.. |
md5
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
packets
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- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
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2011-12-26 02:35:49 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Bindings.cpp
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- Crafting fixed in 1.0.0
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2011-12-21 20:42:34 +00:00 |
Bindings.h
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Can now set gamemode via lua.
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2011-11-10 18:28:21 +00:00 |
BlockID.h
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Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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2011-11-07 22:59:29 +00:00 |
cAggressiveMonster.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cAuthenticator.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
cBlockingTCPLink.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cBlockingTCPLink.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockToPickup.cpp
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- Implemented function to check item category
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2011-12-25 17:47:01 +00:00 |
cBlockToPickup.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cCavespider.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
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2011-12-26 01:07:35 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cChestEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cChicken.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
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2011-12-26 02:39:43 +00:00 |
cChunk.h
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Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
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2011-12-26 02:39:43 +00:00 |
cChunkGenerator.cpp
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The missing file! cChunkGenerator.h/cpp
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2011-12-25 12:55:20 +00:00 |
cChunkGenerator.h
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The missing file! cChunkGenerator.h/cpp
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2011-12-25 12:55:20 +00:00 |
cChunkLoader.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkLoader.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkMap.cpp
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
cChunkMap.h
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
cClientHandle.cpp
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- Scoreboard deleting moved to cClientHandle::~cClientHandle() with checks. Please test this every way you can with clients disconnecting from the internet, crashing, etc. It should work on all cases as every client gets called in this part to be 'Deleted'
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2011-12-26 02:46:53 +00:00 |
cClientHandle.h
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- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
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2011-12-26 02:35:49 +00:00 |
cCow.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreeper.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCriticalSection.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cEntity.h
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cEvent.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEvent.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFileFormatUpdater.cpp
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
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2011-11-01 21:57:08 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFluidSimulator.cpp
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- Implemented function to check item category
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2011-12-25 17:47:01 +00:00 |
cFluidSimulator.h
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Refactored both simulators (water and lava) to make them more flexible and easier to modify
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2011-12-25 16:20:06 +00:00 |
cFurnaceEntity.cpp
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cFurnaceRecipe.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGhast.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGroup.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cHeartBeat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cInventory.cpp
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Fixes:
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2011-12-22 16:30:40 +00:00 |
cInventory.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cItem.cpp
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- Crafting fixed in 1.0.0
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2011-12-21 20:42:34 +00:00 |
cItem.h
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- Crafting fixed in 1.0.0
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2011-12-21 20:42:34 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
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Refactored both simulators (water and lava) to make them more flexible and easier to modify
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2011-12-25 16:20:06 +00:00 |
cLavaSimulator.h
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Refactored both simulators (water and lava) to make them more flexible and easier to modify
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2011-12-25 16:20:06 +00:00 |
cLog.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLog.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
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Fixed crash when client only sends a space in the chat
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2011-11-02 01:20:40 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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Fixed bug in cMakeDir where it would only create directories named "world"
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2011-10-26 13:07:39 +00:00 |
cMakeDir.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonster.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cMonsterConfig.cpp
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- Fixed a critical bug, which caused players to not getting spawned on the others client
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2011-12-25 19:34:31 +00:00 |
cMonsterConfig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cNoise.cpp
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cNoise.h
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cNoise.inc
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cPassiveAggressiveMonster.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPawn.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cPawn.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPickup.cpp
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Very alpha water physic for pickups (The swim now)
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2011-12-24 01:36:15 +00:00 |
cPickup.h
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Very alpha water physic for pickups (The swim now)
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2011-12-24 01:36:15 +00:00 |
cPig.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPig.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPiston.cpp
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Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
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2011-11-09 01:31:19 +00:00 |
cPiston.h
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Added Sebi's changes to pistons and item drops.
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2011-11-07 18:19:38 +00:00 |
cPlayer.cpp
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- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
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2011-12-26 02:35:49 +00:00 |
cPlayer.h
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- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
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2011-12-26 01:07:35 +00:00 |
cPlugin_Lua.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin_Lua.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPlugin.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPluginManager.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cRecipeChecker.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cRecipeChecker.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
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Some more changes to redstone.
|
2011-11-10 17:03:35 +00:00 |
cRedstone.h
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Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
|
2011-11-09 01:31:19 +00:00 |
cReferenceManager.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cReferenceManager.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRoot.cpp
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Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cRoot.h
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cSemaphore.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSemaphore.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cServer.cpp
|
Code improvements
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2011-12-25 13:44:22 +00:00 |
cServer.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSheep.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSheep.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSign.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSignEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSilverfish.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSilverfish.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSkeleton.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSkeleton.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSleep.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSleep.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSlime.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSlime.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSocket.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSocket.h
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSpider.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSpider.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSquid.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSquid.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cStairs.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTCPLink.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cTCPLink.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.cpp
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cThread.h
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cTimer.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTimer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTorch.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTracer.cpp
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
cTracer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
|
Refactored both simulators (water and lava) to make them more flexible and easier to modify
|
2011-12-25 16:20:06 +00:00 |
cWaterSimulator.h
|
Refactored both simulators (water and lava) to make them more flexible and easier to modify
|
2011-12-25 16:20:06 +00:00 |
cWebAdmin.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cWebAdmin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindow.cpp
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Hold item is now dropped when inventory is closed
|
2011-12-25 14:03:01 +00:00 |
cWindow.h
|
Code improvements
|
2011-12-25 13:44:22 +00:00 |
cWindowOwner.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWolf.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cWolf.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cWorld.cpp
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cWorld.h
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cWorldGenerator.cpp
|
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
|
2011-12-26 02:39:43 +00:00 |
cWorldGenerator.h
|
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
|
2011-12-26 02:39:43 +00:00 |
cZombie.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cZombie.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cZombiepigman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
Defines.h
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- Implemented function to check item category
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2011-12-25 17:47:01 +00:00 |
Endianness.h
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Added cRedstone to project file
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2011-11-04 16:05:18 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
lua5.1.dll
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Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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2011-11-09 22:17:30 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
main.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
ManualBindings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MCSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
MemoryLeak.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MersenneTwister.h
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Code improvements
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2011-12-25 13:44:22 +00:00 |
PacketID.h
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- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
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2011-12-26 01:07:35 +00:00 |
SquirrelBindings.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
SquirrelBindings.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
tolua_base.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.exe
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |