02f05f7496
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
35 lines
823 B
C++
35 lines
823 B
C++
#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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#include "../BlockID.h"
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class cPacket_InventorySlot : public cPacket // Set item [S -> C] ?
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{
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public:
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cPacket_InventorySlot()
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: m_WindowID( 0 )
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, m_SlotNum( 0 )
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, m_ItemID( E_ITEM_EMPTY )
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, m_ItemCount( 0 )
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, m_ItemUses( 0 )
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{ m_PacketID = E_INVENTORY_SLOT; }
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virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); }
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bool Send(cSocket & a_Socket);
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char m_WindowID;
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short m_SlotNum; // Slot
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// 0 = craft result
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// 1-4 = crafting table
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// 5-8 = armor
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// 9-35 = inventory
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// 36-44 = Hot bar
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// Below = item
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short m_ItemID; // if this is -1 the next stuff dont exist
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char m_ItemCount;
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short m_ItemUses;
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static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max)
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}; |