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cuberite-2a
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cuberite-2a
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VC2008
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madmaxoft@gmail.com
0e33c919dd
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
...
git-svn-id:
http://mc-server.googlecode.com/svn/trunk@328
0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 00:36:51 +00:00
..
JsonCpp.vcproj
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
Lua.vcproj
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
MCServer.sln
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
MCServer.vcproj
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
2012-02-26 00:36:51 +00:00
ToLua.vcproj
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
WebServer.vcproj
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
zlib.vcproj
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00