eb3ed1aec1
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
48 lines
728 B
C++
48 lines
728 B
C++
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#pragma once
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#include "cPacket.h"
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#include "../BlockID.h"
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class cInventory;
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class cWindow;
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class cItem;
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class cPacket_WholeInventory :
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public cPacket // full inventory [S -> C] ?
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{
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public:
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cPacket_WholeInventory(const cPacket_WholeInventory & a_Clone);
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cPacket_WholeInventory(const cInventory & a_Inventory);
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cPacket_WholeInventory(const cWindow & a_Window);
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~cPacket_WholeInventory();
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cPacket_WholeInventory()
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: m_WindowID( 0 )
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, m_Count( 0 )
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, m_Items( 0 )
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{
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m_PacketID = E_INVENTORY_WHOLE;
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}
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virtual cPacket * Clone() const { return new cPacket_WholeInventory(*this); }
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virtual void Serialize(AString & a_Data) const override;
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char m_WindowID;
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short m_Count;
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cItem * m_Items;
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};
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