eb3ed1aec1
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
36 lines
616 B
C++
36 lines
616 B
C++
#pragma once
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#include "cPacket.h"
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class cPacket_EntityEquipment : public cPacket
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{
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public:
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cPacket_EntityEquipment()
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: m_UniqueID( 0 )
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, m_SlotNum( 0 )
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, m_ItemType( 0 )
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, m_ItemDamage( 0 )
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{
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m_PacketID = E_ENTITY_EQUIPMENT;
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}
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cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
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virtual cPacket * Clone() const { return new cPacket_EntityEquipment(*this); }
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virtual int Parse(cByteBuffer & a_Buffer) override;
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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short m_SlotNum; // 0 = hold 1-4 = armor
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short m_ItemType;
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short m_ItemDamage;
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};
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