790e15f2e6
+ Added anvil enchantment handling.
703 lines
18 KiB
C++
703 lines
18 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Item.h"
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#include "json/json.h"
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#include "Items/ItemHandler.h"
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#include "FastRandom.h"
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cItem cItem::CopyOne(void) const
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{
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cItem res(*this);
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res.m_ItemCount = 1;
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return res;
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}
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cItem & cItem::AddCount(char a_AmountToAdd)
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{
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m_ItemCount += a_AmountToAdd;
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if (m_ItemCount <= 0)
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{
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Empty();
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}
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return *this;
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}
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short cItem::GetMaxDamage(void) const
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{
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switch (m_ItemType)
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{
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case E_ITEM_BOW: return 384;
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case E_ITEM_CHAIN_BOOTS: return 196;
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case E_ITEM_CHAIN_CHESTPLATE:return 241;
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case E_ITEM_CHAIN_HELMET: return 166;
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case E_ITEM_CHAIN_LEGGINGS: return 226;
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case E_ITEM_DIAMOND_AXE: return 1561;
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case E_ITEM_DIAMOND_BOOTS: return 430;
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case E_ITEM_DIAMOND_CHESTPLATE: return 529;
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case E_ITEM_DIAMOND_HELMET: return 364;
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case E_ITEM_DIAMOND_HOE: return 1561;
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case E_ITEM_DIAMOND_LEGGINGS:return 496;
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case E_ITEM_DIAMOND_PICKAXE: return 1561;
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case E_ITEM_DIAMOND_SHOVEL: return 1561;
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case E_ITEM_DIAMOND_SWORD: return 1561;
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case E_ITEM_FLINT_AND_STEEL: return 64;
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case E_ITEM_GOLD_AXE: return 32;
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case E_ITEM_GOLD_BOOTS: return 92;
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case E_ITEM_GOLD_CHESTPLATE: return 113;
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case E_ITEM_GOLD_HELMET: return 78;
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case E_ITEM_GOLD_HOE: return 32;
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case E_ITEM_GOLD_LEGGINGS: return 106;
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case E_ITEM_GOLD_PICKAXE: return 32;
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case E_ITEM_GOLD_SHOVEL: return 32;
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case E_ITEM_GOLD_SWORD: return 32;
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case E_ITEM_IRON_AXE: return 250;
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case E_ITEM_IRON_BOOTS: return 196;
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case E_ITEM_IRON_CHESTPLATE: return 241;
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case E_ITEM_IRON_HELMET: return 166;
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case E_ITEM_IRON_HOE: return 250;
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case E_ITEM_IRON_LEGGINGS: return 226;
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case E_ITEM_IRON_PICKAXE: return 250;
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case E_ITEM_IRON_SHOVEL: return 250;
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case E_ITEM_IRON_SWORD: return 250;
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case E_ITEM_LEATHER_BOOTS: return 66;
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case E_ITEM_LEATHER_CAP: return 55;
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case E_ITEM_LEATHER_PANTS: return 76;
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case E_ITEM_LEATHER_TUNIC: return 81;
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case E_ITEM_SHEARS: return 250;
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case E_ITEM_STONE_AXE: return 131;
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case E_ITEM_STONE_HOE: return 131;
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case E_ITEM_STONE_PICKAXE: return 131;
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case E_ITEM_STONE_SHOVEL: return 131;
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case E_ITEM_STONE_SWORD: return 131;
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case E_ITEM_WOODEN_AXE: return 59;
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case E_ITEM_WOODEN_HOE: return 59;
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case E_ITEM_WOODEN_PICKAXE: return 59;
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case E_ITEM_WOODEN_SHOVEL: return 59;
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case E_ITEM_WOODEN_SWORD: return 59;
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}
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return 0;
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}
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bool cItem::DamageItem(short a_Amount)
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{
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short MaxDamage = GetMaxDamage();
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if (MaxDamage == 0)
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{
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// Item doesn't have damage
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return false;
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}
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m_ItemDamage += a_Amount;
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return (m_ItemDamage > MaxDamage);
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}
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bool cItem::IsFullStack(void) const
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{
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return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
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}
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char cItem::GetMaxStackSize(void) const
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{
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return ItemHandler(m_ItemType)->GetMaxStackSize();
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}
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cItemHandler * cItem::GetHandler(void) const
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{
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return ItemHandler(m_ItemType);
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}
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void cItem::GetJson(Json::Value & a_OutValue) const
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{
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a_OutValue["ID"] = m_ItemType;
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if (m_ItemType > 0)
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{
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a_OutValue["Count"] = m_ItemCount;
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a_OutValue["Health"] = m_ItemDamage;
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AString Enchantments(m_Enchantments.ToString());
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if (!Enchantments.empty())
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{
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a_OutValue["ench"] = Enchantments;
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}
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if (!IsCustomNameEmpty())
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{
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a_OutValue["Name"] = m_CustomName;
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}
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if (!IsLoreEmpty())
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{
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a_OutValue["Lore"] = m_Lore;
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}
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if (m_ItemColor.IsValid())
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{
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a_OutValue["Color_Red"] = m_ItemColor.GetRed();
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a_OutValue["Color_Green"] = m_ItemColor.GetGreen();
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a_OutValue["Color_Blue"] = m_ItemColor.GetBlue();
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}
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if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR))
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{
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a_OutValue["Flicker"] = m_FireworkItem.m_HasFlicker;
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a_OutValue["Trail"] = m_FireworkItem.m_HasTrail;
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a_OutValue["Type"] = m_FireworkItem.m_Type;
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a_OutValue["FlightTimeInTicks"] = m_FireworkItem.m_FlightTimeInTicks;
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a_OutValue["Colours"] = m_FireworkItem.ColoursToString(m_FireworkItem);
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a_OutValue["FadeColours"] = m_FireworkItem.FadeColoursToString(m_FireworkItem);
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}
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a_OutValue["RepairCost"] = m_RepairCost;
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}
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}
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void cItem::FromJson(const Json::Value & a_Value)
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{
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m_ItemType = static_cast<ENUM_ITEM_ID>(a_Value.get("ID", -1).asInt());
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if (m_ItemType > 0)
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{
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m_ItemCount = static_cast<char>(a_Value.get("Count", -1).asInt());
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m_ItemDamage = static_cast<short>(a_Value.get("Health", -1).asInt());
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m_Enchantments.Clear();
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m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
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m_CustomName = a_Value.get("Name", "").asString();
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m_Lore = a_Value.get("Lore", "").asString();
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int red = a_Value.get("Color_Red", -1).asInt();
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int green = a_Value.get("Color_Green", -1).asInt();
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int blue = a_Value.get("Color_Blue", -1).asInt();
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if ((red > -1) && (red < static_cast<int>(cColor::COLOR_LIMIT)) && (green > -1) && (green < static_cast<int>(cColor::COLOR_LIMIT)) && (blue > -1) && (blue < static_cast<int>(cColor::COLOR_LIMIT)))
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{
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m_ItemColor.SetColor(static_cast<unsigned char>(red), static_cast<unsigned char>(green), static_cast<unsigned char>(blue));
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}
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else if ((red != -1) || (blue != -1) || (green != -1))
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{
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LOGWARNING("Item with invalid red, green, and blue values read in from json file.");
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}
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if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR))
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{
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m_FireworkItem.m_HasFlicker = a_Value.get("Flicker", false).asBool();
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m_FireworkItem.m_HasTrail = a_Value.get("Trail", false).asBool();
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m_FireworkItem.m_Type = static_cast<NIBBLETYPE>(a_Value.get("Type", 0).asInt());
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m_FireworkItem.m_FlightTimeInTicks = static_cast<short>(a_Value.get("FlightTimeInTicks", 0).asInt());
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m_FireworkItem.ColoursFromString(a_Value.get("Colours", "").asString(), m_FireworkItem);
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m_FireworkItem.FadeColoursFromString(a_Value.get("FadeColours", "").asString(), m_FireworkItem);
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}
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m_RepairCost = a_Value.get("RepairCost", 0).asInt();
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}
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}
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bool cItem::IsEnchantable(short a_ItemType, bool a_FromBook)
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{
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if (
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ItemCategory::IsAxe(a_ItemType) ||
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ItemCategory::IsSword(a_ItemType) ||
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ItemCategory::IsShovel(a_ItemType) ||
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ItemCategory::IsPickaxe(a_ItemType) ||
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(a_FromBook && ItemCategory::IsHoe(a_ItemType)) ||
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ItemCategory::IsArmor(a_ItemType)
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)
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{
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return true;
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}
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switch (a_ItemType)
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{
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case E_ITEM_BOOK:
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case E_ITEM_BOW:
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case E_ITEM_FISHING_ROD:
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{
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return true;
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}
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case E_ITEM_CARROT_ON_STICK:
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case E_ITEM_SHEARS:
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case E_ITEM_FLINT_AND_STEEL:
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{
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return a_FromBook;
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}
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}
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return false;
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}
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int cItem::GetEnchantability()
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{
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int Enchantability = 0;
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switch (m_ItemType)
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{
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case E_ITEM_WOODEN_SWORD: Enchantability = 15; break;
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case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break;
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case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break;
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case E_ITEM_WOODEN_AXE: Enchantability = 15; break;
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case E_ITEM_WOODEN_HOE: Enchantability = 15; break;
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case E_ITEM_LEATHER_CAP: Enchantability = 15; break;
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case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break;
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case E_ITEM_LEATHER_PANTS: Enchantability = 15; break;
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case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break;
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case E_ITEM_STONE_SWORD: Enchantability = 5; break;
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case E_ITEM_STONE_PICKAXE: Enchantability = 5; break;
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case E_ITEM_STONE_SHOVEL: Enchantability = 5; break;
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case E_ITEM_STONE_AXE: Enchantability = 5; break;
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case E_ITEM_STONE_HOE: Enchantability = 5; break;
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case E_ITEM_IRON_HELMET: Enchantability = 9; break;
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case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break;
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case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break;
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case E_ITEM_IRON_BOOTS: Enchantability = 9; break;
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case E_ITEM_IRON_SWORD: Enchantability = 14; break;
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case E_ITEM_IRON_PICKAXE: Enchantability = 14; break;
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case E_ITEM_IRON_SHOVEL: Enchantability = 14; break;
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case E_ITEM_IRON_AXE: Enchantability = 14; break;
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case E_ITEM_IRON_HOE: Enchantability = 14; break;
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case E_ITEM_CHAIN_HELMET: Enchantability = 12; break;
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case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break;
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case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break;
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case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break;
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case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break;
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case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break;
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case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break;
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case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break;
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case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break;
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case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break;
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case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break;
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case E_ITEM_DIAMOND_AXE: Enchantability = 10; break;
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case E_ITEM_DIAMOND_HOE: Enchantability = 10; break;
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case E_ITEM_GOLD_HELMET: Enchantability = 25; break;
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case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break;
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case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break;
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case E_ITEM_GOLD_BOOTS: Enchantability = 25; break;
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case E_ITEM_GOLD_SWORD: Enchantability = 22; break;
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case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break;
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case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break;
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case E_ITEM_GOLD_AXE: Enchantability = 22; break;
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case E_ITEM_GOLD_HOE: Enchantability = 22; break;
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case E_ITEM_FISHING_ROD: Enchantability = 1; break;
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case E_ITEM_BOW: Enchantability = 1; break;
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case E_ITEM_BOOK: Enchantability = 1; break;
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}
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return Enchantability;
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}
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bool cItem::EnchantByXPLevels(int a_NumXPLevels)
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{
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if (!cItem::IsEnchantable(m_ItemType))
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{
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return false;
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}
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int Enchantability = GetEnchantability();
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if (Enchantability == 0)
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{
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return false;
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}
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auto & Random = GetRandomProvider();
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int ModifiedEnchantmentLevel = a_NumXPLevels + Random.RandInt(Enchantability / 4) + Random.RandInt(Enchantability / 4) + 1;
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float RandomBonus = 1.0F + (Random.RandReal() + Random.RandReal() - 1.0F) * 0.15F;
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int FinalEnchantmentLevel = static_cast<int>(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
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cWeightedEnchantments Enchantments;
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cEnchantments::AddItemEnchantmentWeights(Enchantments, m_ItemType, FinalEnchantmentLevel);
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if (m_ItemType == E_ITEM_BOOK)
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{
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m_ItemType = E_ITEM_ENCHANTED_BOOK;
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}
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cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
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m_Enchantments.AddFromString(Enchantment1.ToString());
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cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment1);
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// Checking for conflicting enchantments
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cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment1);
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// Next Enchantment (Second)
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float NewEnchantmentLevel = a_NumXPLevels / 2.0f;
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float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50.0f;
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if (Enchantments.empty() || !Random.RandBool(SecondEnchantmentChance))
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{
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return true;
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}
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cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
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m_Enchantments.AddFromString(Enchantment2.ToString());
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cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment2);
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// Checking for conflicting enchantments
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cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment2);
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// Next Enchantment (Third)
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NewEnchantmentLevel = NewEnchantmentLevel / 2.0f;
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float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50.0f;
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if (Enchantments.empty() || !Random.RandBool(ThirdEnchantmentChance))
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{
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return true;
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}
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cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
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m_Enchantments.AddFromString(Enchantment3.ToString());
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cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment3);
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// Checking for conflicting enchantments
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cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment3);
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// Next Enchantment (Fourth)
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NewEnchantmentLevel = NewEnchantmentLevel / 2.0f;
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float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50.0f;
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if (Enchantments.empty() || !Random.RandBool(FourthEnchantmentChance))
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{
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return true;
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}
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cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
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m_Enchantments.AddFromString(Enchantment4.ToString());
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return true;
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}
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int cItem::AddEnchantment(int a_EnchantmentID, unsigned int a_Level, bool a_FromBook)
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{
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unsigned int OurLevel = m_Enchantments.GetLevel(a_EnchantmentID);
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int Multiplier = cEnchantments::GetXPCostMultiplier(a_EnchantmentID, a_FromBook);
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unsigned int NewLevel = 0;
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if (OurLevel > a_Level)
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{
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// They don't add anything to us
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NewLevel = OurLevel;
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}
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else if (OurLevel == a_Level)
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{
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// Bump it by 1
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NewLevel = OurLevel + 1;
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}
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else
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{
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// Take the sacrifice's level
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NewLevel = a_Level;
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}
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unsigned int LevelCap = cEnchantments::GetLevelCap(a_EnchantmentID);
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if (NewLevel > LevelCap)
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{
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NewLevel = LevelCap;
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}
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m_Enchantments.SetLevel(a_EnchantmentID, NewLevel);
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return static_cast<int>(NewLevel) * Multiplier;
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}
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bool cItem::CanHaveEnchantment(int a_EnchantmentID)
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{
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if (m_ItemType == E_ITEM_ENCHANTED_BOOK)
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{
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// Enchanted books can take anything
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return true;
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}
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// The organization here is based on the summary at:
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// http://minecraft.gamepedia.com/Enchanting
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// as of July 2017 (Minecraft 1.12).
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// Hand tool enchantments
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static const std::set<int> SwordEnchantments =
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{
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cEnchantments::enchBaneOfArthropods,
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cEnchantments::enchFireAspect,
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cEnchantments::enchKnockback,
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cEnchantments::enchLooting,
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cEnchantments::enchSharpness,
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cEnchantments::enchSmite,
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cEnchantments::enchUnbreaking
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};
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static const std::set<int> AxeEnchantments =
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{
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cEnchantments::enchBaneOfArthropods,
|
|
cEnchantments::enchEfficiency,
|
|
cEnchantments::enchFortune,
|
|
cEnchantments::enchSharpness,
|
|
cEnchantments::enchSilkTouch,
|
|
cEnchantments::enchSmite,
|
|
cEnchantments::enchUnbreaking
|
|
};
|
|
static const std::set<int> ToolEnchantments =
|
|
{
|
|
cEnchantments::enchEfficiency,
|
|
cEnchantments::enchFortune,
|
|
cEnchantments::enchSilkTouch,
|
|
cEnchantments::enchUnbreaking
|
|
};
|
|
static const std::set<int> ShearEnchantments =
|
|
{
|
|
cEnchantments::enchEfficiency,
|
|
cEnchantments::enchUnbreaking
|
|
};
|
|
static const std::set<int> BowEnchantments =
|
|
{
|
|
cEnchantments::enchFlame,
|
|
cEnchantments::enchInfinity,
|
|
cEnchantments::enchPower,
|
|
cEnchantments::enchPunch
|
|
};
|
|
static const std::set<int> FishingEnchantments =
|
|
{
|
|
cEnchantments::enchLuckOfTheSea,
|
|
cEnchantments::enchLure
|
|
};
|
|
static const std::set<int> MiscEnchantments =
|
|
{
|
|
cEnchantments::enchUnbreaking
|
|
};
|
|
|
|
if (ItemCategory::IsSword(m_ItemType))
|
|
{
|
|
return SwordEnchantments.count(a_EnchantmentID) > 0;
|
|
}
|
|
if (ItemCategory::IsAxe(m_ItemType))
|
|
{
|
|
return AxeEnchantments.count(a_EnchantmentID) > 0;
|
|
}
|
|
if (ItemCategory::IsPickaxe(m_ItemType) || ItemCategory::IsShovel(m_ItemType))
|
|
{
|
|
return ToolEnchantments.count(a_EnchantmentID) > 0;
|
|
}
|
|
if (m_ItemType == E_ITEM_SHEARS)
|
|
{
|
|
return ShearEnchantments.count(a_EnchantmentID) > 0;
|
|
}
|
|
if (m_ItemType == E_ITEM_BOW)
|
|
{
|
|
return BowEnchantments.count(a_EnchantmentID) > 0;
|
|
}
|
|
if (m_ItemType == E_ITEM_FISHING_ROD)
|
|
{
|
|
return FishingEnchantments.count(a_EnchantmentID) > 0;
|
|
}
|
|
if (ItemCategory::IsHoe(m_ItemType) || (m_ItemType == E_ITEM_FLINT_AND_STEEL) || (m_ItemType == E_ITEM_CARROT_ON_STICK) || (m_ItemType == E_ITEM_SHIELD))
|
|
{
|
|
return MiscEnchantments.count(a_EnchantmentID) > 0;
|
|
}
|
|
|
|
// Armor enchantments
|
|
static const std::set<int> ArmorEnchantments =
|
|
{
|
|
cEnchantments::enchBlastProtection,
|
|
cEnchantments::enchFireProtection,
|
|
cEnchantments::enchProjectileProtection,
|
|
cEnchantments::enchProtection,
|
|
cEnchantments::enchThorns,
|
|
cEnchantments::enchUnbreaking
|
|
};
|
|
static const std::set<int> HatOnlyEnchantments =
|
|
{
|
|
cEnchantments::enchAquaAffinity,
|
|
cEnchantments::enchRespiration
|
|
};
|
|
static const std::set<int> BootOnlyEnchantments =
|
|
{
|
|
cEnchantments::enchDepthStrider,
|
|
cEnchantments::enchFeatherFalling
|
|
};
|
|
|
|
if (ItemCategory::IsBoots(m_ItemType))
|
|
{
|
|
return (BootOnlyEnchantments.count(a_EnchantmentID) > 0) || (ArmorEnchantments.count(a_EnchantmentID) > 0);
|
|
}
|
|
if (ItemCategory::IsHelmet(m_ItemType))
|
|
{
|
|
return (HatOnlyEnchantments.count(a_EnchantmentID) > 0) || (ArmorEnchantments.count(a_EnchantmentID) > 0);
|
|
}
|
|
if (ItemCategory::IsArmor(m_ItemType))
|
|
{
|
|
return ArmorEnchantments.count(a_EnchantmentID) > 0;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cItem::AddEnchantmentsFromItem(const cItem & a_Other)
|
|
{
|
|
bool FromBook = (a_Other.m_ItemType == E_ITEM_ENCHANTED_BOOK);
|
|
|
|
// Consider each enchantment seperately
|
|
int EnchantingCost = 0;
|
|
for (auto & Enchantment : a_Other.m_Enchantments)
|
|
{
|
|
if (CanHaveEnchantment(Enchantment.first))
|
|
{
|
|
if (!m_Enchantments.CanAddEnchantment(Enchantment.first))
|
|
{
|
|
// Cost of incompatible enchantments
|
|
EnchantingCost += 1;
|
|
}
|
|
else
|
|
{
|
|
EnchantingCost += AddEnchantment(Enchantment.first, Enchantment.second, FromBook);
|
|
}
|
|
}
|
|
}
|
|
return EnchantingCost;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// cItems:
|
|
|
|
cItem * cItems::Get(int a_Idx)
|
|
{
|
|
if ((a_Idx < 0) || (a_Idx >= static_cast<int>(size())))
|
|
{
|
|
LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently " SIZE_T_FMT " items. Returning a nil.", a_Idx, size());
|
|
return nullptr;
|
|
}
|
|
return &at(static_cast<size_t>(a_Idx));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cItems::Set(int a_Idx, const cItem & a_Item)
|
|
{
|
|
if ((a_Idx < 0) || (a_Idx >= static_cast<int>(size())))
|
|
{
|
|
LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size());
|
|
return;
|
|
}
|
|
at(static_cast<size_t>(a_Idx)) = a_Item;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cItems::Delete(int a_Idx)
|
|
{
|
|
if ((a_Idx < 0) || (a_Idx >= static_cast<int>(size())))
|
|
{
|
|
LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Ignoring.", a_Idx, size());
|
|
return;
|
|
}
|
|
erase(begin() + a_Idx);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cItems::Set(int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage)
|
|
{
|
|
if ((a_Idx < 0) || (a_Idx >= static_cast<int>(size())))
|
|
{
|
|
LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size());
|
|
return;
|
|
}
|
|
at(static_cast<size_t>(a_Idx)) = cItem(a_ItemType, a_ItemCount, a_ItemDamage);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItems::Contains(const cItem & a_Item)
|
|
{
|
|
for (auto itr : *this)
|
|
{
|
|
if (a_Item.IsEqual(itr))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItems::ContainsType(const cItem & a_Item)
|
|
{
|
|
for (auto itr : *this)
|
|
{
|
|
if (a_Item.IsSameType(itr))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|