215 lines
5.3 KiB
C++
215 lines
5.3 KiB
C++
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#include "Globals.h"
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#include "BlockDoor.h"
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#include "../EffectID.h"
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cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
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: super(a_BlockType)
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{
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}
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void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (OldMeta & 8)
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{
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// Was upper part of door
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if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
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{
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was lower part
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if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
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{
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
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}
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}
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}
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bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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UNUSED(a_WorldInterface);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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switch (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))
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{
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default:
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{
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ASSERT(!"Unhandled door block type");
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}
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case E_BLOCK_ACACIA_DOOR:
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case E_BLOCK_BIRCH_DOOR:
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case E_BLOCK_DARK_OAK_DOOR:
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case E_BLOCK_JUNGLE_DOOR:
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case E_BLOCK_SPRUCE_DOOR:
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case E_BLOCK_OAK_DOOR:
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{
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ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle());
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break;
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}
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// Prevent iron door from opening on player click
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case E_BLOCK_IRON_DOOR:
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{
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OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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break;
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}
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}
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return true;
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}
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void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
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{
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta & 0x8)
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{
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// Current block is top of the door
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
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}
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else
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{
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// Current block is bottom of the door
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
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}
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}
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cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
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{
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// Doors can be placed inside the player
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return cBoundingBox(0, 0, 0, 0, 0, 0);
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}
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NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta)
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{
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if (a_Meta & 0x08)
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{
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// The meta doesn't change for the top block
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return a_Meta;
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}
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else
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{
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// Rotate the bottom block
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return super::MetaRotateCCW(a_Meta);
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}
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}
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NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta)
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{
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if (a_Meta & 0x08)
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{
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// The meta doesn't change for the top block
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return a_Meta;
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}
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else
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{
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// Rotate the bottom block
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return super::MetaRotateCW(a_Meta);
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}
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}
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NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
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{
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/*
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Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data
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Return a_Meta if panel is a top panel (0x08 bit is set to 1)
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*/
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// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
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// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
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// so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself
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// needs extra datamembers.
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if (a_Meta & 0x08)
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{
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return a_Meta;
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}
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// Holds open / closed meta data. 0x0C == 1100.
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NIBBLETYPE OtherMeta = a_Meta & 0x0C;
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// Mirrors according to a table. 0x03 == 0011.
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switch (a_Meta & 0x03)
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{
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case 0x03: return 0x01 + OtherMeta; // South -> North
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case 0x01: return 0x03 + OtherMeta; // North -> South
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}
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// Not Facing North or South; No change.
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return a_Meta;
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}
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NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
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{
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// Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data
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// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
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// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
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// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
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// so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself
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// needs extra datamembers.
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if (a_Meta & 0x08)
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{
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return a_Meta;
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}
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// Holds open / closed meta data. 0x0C == 1100.
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NIBBLETYPE OtherMeta = a_Meta & 0x0C;
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// Mirrors according to a table. 0x03 == 0011.
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switch (a_Meta & 0x03)
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{
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case 0x00: return 0x02 + OtherMeta; // West -> East
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case 0x02: return 0x00 + OtherMeta; // East -> West
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}
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// Not Facing North or South; No change.
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return a_Meta;
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}
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