787382caf8
Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_CreativeInventoryAction.h"
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#include "cPacket_ItemData.h"
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cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy )
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{
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m_PacketID = E_CREATIVE_INVENTORY_ACTION;
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m_Slot = a_Copy.m_Slot;
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m_ItemID = a_Copy.m_ItemID;
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m_Quantity = a_Copy.m_Quantity;
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m_Damage = a_Copy.m_Damage;
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}
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int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
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{
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int TotalBytes = 0;
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HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
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cPacket_ItemData Item;
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int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
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if (res < 0)
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{
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return res;
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}
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TotalBytes += res;
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m_ItemID = Item.m_ItemID;
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m_Quantity = Item.m_ItemCount;
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m_Damage = Item.m_ItemUses;
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return TotalBytes;
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}
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void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
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{
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short ItemID = m_ItemID;
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ASSERT(ItemID >= -1); // Check validity of packets in debug runtime
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if (ItemID <= 0)
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{
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ItemID = -1;
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// Fix, to make sure no invalid values are sent.
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// WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
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}
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AppendByte (a_Data, m_PacketID);
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AppendShort (a_Data, m_Slot);
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cPacket_ItemData::AppendItem(a_Data, ItemID, m_Quantity, m_Damage);
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}
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