ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
#include "Globals.h"
|
|
#include "BlockBed.h"
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockBedHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
|
|
{
|
|
if (a_Dir != 1) // Can only be placed on the floor
|
|
{
|
|
return;
|
|
}
|
|
|
|
NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
|
|
Vector3i Direction = MetaDataToDirection( Meta );
|
|
|
|
if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, Meta);
|
|
a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, Meta | 0x8);
|
|
|
|
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
|
|
|
Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
|
|
Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
|
|
if (OldMeta & 0x8)
|
|
{
|
|
// Was pillow
|
|
if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
|
|
{
|
|
a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Was foot end
|
|
if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
|
|
{
|
|
a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
|
if (Meta & 0x8)
|
|
{
|
|
// Is pillow
|
|
a_World->BroadcastUseBed( *a_Player, a_BlockX, a_BlockY, a_BlockZ );
|
|
}
|
|
else
|
|
{
|
|
// Is foot end
|
|
Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
|
|
if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
|
|
{
|
|
a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z );
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|