35def963f0
This fixes my concerns in PR #709.
215 lines
4.6 KiB
C++
215 lines
4.6 KiB
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "GroupManager.h"
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#include "Group.h"
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#include "inifile/iniFile.h"
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#include "ChatColor.h"
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#include "Root.h"
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typedef std::map< AString, cGroup* > GroupMap;
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struct cGroupManager::sGroupManagerState
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{
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GroupMap Groups;
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};
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cGroupManager::~cGroupManager()
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{
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for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
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{
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delete itr->second;
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}
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m_pState->Groups.clear();
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delete m_pState;
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}
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cGroupManager::cGroupManager()
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: m_pState( new sGroupManagerState )
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{
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LOGD("-- Loading Groups --");
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LoadGroups();
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CheckUsers();
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LOGD("-- Groups Successfully Loaded --");
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}
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void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile)
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{
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LOGWARN("Regenerating users.ini, all users will be reset");
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a_IniFile.AddHeaderComment(" This file stores the players' groups.");
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a_IniFile.AddHeaderComment(" The format is:");
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a_IniFile.AddHeaderComment(" [PlayerName]");
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a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ...");
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a_IniFile.WriteFile("users.ini");
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}
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void cGroupManager::CheckUsers(void)
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{
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cIniFile IniFile;
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if (!IniFile.ReadFile("users.ini"))
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{
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GenerateDefaultUsersIni(IniFile);
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return;
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}
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unsigned int NumKeys = IniFile.GetNumKeys();
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for (size_t i = 0; i < NumKeys; i++)
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{
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AString Player = IniFile.GetKeyName( i );
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AString Groups = IniFile.GetValue(Player, "Groups", "");
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if (!Groups.empty())
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{
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AStringVector Split = StringSplit( Groups, "," );
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for( unsigned int i = 0; i < Split.size(); i++ )
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{
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if (!ExistsGroup(Split[i]))
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{
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LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str());
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}
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}
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}
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}
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}
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void cGroupManager::LoadGroups()
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{
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cIniFile IniFile;
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if (!IniFile.ReadFile("groups.ini"))
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{
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LOGWARNING("Regenerating groups.ini, all groups will be reset");
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IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file");
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IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators");
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IniFile.SetValue("Owner", "Permissions", "*", true);
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IniFile.SetValue("Owner", "Color", "2", true);
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IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.teleport,core.ban,core.unban,core.save-all,core.toggledownfall");
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IniFile.SetValue("Moderator", "Color", "2", true);
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IniFile.SetValue("Moderator", "Inherits", "Player", true);
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IniFile.SetValue("Player", "Permissions", "core.portal", true);
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IniFile.SetValue("Player", "Color", "f", true);
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IniFile.SetValue("Player", "Inherits", "Default", true);
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IniFile.SetValue("Default", "Permissions", "core.help,core.plugins,core.spawn,core.worlds,core.back,core.motd,core.build,core.locate,core.viewdistance", true);
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IniFile.SetValue("Default", "Color", "f", true);
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IniFile.WriteFile("groups.ini");
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}
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unsigned int NumKeys = IniFile.GetNumKeys();
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for (size_t i = 0; i < NumKeys; i++)
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{
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AString KeyName = IniFile.GetKeyName( i );
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cGroup* Group = GetGroup( KeyName.c_str() );
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Group->ClearPermission(); // Needed in case the groups are reloaded.
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LOGD("Loading group: %s", KeyName.c_str() );
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Group->SetName(KeyName);
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AString Color = IniFile.GetValue(KeyName, "Color", "-");
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if ((Color != "-") && (Color.length() >= 1))
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{
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Group->SetColor(cChatColor::Color + Color[0]);
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}
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else
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{
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Group->SetColor(cChatColor::White);
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}
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AString Commands = IniFile.GetValue(KeyName, "Commands", "");
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if (!Commands.empty())
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{
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AStringVector Split = StringSplitAndTrim(Commands, ",");
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for (size_t i = 0; i < Split.size(); i++)
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{
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Group->AddCommand(Split[i]);
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}
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}
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AString Permissions = IniFile.GetValue(KeyName, "Permissions", "");
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if (!Permissions.empty())
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{
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AStringVector Split = StringSplitAndTrim(Permissions, ",");
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for (size_t i = 0; i < Split.size(); i++)
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{
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Group->AddPermission(Split[i]);
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}
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}
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AString Groups = IniFile.GetValue(KeyName, "Inherits", "");
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if (!Groups.empty())
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{
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AStringVector Split = StringSplitAndTrim(Groups, ",");
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for (size_t i = 0; i < Split.size(); i++)
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{
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Group->InheritFrom(GetGroup(Split[i].c_str()));
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}
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}
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}
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}
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bool cGroupManager::ExistsGroup( const AString & a_Name )
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{
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GroupMap::iterator itr = m_pState->Groups.find( a_Name );
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return ( itr != m_pState->Groups.end() );
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}
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cGroup* cGroupManager::GetGroup( const AString & a_Name )
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{
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GroupMap::iterator itr = m_pState->Groups.find( a_Name );
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if( itr != m_pState->Groups.end() )
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{
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return itr->second;
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}
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cGroup* Group = new cGroup();
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m_pState->Groups[a_Name] = Group;
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return Group;
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}
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