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cuberite-2a/source/FallingBlock.cpp
faketruth ba2a9b6b2c Added falling block entities. Sand and gravel now properly fall down
Implemented the PACKET_SPAWN_OBJECT packet
Made some things use BLOCKTYPE instead of char

Android: Requests WebAdmin port when pressing the configure button


git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-30 16:37:44 +00:00

64 lines
1.2 KiB
C++

#include "Globals.h"
#include "FallingBlock.h"
#include "World.h"
#include "ClientHandle.h"
CLASS_DEFINITION( cFallingBlock, cEntity )
cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType)
: super( a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f )
, m_BlockType( a_BlockType )
, m_OriginalPosition( a_BlockPosition )
, m_SpeedY( 0 )
{
}
cFallingBlock::~cFallingBlock()
{
}
void cFallingBlock::Initialize(cWorld * a_World)
{
super::Initialize( a_World );
a_World->BroadcastSpawn(*this);
}
void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 70, m_BlockType, 0, 0, 0);
}
void cFallingBlock::Tick(float a_Dt)
{
float MilliDt = a_Dt * 0.001f;
m_SpeedY -= MilliDt * 9.8f;
m_Pos.y += m_SpeedY * MilliDt;
//GetWorld()->BroadcastTeleportEntity(*this); // Testing position
Vector3i BlockPos( m_OriginalPosition.x, (int)(m_Pos.y-0.5), m_OriginalPosition.z );
if( !IsPassable( GetWorld()->GetBlock( BlockPos ) ) )
{
Destroy();
GetWorld()->SetBlock( BlockPos.x, BlockPos.y+1, BlockPos.z, m_BlockType, 0 );
}
}