" WalkingSpeed = %f", WalkingSpeed);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientPlayerLook(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, OnGround);
|
|
Log("Received a PACKET_PLAYER_LOOK from the client");
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientPlayerOnGround(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, OnGround);
|
|
Log("Received a PACKET_PLAYER_ON_GROUND from the client");
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientPlayerPosition(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, IsOnGround);
|
|
Log("Received a PACKET_PLAYER_POSITION from the client");
|
|
|
|
// TODO: list packet contents
|
|
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientPlayerPositionLook(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, IsOnGround);
|
|
Log("Received a PACKET_PLAYER_POSITION_LOOK from the client");
|
|
Log(" Pos = {%.03f, %.03f, %.03f}", PosX, PosY, PosZ);
|
|
Log(" Stance = %.03f", Stance);
|
|
Log(" Yaw, Pitch = <%.03f, %.03f>", Yaw, Pitch);
|
|
Log(" IsOnGround = %s", IsOnGround ? "true" : "false");
|
|
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientPluginMessage(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, ChannelName);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt16, UInt16, Length);
|
|
AString Data;
|
|
if (!m_ClientBuffer.ReadString(Data, Length))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_PLUGIN_MESSAGE from the client");
|
|
Log(" ChannelName = \"%s\"", ChannelName.c_str());
|
|
DataLog(Data.data(), Length, " Data: %u bytes", Length);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientSlotSelect(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt16, Int16, SlotNum);
|
|
Log("Received a PACKET_SLOT_SELECT from the client");
|
|
Log(" SlotNum = %d", SlotNum);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientStatusPing(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt64, Int64, Time);
|
|
Log("Received the status ping packet from the client:");
|
|
Log(" Time = %lld", Time);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientStatusRequest(void)
|
|
{
|
|
Log("Received the status request packet from the client");
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientTabCompletion(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Query);
|
|
Log("Received a PACKET_TAB_COMPLETION query from the client");
|
|
Log(" Query = \"%s\"", Query.c_str());
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientUpdateSign(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockX);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt16, Int16, BlockY);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEInt32, Int32, BlockZ);
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line1);
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line2);
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line3);
|
|
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line4);
|
|
Log("Received a PACKET_UPDATE_SIGN from the client:");
|
|
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
|
|
Log(" Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str());
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientUseEntity(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, MouseButton);
|
|
Log("Received a PACKET_USE_ENTITY from the client:");
|
|
Log(" EntityID = %d", EntityID);
|
|
Log(" MouseButton = %u", MouseButton);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientWindowClick(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, WindowID);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt16, UInt16, SlotNum);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Button);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt16, UInt16, TransactionID);
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, Mode);
|
|
AString Item;
|
|
if (!ParseSlot(m_ClientBuffer, Item))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_WINDOW_CLICK from the client");
|
|
Log(" WindowID = %u", WindowID);
|
|
Log(" SlotNum = %u", SlotNum);
|
|
Log(" Button = %u, Mode = %u", Button, Mode);
|
|
Log(" TransactionID = 0x%x", TransactionID);
|
|
Log(" ClickedItem = %s", Item.c_str());
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientWindowClose(void)
|
|
{
|
|
HANDLE_CLIENT_PACKET_READ(ReadBEUInt8, UInt8, WindowID);
|
|
Log("Received a PACKET_WINDOW_CLOSE from the client:");
|
|
Log(" WindowID = %u", WindowID);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleClientUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar)
|
|
{
|
|
AString Data;
|
|
if (!m_ClientBuffer.ReadString(Data, a_PacketLen - a_PacketReadSoFar))
|
|
{
|
|
return false;
|
|
}
|
|
DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the client; relaying and ignoring", a_PacketType);
|
|
COPY_TO_SERVER();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// packet handling, server-side, login:
|
|
|
|
bool cConnection::HandleServerLoginDisconnect(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Reason);
|
|
Log("Received a login-disconnect packet from the server:");
|
|
Log(" Reason = \"%s\"", Reason.c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerLoginEncryptionKeyRequest(void)
|
|
{
|
|
// Read the packet from the server:
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ServerID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, PublicKeyLength);
|
|
AString PublicKey;
|
|
if (!m_ServerBuffer.ReadString(PublicKey, PublicKeyLength))
|
|
{
|
|
return false;
|
|
}
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, NonceLength);
|
|
AString Nonce;
|
|
if (!m_ServerBuffer.ReadString(Nonce, NonceLength))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Got PACKET_ENCRYPTION_KEY_REQUEST from the SERVER:");
|
|
Log(" ServerID = %s", ServerID.c_str());
|
|
DataLog(PublicKey.data(), PublicKey.size(), " Public key (%u bytes)", (unsigned)PublicKey.size());
|
|
|
|
// Reply to the server:
|
|
SendEncryptionKeyResponse(PublicKey, Nonce);
|
|
|
|
// Do not send to client - we want the client connection open
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerLoginSuccess(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, UUID);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Username);
|
|
Log("Received a login success packet from the server:");
|
|
Log(" UUID = \"%s\"", UUID.c_str());
|
|
Log(" Username = \"%s\"", Username.c_str());
|
|
|
|
Log("Server is now in protocol state Game.");
|
|
m_ServerProtocolState = 3;
|
|
|
|
if (m_IsServerEncrypted)
|
|
{
|
|
Log("Server communication is now encrypted");
|
|
m_ServerState = csEncryptedUnderstood;
|
|
DataLog(m_ServerEncryptionBuffer.data(), m_ServerEncryptionBuffer.size(), "Sending the queued data to server (%u bytes):", m_ServerEncryptionBuffer.size());
|
|
SERVERENCRYPTSEND(m_ServerEncryptionBuffer.data(), m_ServerEncryptionBuffer.size());
|
|
m_ServerEncryptionBuffer.clear();
|
|
}
|
|
COPY_TO_CLIENT();
|
|
Log("Client is now in protocol state Game.");
|
|
m_ClientProtocolState = 3;
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// packet handling, server-side, game:
|
|
|
|
bool cConnection::HandleServerAttachEntity(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, VehicleID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBool, bool, IsOnLeash);
|
|
Log("Received a PACKET_ATTACH_ENTITY from the server:");
|
|
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
|
|
Log(" VehicleID = %u (0x%x)", VehicleID, VehicleID);
|
|
Log(" IsOnLeash = %s", IsOnLeash ? "true" : "false");
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerBlockAction(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BlockX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, BlockY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BlockZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Byte1);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Byte2);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, BlockID);
|
|
Log("Received a PACKET_BLOCK_ACTION from the server:");
|
|
Log(" Pos = {%d, %d, %d}", BlockX, BlockY, BlockZ);
|
|
Log(" Bytes = (%u, %u) == (0x%x, 0x%x)", Byte1, Byte2, Byte1, Byte2);
|
|
Log(" BlockID = %u", BlockID);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerBlockChange(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BlockX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, BlockY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BlockZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, BlockType);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, BlockMeta);
|
|
Log("Received a PACKET_BLOCK_CHANGE from the server");
|
|
Log(" Pos = {%d, %u, %d}", BlockX, BlockY, BlockZ);
|
|
Log(" BlockType = %u (0x%x", BlockType, BlockType);
|
|
Log(" BlockMeta = %u", BlockMeta);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerChangeGameState(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Reason);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Data);
|
|
Log("Received a PACKET_CHANGE_GAME_STATE from the server:");
|
|
Log(" Reason = %u", Reason);
|
|
Log(" Data = %f", Data);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerChatMessage(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Message);
|
|
Log("Received a PACKET_CHAT_MESSAGE from the server:");
|
|
Log(" Message = \"%s\"", Message.c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerCollectPickup(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, CollectedID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, CollectorID);
|
|
Log("Received a PACKET_COLLECT_PICKUP from the server:");
|
|
Log(" CollectedID = %u", CollectedID);
|
|
Log(" CollectorID = %u", CollectorID);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerCompass(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, SpawnX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, SpawnY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, SpawnZ);
|
|
Log("Received PACKET_COMPASS from the server:");
|
|
Log(" Spawn = {%d, %d, %d}", SpawnX, SpawnY, SpawnZ);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerDestroyEntities(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, NumEntities);
|
|
if (!m_ServerBuffer.SkipRead(static_cast<size_t>(NumEntities) * 4))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received PACKET_DESTROY_ENTITIES from the server:");
|
|
Log(" NumEntities = %u", NumEntities);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntity(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
Log("Received a PACKET_ENTITY from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityEquipment(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, SlotNum);
|
|
AString Item;
|
|
if (!ParseSlot(m_ServerBuffer, Item))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_ENTITY_EQUIPMENT from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" SlotNum = %u", SlotNum);
|
|
Log(" Item = %s", Item.c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityHeadLook(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, HeadYaw);
|
|
Log("Received a PACKET_ENTITY_HEAD_LOOK from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" HeadYaw = %u", HeadYaw);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityLook(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Yaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
|
|
Log("Received a PACKET_ENTITY_LOOK from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" Yaw = %u", Yaw);
|
|
Log(" Pitch = %u", Pitch);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityMetadata(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
AString Metadata;
|
|
if (!ParseMetadata(m_ServerBuffer, Metadata))
|
|
{
|
|
return false;
|
|
}
|
|
AString HexDump;
|
|
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
|
|
Log("Received a PACKET_ENTITY_METADATA from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
auto len = static_cast<unsigned>(Metadata.length());
|
|
Log(" Metadata, length = %u (0x%x):\n%s", len, len, HexDump.c_str());
|
|
LogMetadata(Metadata, 4);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityProperties(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, Count);
|
|
Log("Received a PACKET_ENTITY_PROPERTIES from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" Count = %u", Count);
|
|
|
|
for (UInt32 i = 0; i < Count; i++)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Key);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Value);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, ListLength);
|
|
Log(" \"%s\" = %f; %u modifiers", Key.c_str(), Value, ListLength);
|
|
for (UInt16 j = 0; j < ListLength; j++)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt64, UInt64, UUIDHi);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt64, UInt64, UUIDLo);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, DblVal);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, ByteVal);
|
|
Log(" [%d] = {0x%08llx%08llx, %f, %u}", j, UUIDHi, UUIDLo, DblVal, ByteVal);
|
|
}
|
|
} // for i
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityRelativeMove(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, dx);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, dy);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, dz);
|
|
Log("Received a PACKET_ENTITY_RELATIVE_MOVE from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" RelMove = %s", PrintableAbsIntTriplet(dx, dy, dz).c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityRelativeMoveLook(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, dx);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, dy);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, dz);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Yaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
|
|
Log("Received a PACKET_ENTITY_RELATIVE_MOVE_LOOK from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" RelMove = %s", PrintableAbsIntTriplet(dx, dy, dz).c_str());
|
|
Log(" Yaw = %u", Yaw);
|
|
Log(" Pitch = %u", Pitch);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityStatus(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Status);
|
|
Log("Received a PACKET_ENTITY_STATUS from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" Status = %u (0x%02x)", Status, Status);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityTeleport(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, AbsX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, AbsY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, AbsZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Yaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
|
|
Log("Received a PACKET_ENTITY_TELEPORT from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" Pos = %s", PrintableAbsIntTriplet(AbsX, AbsY, AbsZ).c_str());
|
|
Log(" Yaw = %u", Yaw);
|
|
Log(" Pitch = %u", Pitch);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerEntityVelocity(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, VelocityX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, VelocityY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, VelocityZ);
|
|
Log("Received a PACKET_ENTITY_VELOCITY from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" Velocity = %s", PrintableAbsIntTriplet(VelocityX, VelocityY, VelocityZ, 8000).c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerExplosion(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Force);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, NumRecords);
|
|
std::vector<sCoords> Records;
|
|
Records.reserve(NumRecords);
|
|
int PosXI = static_cast<int>(PosX), PosYI = static_cast<int>(PosY), PosZI = static_cast<int>(PosZ);
|
|
for (UInt32 i = 0; i < NumRecords; i++)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, rx);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, ry);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt8, Int8, rz);
|
|
Records.push_back(sCoords(PosXI + rx, PosYI + ry, PosZI + rz));
|
|
}
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionZ);
|
|
Log("Received a PACKET_EXPLOSION from the server:");
|
|
Log(" Pos = {%.02f, %.02f, %.02f}", PosX, PosY, PosZ);
|
|
Log(" Force = %.02f", Force);
|
|
Log(" NumRecords = %u", NumRecords);
|
|
for (UInt32 i = 0; i < NumRecords; i++)
|
|
{
|
|
Log(" Records[%u] = {%d, %d, %d}", i, Records[i].x, Records[i].y, Records[i].z);
|
|
}
|
|
Log(" Player motion = <%.02f, %.02f, %.02f>", PlayerMotionX, PlayerMotionY, PlayerMotionZ);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerIncrementStatistic(void)
|
|
{
|
|
// 0xc8
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, StatisticID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, Amount);
|
|
Log("Received a PACKET_INCREMENT_STATISTIC from the server:");
|
|
Log(" StatisticID = %u (0x%x)", StatisticID, StatisticID);
|
|
Log(" Amount = %d", Amount);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerJoinGame(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, GameMode);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Dimension);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Difficulty);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, MaxPlayers);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, LevelType);
|
|
Log("Received a PACKET_LOGIN from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" GameMode = %u", GameMode);
|
|
Log(" Dimension = %u", Dimension);
|
|
Log(" Difficulty = %u", Difficulty);
|
|
Log(" MaxPlayers = %u", MaxPlayers);
|
|
Log(" LevelType = \"%s\"", LevelType.c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerKeepAlive(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, PingID);
|
|
Log("Received a PACKET_KEEP_ALIVE from the server:");
|
|
Log(" ID = %u", PingID);
|
|
COPY_TO_CLIENT()
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerKick(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Reason);
|
|
Log("Received PACKET_KICK from the SERVER:");
|
|
if (m_HasClientPinged)
|
|
{
|
|
Log(" This was a std reply to client's PING");
|
|
AStringVector Split;
|
|
|
|
// Split by NULL chars (StringSplit() won't work here):
|
|
size_t Last = 0;
|
|
size_t Len = Reason.size();
|
|
for (size_t i = 0; i < Len; i++)
|
|
{
|
|
if (Reason[i] == 0)
|
|
{
|
|
Split.push_back(Reason.substr(Last, i - Last));
|
|
Last = i + 1;
|
|
}
|
|
}
|
|
if (Last < Len)
|
|
{
|
|
Split.push_back(Reason.substr(Last));
|
|
}
|
|
|
|
if (Split.size() == 6)
|
|
{
|
|
Log(" Preamble: \"%s\"", Split[0].c_str());
|
|
Log(" Protocol version: \"%s\"", Split[1].c_str());
|
|
Log(" Server version: \"%s\"", Split[2].c_str());
|
|
Log(" MOTD: \"%s\"", Split[3].c_str());
|
|
Log(" Cur players: \"%s\"", Split[4].c_str());
|
|
Log(" Max players: \"%s\"", Split[5].c_str());
|
|
|
|
// Modify the MOTD to show that it's being ProtoProxied:
|
|
Reason.assign(Split[0]);
|
|
Reason.push_back(0);
|
|
Reason.append(Split[1]);
|
|
Reason.push_back(0);
|
|
Reason.append(Split[2]);
|
|
Reason.push_back(0);
|
|
Reason.append(Printf("ProtoProxy: %s", Split[3].c_str()));
|
|
Reason.push_back(0);
|
|
Reason.append(Split[4]);
|
|
Reason.push_back(0);
|
|
Reason.append(Split[5]);
|
|
auto ReasonBE16 = UTF8ToRawBEUTF16(Reason);
|
|
AString PacketStart("\xff");
|
|
PacketStart.push_back(static_cast<char>(ReasonBE16.size() / 256));
|
|
PacketStart.push_back(static_cast<char>(ReasonBE16.size() % 256));
|
|
CLIENTSEND(PacketStart.data(), PacketStart.size());
|
|
CLIENTSEND(reinterpret_cast<const char *>(ReasonBE16.data()), ReasonBE16.size() * sizeof(char16_t));
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
DataLog(Reason.data(), Reason.size(), " Unknown reply format, dumping hex:");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Log(" Reason = \"%s\"", Reason.c_str());
|
|
}
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerMapChunk(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, ChunkX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, ChunkZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, IsContiguous);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, PrimaryBitmap);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, AdditionalBitmap);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, CompressedSize);
|
|
AString CompressedData;
|
|
if (!m_ServerBuffer.ReadString(CompressedData, CompressedSize))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_MAP_CHUNK from the server:");
|
|
Log(" ChunkPos = [%d, %d]", ChunkX, ChunkZ);
|
|
Log(" Compressed size = %u (0x%x)", CompressedSize, CompressedSize);
|
|
|
|
// TODO: Save the compressed data into a file for later analysis
|
|
|
|
COPY_TO_CLIENT()
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerMapChunkBulk(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, ChunkCount);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, CompressedSize);
|
|
HANDLE_SERVER_PACKET_READ(ReadBool, bool, IsSkyLightSent);
|
|
AString CompressedData;
|
|
if (!m_ServerBuffer.ReadString(CompressedData, CompressedSize))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Read individual chunk metas.
|
|
// Need to read them first and only then start logging (in case we don't have the full packet yet)
|
|
typedef std::vector<sChunkMeta> sChunkMetas;
|
|
sChunkMetas ChunkMetas;
|
|
ChunkMetas.reserve(ChunkCount);
|
|
for (short i = 0; i < ChunkCount; i++)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, ChunkX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, ChunkZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, PrimaryBitmap);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, AddBitmap);
|
|
ChunkMetas.push_back(sChunkMeta(ChunkX, ChunkZ, PrimaryBitmap, AddBitmap));
|
|
}
|
|
|
|
Log("Received a PACKET_MAP_CHUNK_BULK from the server:");
|
|
Log(" ChunkCount = %u", ChunkCount);
|
|
Log(" Compressed size = %u (0x%x)", CompressedSize, CompressedSize);
|
|
Log(" IsSkyLightSent = %s", IsSkyLightSent ? "true" : "false");
|
|
|
|
// Log individual chunk coords:
|
|
int idx = 0;
|
|
for (sChunkMetas::iterator itr = ChunkMetas.begin(), end = ChunkMetas.end(); itr != end; ++itr, ++idx)
|
|
{
|
|
Log(" [%d]: [%d, %d], primary bitmap 0x%02x, add bitmap 0x%02x",
|
|
idx, itr->m_ChunkX, itr->m_ChunkZ, itr->m_PrimaryBitmap, itr->m_AddBitmap
|
|
);
|
|
} // for itr - ChunkMetas[]
|
|
|
|
// TODO: Save the compressed data into a file for later analysis
|
|
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerMultiBlockChange(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, ChunkX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, ChunkZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, NumBlocks);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, DataSize);
|
|
AString BlockChangeData;
|
|
if (!m_ServerBuffer.ReadString(BlockChangeData, DataSize))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_MULTI_BLOCK_CHANGE packet from the server:");
|
|
Log(" Chunk = [%d, %d]", ChunkX, ChunkZ);
|
|
Log(" NumBlocks = %u", NumBlocks);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerNamedSoundEffect(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, SoundName);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Volume);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
|
|
Log("Received a PACKET_NAMED_SOUND_EFFECT from the server:");
|
|
Log(" SoundName = \"%s\"", SoundName.c_str());
|
|
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ, 8).c_str());
|
|
Log(" Volume = %f", Volume);
|
|
Log(" Pitch = %u", Pitch);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerPlayerAbilities(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Flags);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
|
|
Log("Received a PACKET_PLAYER_ABILITIES from the server:");
|
|
Log(" Flags = %u (0x%02x)", Flags, Flags);
|
|
Log(" FlyingSpeed = %f", FlyingSpeed);
|
|
Log(" WalkingSpeed = %f", WalkingSpeed);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerPlayerAnimation(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, PlayerID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, AnimationID);
|
|
Log("Received a PACKET_PLAYER_ANIMATION from the server:");
|
|
Log(" PlayerID: %u (0x%x)", PlayerID, PlayerID);
|
|
Log(" Animation: %u", AnimationID);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerPlayerListItem(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, PlayerName);
|
|
HANDLE_SERVER_PACKET_READ(ReadBool, bool, IsOnline);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, Ping);
|
|
Log("Received a PACKET_PLAYERLIST_ITEM from the server:");
|
|
Log(" PlayerName = \"%s\" (%s)", PlayerName.c_str(), IsOnline ? "online" : "offline");
|
|
Log(" Ping = %d", Ping);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerPlayerPositionLook(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Yaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Pitch);
|
|
HANDLE_SERVER_PACKET_READ(ReadBool, bool, IsOnGround);
|
|
Log("Received a PACKET_PLAYER_POSITION_LOOK from the server");
|
|
|
|
// TODO: list packet contents
|
|
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerPluginMessage(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ChannelName);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, Length);
|
|
AString Data;
|
|
if (!m_ServerBuffer.ReadString(Data, Length))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_PLUGIN_MESSAGE from the server");
|
|
Log(" ChannelName = \"%s\"", ChannelName.c_str());
|
|
DataLog(Data.data(), Length, " Data: %u bytes", Length);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerRespawn(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, Dimension);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Difficulty);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, GameMode);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, LevelType);
|
|
Log("Received a respawn packet from the server:");
|
|
Log(" Dimension = %d", Dimension);
|
|
Log(" Difficulty = %u", Difficulty);
|
|
Log(" GameMode = %u", GameMode);
|
|
Log(" LevelType = \"%s\"", LevelType.c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSetExperience(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, ExperienceBar);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, Level);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, TotalExperience);
|
|
Log("Received a PACKET_SET_EXPERIENCE from the server:");
|
|
Log(" ExperienceBar = %.05f", ExperienceBar);
|
|
Log(" Level = %u", Level);
|
|
Log(" TotalExperience = %u", TotalExperience);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSetSlot(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, WindowID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, SlotNum);
|
|
AString Item;
|
|
if (!ParseSlot(m_ServerBuffer, Item))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_SET_SLOT from the server:");
|
|
Log(" WindowID = %u", WindowID);
|
|
Log(" SlotNum = %u", SlotNum);
|
|
Log(" Item = %s", Item.c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSlotSelect(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, SlotNum);
|
|
Log("Received a PACKET_SLOT_SELECT from the server:");
|
|
Log(" SlotNum = %u", SlotNum);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSoundEffect(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, EffectID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, Data);
|
|
HANDLE_SERVER_PACKET_READ(ReadBool, bool, NoVolumeDecrease);
|
|
Log("Received a PACKET_SOUND_EFFECT from the server:");
|
|
Log(" EffectID = %d", EffectID);
|
|
Log(" Pos = {%d, %d, %d}", PosX, PosY, PosZ);
|
|
Log(" Data = %d", Data);
|
|
Log(" NoVolumeDecrease = %s", NoVolumeDecrease ? "true" : "false");
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSpawnExperienceOrbs(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, Count);
|
|
Log("Received a SPAWN_EXPERIENCE_ORBS packet from the server:");
|
|
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
|
|
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
|
|
Log(" Count = %u", Count);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSpawnMob(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, MobType);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Yaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, HeadYaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, VelocityX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, VelocityY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, VelocityZ);
|
|
AString Metadata;
|
|
if (!ParseMetadata(m_ServerBuffer, Metadata))
|
|
{
|
|
return false;
|
|
}
|
|
AString HexDump;
|
|
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
|
|
Log("Received a PACKET_SPAWN_MOB from the server:");
|
|
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
|
|
Log(" MobType = %u (0x%x)", MobType, MobType);
|
|
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
|
|
Log(" Angles = [%u, %u, %u]", Yaw, Pitch, HeadYaw);
|
|
Log(" Velocity = %s", PrintableAbsIntTriplet(VelocityX, VelocityY, VelocityZ, 8000).c_str());
|
|
auto len = static_cast<unsigned>(Metadata.length());
|
|
Log(" Metadata, length = %u (0x%x):\n%s", len, len, HexDump.c_str());
|
|
LogMetadata(Metadata, 4);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
struct sSpawnData
|
|
{
|
|
AString m_Name;
|
|
AString m_Value;
|
|
AString m_Signature;
|
|
sSpawnData(const AString & a_Name, const AString & a_Value, const AString & a_Signature) :
|
|
m_Name(a_Name),
|
|
m_Value(a_Value),
|
|
m_Signature(a_Signature)
|
|
{
|
|
}
|
|
};
|
|
|
|
typedef std::vector<sSpawnData> sSpawnDatas;
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSpawnNamedEntity(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityUUID);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityName);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, DataCount);
|
|
sSpawnDatas Data;
|
|
for (UInt32 i = 0; i < DataCount; i++)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Name)
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Value)
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Signature)
|
|
Data.push_back(sSpawnData(Name, Value, Signature));
|
|
}
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Yaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, SelectedItem);
|
|
AString Metadata;
|
|
if (!ParseMetadata(m_ServerBuffer, Metadata))
|
|
{
|
|
return false;
|
|
}
|
|
AString HexDump;
|
|
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
|
|
Log("Received a PACKET_SPAWN_NAMED_ENTITY from the server:");
|
|
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
|
|
Log(" UUID = \"%s\"", EntityUUID.c_str());
|
|
Log(" Name = \"%s\"", EntityName.c_str());
|
|
Log(" NumData = %u", DataCount);
|
|
for (sSpawnDatas::const_iterator itr = Data.begin(), end = Data.end(); itr != end; ++itr)
|
|
{
|
|
Log(" Name = \"%s\", Value = \"%s\", Signature = \"%s\"",
|
|
itr->m_Name.c_str(), itr->m_Value.c_str(), itr->m_Signature.c_str()
|
|
);
|
|
} // for itr - Data[]
|
|
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
|
|
Log(" Rotation = <yaw %u, pitch %u>", Yaw, Pitch);
|
|
Log(" SelectedItem = %u", SelectedItem);
|
|
auto len = static_cast<unsigned>(Metadata.length());
|
|
Log(" Metadata, length = %u (0x%x):\n%s", len, len, HexDump.c_str());
|
|
LogMetadata(Metadata, 4);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSpawnObjectVehicle(void)
|
|
{
|
|
#ifdef _DEBUG
|
|
// DEBUG:
|
|
// This packet is still troublesome when DataIndicator != 0
|
|
AString Buffer;
|
|
m_ServerBuffer.ResetRead();
|
|
m_ServerBuffer.ReadAll(Buffer);
|
|
m_ServerBuffer.ResetRead();
|
|
UInt32 PacketLen, PacketType;
|
|
m_ServerBuffer.ReadVarInt(PacketLen);
|
|
m_ServerBuffer.ReadVarInt(PacketType);
|
|
if (Buffer.size() > 128)
|
|
{
|
|
// Only log up to 128 bytes
|
|
Buffer.erase(128, AString::npos);
|
|
}
|
|
DataLog(Buffer.data(), Buffer.size(), "Buffer while parsing the PACKET_SPAWN_OBJECT_VEHICLE packet (%u bytes):", static_cast<unsigned>(Buffer.size()));
|
|
#endif // _DEBUG
|
|
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, ObjType);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Yaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, DataIndicator);
|
|
AString ExtraData;
|
|
Int16 VelocityX = 0;
|
|
Int16 VelocityY = 0;
|
|
Int16 VelocityZ = 0;
|
|
if (DataIndicator != 0)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, SpeedX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, SpeedY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, SpeedZ);
|
|
VelocityX = SpeedX; VelocityY = SpeedY; VelocityZ = SpeedZ; // Speed vars are local to this scope, but we need them available later
|
|
/*
|
|
// This doesn't seem to work - for a falling block I'm getting no extra data at all
|
|
int ExtraLen = 0;
|
|
switch (ObjType)
|
|
{
|
|
case OBJECT_FALLING_BLOCK: ExtraLen = 4; break; // int: BlockType | (BlockMeta << 12)
|
|
case OBJECT_ARROW:
|
|
case OBJECT_SNOWBALL:
|
|
case OBJECT_EGG:
|
|
case OBJECT_EYE_OF_ENDER:
|
|
case OBJECT_DRAGON_EGG:
|
|
case OBJECT_FISHING_FLOAT:
|
|
{
|
|
ExtraLen = 4; break; // int: EntityID of the thrower
|
|
}
|
|
// TODO: Splash potions
|
|
}
|
|
if ((ExtraLen > 0) && !m_ServerBuffer.ReadString(ExtraData, ExtraLen))
|
|
{
|
|
return false;
|
|
}
|
|
*/
|
|
}
|
|
Log("Received a PACKET_SPAWN_OBJECT_VEHICLE from the server:");
|
|
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
|
|
Log(" ObjType = %u (0x%x)", ObjType, ObjType);
|
|
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
|
|
Log(" Rotation = <yaw %u, pitch %u>", Yaw, Pitch);
|
|
Log(" DataIndicator = %u (0x%x)", DataIndicator, DataIndicator);
|
|
if (DataIndicator != 0)
|
|
{
|
|
Log(" Velocity = %s", PrintableAbsIntTriplet(VelocityX, VelocityY, VelocityZ, 8000).c_str());
|
|
DataLog(ExtraData.data(), ExtraData.size(), " ExtraData size = %u:", static_cast<unsigned>(ExtraData.size()));
|
|
}
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSpawnPainting(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ImageName);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, Direction);
|
|
Log("Received a PACKET_SPAWN_PAINTING from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" ImageName = \"%s\"", ImageName.c_str());
|
|
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
|
|
Log(" Direction = %d", Direction);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerSpawnPickup(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
AString ItemDesc;
|
|
if (!ParseSlot(m_ServerBuffer, ItemDesc))
|
|
{
|
|
return false;
|
|
}
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, PosZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Yaw);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Pitch);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Roll);
|
|
Log("Received a PACKET_SPAWN_PICKUP from the server:");
|
|
Log(" EntityID = %d", EntityID);
|
|
Log(" Item = %s", ItemDesc.c_str());
|
|
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
|
|
Log(" Angles = [%u, %u, %u]", Yaw, Pitch, Roll);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerStatistics(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, NumEntries);
|
|
for (UInt32 i = 0; i < NumEntries; i++)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, StatName);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, StatValue);
|
|
}
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerStatusPing(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, Time);
|
|
Log("Received server's ping response:");
|
|
Log(" Time = %lld", Time);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerStatusResponse(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Response);
|
|
Log("Received server's status response:");
|
|
Log(" Response: %s", Response.c_str());
|
|
|
|
// Modify the response to show that it's being proto-proxied:
|
|
const char DescSearch[] = "\"description\":{\"text\":\"";
|
|
size_t idx = Response.find(DescSearch);
|
|
if (idx != AString::npos)
|
|
{
|
|
Response.assign(Response.substr(0, idx + sizeof(DescSearch) - 1) + "ProtoProxy: " + Response.substr(idx + sizeof(DescSearch) - 1));
|
|
}
|
|
else
|
|
{
|
|
Log("Cannot find the description json element, ProtoProxy signature not inserted");
|
|
}
|
|
cByteBuffer Packet(Response.size() + 50);
|
|
Packet.WriteVarInt32(0); // Packet type - status response
|
|
Packet.WriteVarUTF8String(Response);
|
|
AString Pkt;
|
|
Packet.ReadAll(Pkt);
|
|
cByteBuffer ToClient(Response.size() + 50);
|
|
ToClient.WriteVarUTF8String(Pkt);
|
|
CLIENTSEND(ToClient);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerTabCompletion(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, NumResults);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Results);
|
|
Log("Received a PACKET_TAB_COMPLETION from the server, results given:");
|
|
|
|
// Parse the zero-terminated list of results:
|
|
size_t len = Results.size();
|
|
size_t last = 0;
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
if (Results[i] == 0)
|
|
{
|
|
Log(" \"%s\"", Results.substr(last, i - last).c_str());
|
|
last = i + 1;
|
|
}
|
|
}
|
|
if (last < len)
|
|
{
|
|
Log(" \"%s\"", Results.substr(last, len - last).c_str());
|
|
}
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerTimeUpdate(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt64, UInt64, WorldAge);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt64, UInt64, TimeOfDay);
|
|
Log("Received a PACKET_TIME_UPDATE from the server");
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerUpdateHealth(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Health);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, Food);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Saturation);
|
|
Log("Received a PACKET_UPDATE_HEALTH from the server");
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerUpdateSign(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BlockX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, BlockY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BlockZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line1);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line2);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line3);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line4);
|
|
Log("Received a PACKET_UPDATE_SIGN from the server:");
|
|
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
|
|
Log(" Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str());
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerUpdateTileEntity(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BlockX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt16, Int16, BlockY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BlockZ);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, Action);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, DataLength);
|
|
|
|
AString Data;
|
|
if ((DataLength > 0) && !m_ServerBuffer.ReadString(Data, DataLength))
|
|
{
|
|
return false;
|
|
}
|
|
Log("Received a PACKET_UPDATE_TILE_ENTITY from the server:");
|
|
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
|
|
Log(" Action = %u", Action);
|
|
DataLog(Data.data(), Data.size(), " Data (%u bytes)", DataLength);
|
|
|
|
// Save metadata to a file:
|
|
AString fnam;
|
|
Printf(fnam, "%s_tile_%08x.nbt", m_LogNameBase.c_str(), m_ItemIdx++);
|
|
FILE * f = fopen(fnam.c_str(), "wb");
|
|
if (f != NULL)
|
|
{
|
|
fwrite(Data.data(), 1, Data.size(), f);
|
|
fclose(f);
|
|
Log("(saved to file \"%s\")", fnam.c_str());
|
|
}
|
|
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerUseBed(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, EntityID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BedX);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, BedY);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEInt32, Int32, BedZ);
|
|
Log("Received a use bed packet from the server:");
|
|
Log(" EntityID = %u", EntityID);
|
|
Log(" Bed = {%d, %u, %d}", BedX, BedY, BedZ);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerWindowClose(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, WindowID);
|
|
Log("Received a PACKET_WINDOW_CLOSE from the server:");
|
|
Log(" WindowID = %u", WindowID);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerWindowContents(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, WindowID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt16, UInt16, NumSlots);
|
|
Log("Received a PACKET_WINDOW_CONTENTS from the server:");
|
|
Log(" WindowID = %u", WindowID);
|
|
Log(" NumSlots = %u", NumSlots);
|
|
AStringVector Items;
|
|
for (UInt16 i = 0; i < NumSlots; i++)
|
|
{
|
|
AString Item;
|
|
if (!ParseSlot(m_ServerBuffer, Item))
|
|
{
|
|
return false;
|
|
}
|
|
Log(" %u: %s", i, Item.c_str());
|
|
}
|
|
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerWindowOpen(void)
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, WindowID);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, WindowType);
|
|
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Title);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, NumSlots);
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt8, UInt8, UseProvidedTitle);
|
|
UInt32 HorseEntityID = 0;
|
|
if (WindowType == 11) // Horse / Donkey / Mule
|
|
{
|
|
HANDLE_SERVER_PACKET_READ(ReadBEUInt32, UInt32, intHorseInt);
|
|
HorseEntityID = intHorseInt;
|
|
}
|
|
Log("Received a PACKET_WINDOW_OPEN from the server:");
|
|
Log(" WindowID = %u", WindowID);
|
|
Log(" WindowType = %u (0x%02x)", WindowType, WindowType);
|
|
Log(" Title = \"%s\", Use = %u", Title.c_str(), UseProvidedTitle);
|
|
Log(" NumSlots = %u", NumSlots);
|
|
if (WindowType == 11)
|
|
{
|
|
Log(" HorseEntityID = %u (0x%08x)", HorseEntityID, HorseEntityID);
|
|
}
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::HandleServerUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar)
|
|
{
|
|
AString Data;
|
|
ASSERT(a_PacketLen >= a_PacketReadSoFar);
|
|
if (!m_ServerBuffer.ReadString(Data, a_PacketLen - a_PacketReadSoFar))
|
|
{
|
|
return false;
|
|
}
|
|
DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the server; relaying and ignoring", a_PacketType);
|
|
COPY_TO_CLIENT();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc)
|
|
{
|
|
short ItemType;
|
|
if (!a_Buffer.ReadBEInt16(ItemType))
|
|
{
|
|
return false;
|
|
}
|
|
if (ItemType <= 0)
|
|
{
|
|
a_ItemDesc = "<empty>";
|
|
return true;
|
|
}
|
|
if (!a_Buffer.CanReadBytes(5))
|
|
{
|
|
return false;
|
|
}
|
|
Int8 ItemCount;
|
|
Int16 ItemDamage;
|
|
UInt16 MetadataLength;
|
|
a_Buffer.ReadBEInt8(ItemCount); // We already know we can read these bytes - we checked before.
|
|
a_Buffer.ReadBEInt16(ItemDamage);
|
|
a_Buffer.ReadBEUInt16(MetadataLength);
|
|
Printf(a_ItemDesc, "%d:%d * %d", ItemType, ItemDamage, ItemCount);
|
|
if (MetadataLength <= 0)
|
|
{
|
|
return true;
|
|
}
|
|
AString Metadata;
|
|
Metadata.resize(MetadataLength);
|
|
if (!a_Buffer.ReadBuf(const_cast<char *>(Metadata.data()), MetadataLength))
|
|
{
|
|
return false;
|
|
}
|
|
AString MetaHex;
|
|
CreateHexDump(MetaHex, Metadata.data(), Metadata.size(), 16);
|
|
AppendPrintf(a_ItemDesc, "; %u bytes of meta:\n%s", MetadataLength, MetaHex.c_str());
|
|
|
|
// Save metadata to a file:
|
|
AString fnam;
|
|
Printf(fnam, "%s_item_%08x.nbt", m_LogNameBase.c_str(), m_ItemIdx++);
|
|
FILE * f = fopen(fnam.c_str(), "wb");
|
|
if (f != NULL)
|
|
{
|
|
fwrite(Metadata.data(), 1, Metadata.size(), f);
|
|
fclose(f);
|
|
AppendPrintf(a_ItemDesc, "\n (saved to file \"%s\")", fnam.c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cConnection::ParseMetadata(cByteBuffer & a_Buffer, AString & a_Metadata)
|
|
{
|
|
UInt8 x;
|
|
if (!a_Buffer.ReadBEUInt8(x))
|
|
{
|
|
return false;
|
|
}
|
|
a_Metadata.push_back(static_cast<char>(x));
|
|
while (x != 0x7f)
|
|
{
|
|
// int Index = static_cast<unsigned>(x) & 0x1f; // Lower 5 bits = index
|
|
int Type = static_cast<unsigned>(x) >> 5; // Upper 3 bits = type
|
|
|
|
// Get the length of the data for this item:
|
|
UInt32 Length = 0;
|
|
switch (Type)
|
|
{
|
|
case 0: Length = 1; break; // Byte
|
|
case 1: Length = 2; break; // short
|
|
case 2: Length = 4; break; // int
|
|
case 3: Length = 4; break; // float
|
|
case 4: // UTF-8 string with VarInt length
|
|
{
|
|
UInt32 Len;
|
|
int rs = static_cast<int>(a_Buffer.GetReadableSpace());
|
|
if (!a_Buffer.ReadVarInt(Len))
|
|
{
|
|
return false;
|
|
}
|
|
rs = rs - static_cast<int>(a_Buffer.GetReadableSpace());
|
|
cByteBuffer LenBuf(8);
|
|
LenBuf.WriteVarInt32(Len);
|
|
AString VarLen;
|
|
LenBuf.ReadAll(VarLen);
|
|
a_Metadata.append(VarLen);
|
|
Length = Len;
|
|
break;
|
|
}
|
|
case 5: // Item, in "slot" format
|
|
{
|
|
size_t Before = a_Buffer.GetReadableSpace();
|
|
AString ItemDesc;
|
|
if (!ParseSlot(a_Buffer, ItemDesc))
|
|
{
|
|
return false;
|
|
}
|
|
size_t After = a_Buffer.GetReadableSpace();
|
|
a_Buffer.ResetRead();
|
|
a_Buffer.SkipRead(a_Buffer.GetReadableSpace() - Before);
|
|
Length = static_cast<UInt32>(Before - After);
|
|
break;
|
|
}
|
|
case 6: Length = 12; break; // 3 * int
|
|
case 7:
|
|
default:
|
|
{
|
|
ASSERT(!"Unknown metadata type");
|
|
break;
|
|
}
|
|
} // switch (Type)
|
|
|
|
// Read the data in this item:
|
|
AString data;
|
|
if (!a_Buffer.ReadString(data, Length))
|
|
{
|
|
return false;
|
|
}
|
|
a_Metadata.append(data);
|
|
if (!a_Buffer.ReadBEUInt8(x))
|
|
{
|
|
return false;
|
|
}
|
|
a_Metadata.push_back(static_cast<char>(x));
|
|
} // while (x != 0x7f)
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cConnection::LogMetadata(const AString & a_Metadata, size_t a_IndentCount)
|
|
{
|
|
AString Indent(a_IndentCount, ' ');
|
|
size_t pos = 0;
|
|
while (a_Metadata[pos] != 0x7f)
|
|
{
|
|
unsigned Index = static_cast<unsigned>(static_cast<unsigned char>(a_Metadata[pos])) & 0x1f; // Lower 5 bits = index
|
|
unsigned Type = static_cast<unsigned>(static_cast<unsigned char>(a_Metadata[pos])) >> 5; // Upper 3 bits = type
|
|
// int Length = 0;
|
|
switch (Type)
|
|
{
|
|
case 0:
|
|
{
|
|
Log("%sbyte[%u] = %u", Indent.c_str(), Index, static_cast<unsigned char>(a_Metadata[pos + 1]));
|
|
pos += 1;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
Log("%sshort[%u] = %d", Indent.c_str(), Index, (a_Metadata[pos + 1] << 8) | a_Metadata[pos + 2]);
|
|
pos += 2;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
Log("%sint[%u] = %d", Indent.c_str(), Index, (a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2] << 16) | (a_Metadata[pos + 3] << 8) | a_Metadata[pos + 4]);
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
Log("%sfloat[%u] = 0x%x", Indent.c_str(), Index, (a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2] << 16) | (a_Metadata[pos + 3] << 8) | a_Metadata[pos + 4]);
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 4: // UTF-8 string with VarInt length
|
|
{
|
|
cByteBuffer bb(10);
|
|
size_t RestLen = a_Metadata.size() - pos - 1;
|
|
if (RestLen > 8)
|
|
{
|
|
RestLen = 8;
|
|
}
|
|
bb.Write(a_Metadata.data() + pos + 1, RestLen);
|
|
UInt32 Length;
|
|
size_t rs = bb.GetReadableSpace();
|
|
if (!bb.ReadVarInt(Length))
|
|
{
|
|
Log("Invalid metadata value, was supposed to be a varint-prefixed string, but cannot read the varint");
|
|
break;
|
|
}
|
|
rs = rs - bb.GetReadableSpace();
|
|
Log("%sstring[%u] = \"%*s\"", Indent.c_str(), Index, Length, a_Metadata.c_str() + pos + rs + 1);
|
|
pos += Length + rs + 2;
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
size_t BytesLeft = a_Metadata.size() - pos - 1;
|
|
cByteBuffer bb(BytesLeft);
|
|
bb.Write(a_Metadata.data() + pos + 1, BytesLeft);
|
|
AString ItemDesc;
|
|
if (!ParseSlot(bb, ItemDesc))
|
|
{
|
|
ASSERT(!"Cannot parse item description from metadata");
|
|
return;
|
|
}
|
|
// size_t After = bb.GetReadableSpace();
|
|
size_t BytesConsumed = BytesLeft - bb.GetReadableSpace();
|
|
|
|
Log("%sslot[%u] = %s (%u bytes)", Indent.c_str(), Index, ItemDesc.c_str(), static_cast<unsigned>(BytesConsumed));
|
|
pos += BytesConsumed;
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
Log("%spos[%u] = <%d, %d, %d>", Indent.c_str(), Index,
|
|
(a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2] << 16) | (a_Metadata[pos + 3] << 8) | a_Metadata[pos + 4],
|
|
(a_Metadata[pos + 5] << 24) | (a_Metadata[pos + 6] << 16) | (a_Metadata[pos + 7] << 8) | a_Metadata[pos + 8],
|
|
(a_Metadata[pos + 9] << 24) | (a_Metadata[pos + 10] << 16) | (a_Metadata[pos + 11] << 8) | a_Metadata[pos + 12]
|
|
);
|
|
pos += 12;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
ASSERT(!"Unknown metadata type");
|
|
break;
|
|
}
|
|
} // switch (Type)
|
|
pos += 1;
|
|
} // while (x != 0x7f)
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cConnection::SendEncryptionKeyResponse(const AString & a_ServerPublicKey, const AString & a_Nonce)
|
|
{
|
|
// Generate the shared secret and encrypt using the server's public key
|
|
Byte SharedSecret[16];
|
|
Byte EncryptedSecret[128];
|
|
memset(SharedSecret, 0, sizeof(SharedSecret)); // Use all zeroes for the initial secret
|
|
cCryptoKey PubKey(a_ServerPublicKey);
|
|
int res = PubKey.Encrypt(SharedSecret, sizeof(SharedSecret), EncryptedSecret, sizeof(EncryptedSecret));
|
|
if (res < 0)
|
|
{
|
|
Log("Shared secret encryption failed: %d (0x%x)", res, res);
|
|
return;
|
|
}
|
|
|
|
m_ServerEncryptor.Init(SharedSecret, SharedSecret);
|
|
m_ServerDecryptor.Init(SharedSecret, SharedSecret);
|
|
|
|
// Encrypt the nonce:
|
|
Byte EncryptedNonce[128];
|
|
res = PubKey.Encrypt((const Byte *)a_Nonce.data(), a_Nonce.size(), EncryptedNonce, sizeof(EncryptedNonce));
|
|
if (res < 0)
|
|
{
|
|
Log("Nonce encryption failed: %d (0x%x)", res, res);
|
|
return;
|
|
}
|
|
|
|
// Send the packet to the server:
|
|
Log("Sending PACKET_ENCRYPTION_KEY_RESPONSE to the SERVER");
|
|
cByteBuffer ToServer(1024);
|
|
ToServer.WriteBEUInt8(0x01); // To server: Encryption key response
|
|
ToServer.WriteBEUInt16(static_cast<UInt16>(sizeof(EncryptedSecret)));
|
|
ToServer.WriteBuf(EncryptedSecret, sizeof(EncryptedSecret));
|
|
ToServer.WriteBEUInt16(static_cast<UInt16>(sizeof(EncryptedNonce)));
|
|
ToServer.WriteBuf(EncryptedNonce, sizeof(EncryptedNonce));
|
|
DataLog(EncryptedSecret, sizeof(EncryptedSecret), "Encrypted secret (%u bytes)", static_cast<unsigned>(sizeof(EncryptedSecret)));
|
|
DataLog(EncryptedNonce, sizeof(EncryptedNonce), "Encrypted nonce (%u bytes)", static_cast<unsigned>(sizeof(EncryptedNonce)));
|
|
cByteBuffer Len(5);
|
|
Len.WriteVarInt32(static_cast<UInt32>(ToServer.GetReadableSpace()));
|
|
SERVERSEND(Len);
|
|
SERVERSEND(ToServer);
|
|
m_ServerState = csEncryptedUnderstood;
|
|
m_IsServerEncrypted = true;
|
|
}
|
|
|
|
|
|
|
|
|