132 lines
2.6 KiB
C++
132 lines
2.6 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockOreHandler :
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public cBlockHandler
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{
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typedef cBlockHandler super;
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public:
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cBlockOreHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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auto & Random = GetRandomProvider();
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switch (m_BlockType)
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{
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case E_BLOCK_LAPIS_ORE:
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{
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a_Pickups.emplace_back(E_ITEM_DYE, Random.RandInt<char>(4, 8), 4);
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break;
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}
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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{
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a_Pickups.emplace_back(E_ITEM_REDSTONE_DUST, Random.RandInt<char>(4, 5), 0);
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break;
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}
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case E_BLOCK_DIAMOND_ORE:
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{
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a_Pickups.push_back(cItem(E_ITEM_DIAMOND));
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break;
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}
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case E_BLOCK_EMERALD_ORE:
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{
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a_Pickups.push_back(cItem(E_ITEM_EMERALD));
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break;
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}
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case E_BLOCK_COAL_ORE:
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{
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a_Pickups.push_back(cItem(E_ITEM_COAL));
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break;
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}
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case E_BLOCK_NETHER_QUARTZ_ORE:
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{
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a_Pickups.push_back(cItem(E_ITEM_NETHER_QUARTZ));
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break;
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}
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case E_BLOCK_CLAY:
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{
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a_Pickups.push_back(cItem(E_ITEM_CLAY, 4));
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break;
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}
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default:
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{
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a_Pickups.push_back(cItem(m_BlockType));
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break;
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}
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}
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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if (a_Player.IsGameModeCreative())
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{
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// Don't drop XP when the player is in creative mode.
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return;
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}
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if (a_Player.GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
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{
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// Don't drop XP when the ore is mined with the Silk Touch enchantment
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return;
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}
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auto & Random = GetRandomProvider();
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int Reward = 0;
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switch (m_BlockType)
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{
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case E_BLOCK_NETHER_QUARTZ_ORE:
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case E_BLOCK_LAPIS_ORE:
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{
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// Lapis and nether quartz get 2 - 5 experience
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Reward = Random.RandInt(2, 5);
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break;
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}
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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{
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// Redstone gets 1 - 5 experience
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Reward = Random.RandInt(1, 5);
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break;
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}
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_EMERALD_ORE:
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{
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// Diamond and emerald get 3 - 7 experience
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Reward = Random.RandInt(3, 7);
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break;
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}
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case E_BLOCK_COAL_ORE:
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{
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// Coal gets 0 - 2 experience
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Reward = Random.RandInt(2);
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break;
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}
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default: break;
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}
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if (Reward != 0)
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{
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a_WorldInterface.SpawnExperienceOrb(a_BlockX, a_BlockY, a_BlockZ, Reward);
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}
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}
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} ;
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