4cebaa99f8
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
18 lines
674 B
Lua
18 lines
674 B
Lua
function HandleTimeCommand( Split, Player )
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if( #Split ~= 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
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return true;
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end
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local Server = cRoot:Get():GetServer()
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if( string.upper( Split[2] ) == "DAY") then
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Player:GetWorld():SetTimeOfDay( 0 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
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elseif( string.upper( Split[2] ) == "NIGHT") then
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Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
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else
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
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end
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return true
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end |