690 lines
16 KiB
C++
690 lines
16 KiB
C++
// ReDucTor is an awesome guy who helped me a lot
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Server.h"
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#include "ClientHandle.h"
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#include "Mobs/Monster.h"
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#include "Root.h"
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#include "World.h"
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#include "ChunkDef.h"
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#include "Bindings/PluginManager.h"
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#include "ChatColor.h"
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#include "Entities/Player.h"
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#include "Inventory.h"
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#include "Item.h"
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#include "FurnaceRecipe.h"
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#include "WebAdmin.h"
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#include "Protocol/ProtocolRecognizer.h"
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#include "CommandOutput.h"
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#include "IniFile.h"
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#include "Vector3.h"
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#include <fstream>
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#include <sstream>
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#include <iostream>
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extern "C"
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{
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#include "zlib/zlib.h"
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}
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/** Enable the memory leak finder - needed for the "dumpmem" server command:
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Synchronize this with main.cpp - the leak finder needs initialization before it can be used to dump memory
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_X 2014_02_20: Disabled for canon repo, it makes the debug version too slow in MSVC2013
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and we haven't had a memory leak for over a year anyway. */
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// #define ENABLE_LEAK_FINDER
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#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
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#pragma warning(push)
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#pragma warning(disable:4100)
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#include "LeakFinder.h"
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#pragma warning(pop)
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#endif
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typedef std::list< cClientHandle* > ClientList;
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////////////////////////////////////////////////////////////////////////////////
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// cServerListenCallbacks:
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class cServerListenCallbacks:
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public cNetwork::cListenCallbacks
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{
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cServer & m_Server;
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UInt16 m_Port;
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virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override
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{
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return m_Server.OnConnectionAccepted(a_RemoteIPAddress);
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}
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virtual void OnAccepted(cTCPLink & a_Link) override {}
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
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{
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LOGWARNING("Cannot listen on port %d: %d (%s).", m_Port, a_ErrorCode, a_ErrorMsg.c_str());
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}
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public:
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cServerListenCallbacks(cServer & a_Server, UInt16 a_Port):
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m_Server(a_Server),
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m_Port(a_Port)
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{
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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// cServer::cTickThread:
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cServer::cTickThread::cTickThread(cServer & a_Server) :
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super("ServerTickThread"),
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m_Server(a_Server)
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{
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}
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void cServer::cTickThread::Execute(void)
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{
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auto LastTime = std::chrono::steady_clock::now();
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static const auto msPerTick = std::chrono::milliseconds(50);
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while (!m_ShouldTerminate)
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{
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auto NowTime = std::chrono::steady_clock::now();
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auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count();
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m_ShouldTerminate = !m_Server.Tick(static_cast<float>(msec));
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auto TickTime = std::chrono::steady_clock::now() - NowTime;
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if (TickTime < msPerTick)
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{
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// Stretch tick time until it's at least msPerTick
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std::this_thread::sleep_for(msPerTick - TickTime);
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}
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LastTime = NowTime;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cServer:
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cServer::cServer(void) :
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m_PlayerCount(0),
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m_PlayerCountDiff(0),
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m_ClientViewDistance(0),
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m_bIsConnected(false),
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m_bRestarting(false),
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m_RCONServer(*this),
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m_MaxPlayers(0),
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m_bIsHardcore(false),
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m_TickThread(*this),
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m_ShouldAuthenticate(false),
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m_ShouldLoadOfflinePlayerData(false),
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m_ShouldLoadNamedPlayerData(true)
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{
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// Initialize the LuaStateTracker singleton before the app goes multithreaded:
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cLuaStateTracker::GetStats();
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}
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void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
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{
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cCSLock Lock(m_CSClients);
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m_ClientsToRemove.push_back(const_cast<cClientHandle *>(a_Client));
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}
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void cServer::PlayerCreated(const cPlayer * a_Player)
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{
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UNUSED(a_Player);
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// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
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cCSLock Lock(m_CSPlayerCountDiff);
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m_PlayerCountDiff += 1;
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}
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void cServer::PlayerDestroying(const cPlayer * a_Player)
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{
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UNUSED(a_Player);
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// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
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cCSLock Lock(m_CSPlayerCountDiff);
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m_PlayerCountDiff -= 1;
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}
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bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_ShouldAuth)
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{
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m_Description = a_Settings.GetValueSet("Server", "Description", "Cuberite - in C++!");
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m_MaxPlayers = a_Settings.GetValueSetI("Server", "MaxPlayers", 100);
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m_bIsHardcore = a_Settings.GetValueSetB("Server", "HardcoreEnabled", false);
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m_bAllowMultiLogin = a_Settings.GetValueSetB("Server", "AllowMultiLogin", false);
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m_PlayerCount = 0;
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m_PlayerCountDiff = 0;
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m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png"))); // Will return empty string if file nonexistant; client doesn't mind
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if (m_bIsConnected)
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{
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LOGERROR("ERROR: Trying to initialize server while server is already running!");
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return false;
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}
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LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS);
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LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS);
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m_Ports = ReadUpgradeIniPorts(a_Settings, "Server", "Ports", "Port", "PortsIPv6", "25565");
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m_RCONServer.Initialize(a_Settings);
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m_bIsConnected = true;
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m_ServerID = "-";
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m_ShouldAuthenticate = a_ShouldAuth;
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if (m_ShouldAuthenticate)
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{
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MTRand mtrand1;
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unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000;
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unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000;
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std::ostringstream sid;
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sid << std::hex << r1;
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sid << std::hex << r2;
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m_ServerID = sid.str();
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m_ServerID.resize(16, '0');
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}
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// Check if both BungeeCord and online mode are on, if so, warn the admin:
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m_ShouldAllowBungeeCord = a_Settings.GetValueSetB("Authentication", "AllowBungeeCord", false);
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if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate)
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{
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LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini.");
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}
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m_ShouldLoadOfflinePlayerData = a_Settings.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
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m_ShouldLoadNamedPlayerData = a_Settings.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);
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m_ClientViewDistance = a_Settings.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
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if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
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{
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m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
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LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
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}
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if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
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{
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m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
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LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
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}
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PrepareKeys();
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return true;
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}
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int cServer::GetNumPlayers(void) const
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{
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cCSLock Lock(m_CSPlayerCount);
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return m_PlayerCount;
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}
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bool cServer::IsPlayerInQueue(AString a_Username)
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{
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cCSLock Lock(m_CSClients);
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for (auto client : m_Clients)
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{
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if ((client->GetUsername()).compare(a_Username) == 0)
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{
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return true;
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}
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}
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return false;
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}
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void cServer::PrepareKeys(void)
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{
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LOGD("Generating protocol encryption keypair...");
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VERIFY(m_PrivateKey.Generate(1024));
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m_PublicKeyDER = m_PrivateKey.GetPubKeyDER();
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}
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cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIPAddress)
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{
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LOGD("Client \"%s\" connected!", a_RemoteIPAddress.c_str());
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cClientHandlePtr NewHandle = std::make_shared<cClientHandle>(a_RemoteIPAddress, m_ClientViewDistance);
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NewHandle->SetSelf(NewHandle);
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cCSLock Lock(m_CSClients);
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m_Clients.push_back(NewHandle);
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return NewHandle;
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}
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bool cServer::Tick(float a_Dt)
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{
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// Apply the queued playercount adjustments (postponed to avoid deadlocks)
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int PlayerCountDiff = 0;
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{
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cCSLock Lock(m_CSPlayerCountDiff);
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std::swap(PlayerCountDiff, m_PlayerCountDiff);
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}
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{
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cCSLock Lock(m_CSPlayerCount);
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m_PlayerCount += PlayerCountDiff;
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}
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// Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102):
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cPluginManager::Get()->Tick(a_Dt);
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// Let the Root process all the queued commands:
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cRoot::Get()->TickCommands();
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// Tick all clients not yet assigned to a world:
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TickClients(a_Dt);
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if (!m_bRestarting)
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{
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return true;
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}
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else
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{
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m_bRestarting = false;
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m_RestartEvent.Set();
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return false;
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}
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}
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void cServer::TickClients(float a_Dt)
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{
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cClientHandlePtrs RemoveClients;
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{
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cCSLock Lock(m_CSClients);
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// Remove clients that have moved to a world (the world will be ticking them from now on)
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for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
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{
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for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC)
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{
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if (itrC->get() == *itr)
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{
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m_Clients.erase(itrC);
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break;
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}
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}
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} // for itr - m_ClientsToRemove[]
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m_ClientsToRemove.clear();
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// Tick the remaining clients, take out those that have been destroyed into RemoveClients
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for (auto itr = m_Clients.begin(); itr != m_Clients.end();)
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{
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if ((*itr)->IsDestroyed())
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{
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// Delete the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
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RemoveClients.push_back(*itr);
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itr = m_Clients.erase(itr);
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continue;
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}
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(*itr)->ServerTick(a_Dt);
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++itr;
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} // for itr - m_Clients[]
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}
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// Delete the clients that have been destroyed
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RemoveClients.clear();
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}
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bool cServer::Start(void)
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{
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for (auto port: m_Ports)
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{
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UInt16 PortNum;
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if (!StringToInteger(port, PortNum))
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{
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LOGWARNING("Invalid port specified for server: \"%s\". Ignoring.", port.c_str());
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continue;
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}
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auto Handle = cNetwork::Listen(PortNum, std::make_shared<cServerListenCallbacks>(*this, PortNum));
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if (Handle->IsListening())
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{
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m_ServerHandles.push_back(Handle);
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}
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} // for port - Ports[]
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if (m_ServerHandles.empty())
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{
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LOGERROR("Couldn't open any ports. Aborting the server");
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return false;
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}
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if (!m_TickThread.Start())
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{
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return false;
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}
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return true;
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}
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bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd)
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{
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return cRoot::Get()->GetPluginManager()->CallHookChat(*(a_Client.GetPlayer()), a_Cmd);
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}
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void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
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{
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AStringVector split = StringSplit(a_Cmd, " ");
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if (split.empty())
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{
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return;
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}
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// "stop" and "restart" are handled in cRoot::ExecuteConsoleCommand, our caller, due to its access to controlling variables
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// "help" and "reload" are to be handled by MCS, so that they work no matter what
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if (split[0] == "help")
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{
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PrintHelp(split, a_Output);
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a_Output.Finished();
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return;
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}
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else if (split[0] == "reload")
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{
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cPluginManager::Get()->ReloadPlugins();
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a_Output.Finished();
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return;
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}
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else if (split[0] == "reloadplugins")
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{
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cPluginManager::Get()->ReloadPlugins();
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a_Output.Out("Plugins reloaded");
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a_Output.Finished();
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return;
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}
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else if (split[0] == "load")
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{
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if (split.size() > 1)
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{
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cPluginManager::Get()->RefreshPluginList(); // Refresh the plugin list, so that if the plugin was added just now, it is loadable
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a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin");
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}
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else
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{
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a_Output.Out("Usage: load <PluginFolder>");
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}
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a_Output.Finished();
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return;
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}
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else if (split[0] == "unload")
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{
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if (split.size() > 1)
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{
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cPluginManager::Get()->UnloadPlugin(split[1]);
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a_Output.Out("Plugin unload scheduled");
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}
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else
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{
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a_Output.Out("Usage: unload <PluginFolder>");
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}
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a_Output.Finished();
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return;
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}
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if (split[0] == "destroyentities")
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{
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class WorldCallback : public cWorldListCallback
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{
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virtual bool Item(cWorld * a_World) override
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{
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class EntityCallback : public cEntityCallback
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{
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virtual bool Item(cEntity * a_Entity) override
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{
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if (!a_Entity->IsPlayer())
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{
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a_Entity->Destroy();
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}
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return false;
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}
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} EC;
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a_World->ForEachEntity(EC);
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return false;
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}
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} WC;
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cRoot::Get()->ForEachWorld(WC);
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a_Output.Out("Destroyed all entities");
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a_Output.Finished();
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return;
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}
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// There is currently no way a plugin can do these (and probably won't ever be):
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else if (split[0].compare("chunkstats") == 0)
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{
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cRoot::Get()->LogChunkStats(a_Output);
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a_Output.Finished();
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return;
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}
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else if (split[0].compare("luastats") == 0)
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{
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a_Output.Out(cLuaStateTracker::GetStats());
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a_Output.Finished();
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return;
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}
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#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
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else if (split[0].compare("dumpmem") == 0)
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{
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LeakFinderXmlOutput Output("memdump.xml");
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DumpUsedMemory(&Output);
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return;
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}
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else if (split[0].compare("killmem") == 0)
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{
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for (;;)
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{
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new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
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}
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}
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#endif
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else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output, a_Cmd))
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{
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a_Output.Finished();
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return;
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}
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a_Output.Out("Unknown command, type 'help' for all commands.");
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a_Output.Finished();
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}
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void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
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{
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UNUSED(a_Split);
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typedef std::pair<AString, AString> AStringPair;
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typedef std::vector<AStringPair> AStringPairs;
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class cCallback :
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public cPluginManager::cCommandEnumCallback
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{
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public:
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cCallback(void) : m_MaxLen(0) {}
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virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
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{
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UNUSED(a_Plugin);
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UNUSED(a_Permission);
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if (!a_HelpString.empty())
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{
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m_Commands.push_back(AStringPair(a_Command, a_HelpString));
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if (m_MaxLen < a_Command.length())
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{
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m_MaxLen = a_Command.length();
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}
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}
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return false;
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}
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AStringPairs m_Commands;
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size_t m_MaxLen;
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} Callback;
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cPluginManager::Get()->ForEachConsoleCommand(Callback);
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std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end());
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for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr)
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{
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|
const AStringPair & cmd = *itr;
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a_Output.Out(Printf("%-*s%s\n", static_cast<int>(Callback.m_MaxLen), cmd.first.c_str(), cmd.second.c_str()));
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} // for itr - Callback.m_Commands[]
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}
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void cServer::BindBuiltInConsoleCommands(void)
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{
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cPluginManager * PlgMgr = cPluginManager::Get();
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PlgMgr->BindConsoleCommand("help", nullptr, " - Shows the available commands");
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PlgMgr->BindConsoleCommand("reload", nullptr, " - Reloads all plugins");
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PlgMgr->BindConsoleCommand("restart", nullptr, " - Restarts the server cleanly");
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PlgMgr->BindConsoleCommand("stop", nullptr, " - Stops the server cleanly");
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PlgMgr->BindConsoleCommand("chunkstats", nullptr, " - Displays detailed chunk memory statistics");
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PlgMgr->BindConsoleCommand("load <pluginname>", nullptr, " - Adds and enables the specified plugin");
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PlgMgr->BindConsoleCommand("unload <pluginname>", nullptr, " - Disables the specified plugin");
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PlgMgr->BindConsoleCommand("destroyentities", nullptr, " - Destroys all entities in all worlds");
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|
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#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
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PlgMgr->BindConsoleCommand("dumpmem", nullptr, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
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#endif
|
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}
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void cServer::Shutdown(void)
|
|
{
|
|
// Stop listening on all sockets:
|
|
for (auto srv: m_ServerHandles)
|
|
{
|
|
srv->Close();
|
|
}
|
|
m_ServerHandles.clear();
|
|
|
|
// Notify the tick thread and wait for it to terminate:
|
|
m_bRestarting = true;
|
|
m_RestartEvent.Wait();
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|
|
|
cRoot::Get()->SaveAllChunks();
|
|
|
|
// Remove all clients:
|
|
cCSLock Lock(m_CSClients);
|
|
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
|
{
|
|
(*itr)->Destroy();
|
|
}
|
|
m_Clients.clear();
|
|
}
|
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|
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|
|
|
void cServer::KickUser(int a_ClientID, const AString & a_Reason)
|
|
{
|
|
cCSLock Lock(m_CSClients);
|
|
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetUniqueID() == a_ClientID)
|
|
{
|
|
(*itr)->Kick(a_Reason);
|
|
}
|
|
} // for itr - m_Clients[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
|
|
{
|
|
cCSLock Lock(m_CSClients);
|
|
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetUniqueID() == a_ClientID)
|
|
{
|
|
(*itr)->Authenticate(a_Name, a_UUID, a_Properties);
|
|
return;
|
|
}
|
|
} // for itr - m_Clients[]
|
|
}
|
|
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