01398f8424
Added some form of reference counting to cChunk to make sure it's not referenced when deleting it. Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld git-svn-id: http://mc-server.googlecode.com/svn/trunk@161 0a769ca7-a7f5-676a-18bf-c427514a06d6
1240 lines
36 KiB
C++
1240 lines
36 KiB
C++
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#ifndef _WIN32
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#include <cstring>
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#include <cstdlib>
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#include <stdio.h>
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#include <sys/stat.h> // for mkdir
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#include <sys/types.h>
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#endif
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#include "cChunk.h"
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#include "cWorld.h"
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#include "cWaterSimulator.h"
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#include "cLavaSimulator.h"
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#include "cClientHandle.h"
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#include "cServer.h"
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#include "zlib.h"
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#include "Defines.h"
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#include <string> // memset
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#include "cChestEntity.h"
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#include "cFurnaceEntity.h"
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#include "cSignEntity.h"
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#include "cMCLogger.h"
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#include "cTorch.h"
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#include "cLadder.h"
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#include "cPickup.h"
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#include "cRedstone.h"
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#include "cItem.h"
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#include "cNoise.h"
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#include "cRoot.h"
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#include "cCriticalSection.h"
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#include "cWorldGenerator.h"
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#include "cBlockToPickup.h"
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#include "MersenneTwister.h"
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#include "packets/cPacket_DestroyEntity.h"
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#include "packets/cPacket_PreChunk.h"
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#include "packets/cPacket_BlockChange.h"
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#include "packets/cPacket_MapChunk.h"
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#include "packets/cPacket_MultiBlock.h"
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#include <json/json.h>
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#include <list>
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#include <vector>
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#include <map>
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#ifndef _WIN32
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#define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
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#endif
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extern bool g_bWaterPhysics;
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typedef std::map< int, std::string > ReferenceMap;
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typedef std::list< cFurnaceEntity* > FurnaceEntityList;
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typedef std::list< cClientHandle* > ClientHandleList;
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typedef std::list< cBlockEntity* > BlockEntityList;
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typedef std::list< cEntity* > EntityList;
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struct cChunk::sChunkState
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{
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sChunkState()
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: TotalReferencesEver( 0 )
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, MinusReferences( 0 )
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{}
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FurnaceEntityList TickBlockEntities;
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std::map< unsigned int, int > ToTickBlocks; // Protected by BlockListCriticalSection
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std::vector< unsigned int > PendingSendBlocks; // Protected by BlockListCriticalSection
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ClientHandleList LoadedByClient;
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ClientHandleList UnloadQuery;
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BlockEntityList BlockEntities; // Protected by BlockListCriticalSection
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EntityList Entities;
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cCriticalSection BlockListCriticalSection;
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// Reference counting
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cCriticalSection ReferenceCriticalSection;
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ReferenceMap References;
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int MinusReferences; // References.size() - MinusReferences = Actual amount of references. This is due to removal of reference without an ID (don't know which to remove, so remove none)
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int TotalReferencesEver; // For creating a unique reference ID
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};
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cChunk::~cChunk()
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{
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//LOG("~cChunk() %i %i %i", m_PosX, m_PosY, m_PosZ );
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if( !m_pState->LoadedByClient.empty() )
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{
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LOGWARN("WARNING: Deleting cChunk while it contains %i clients!", m_pState->LoadedByClient.size() );
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}
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m_pState->ReferenceCriticalSection.Lock();
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if( GetReferenceCount() > 0 )
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{
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LOGWARN("WARNING: Deleting cChunk while it still has %i references!", GetReferenceCount() );
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}
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m_pState->ReferenceCriticalSection.Unlock();
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m_pState->BlockListCriticalSection.Lock();
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for( std::list<cBlockEntity*>::iterator itr = m_pState->BlockEntities.begin(); itr != m_pState->BlockEntities.end(); ++itr)
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{
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delete *itr;
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}
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m_pState->BlockEntities.clear();
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m_pState->BlockListCriticalSection.Unlock();
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LockEntities();
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if( m_pState->Entities.size() > 0 )
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{
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EntityList Entities = m_pState->Entities; // Copy list to a temporary list
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for( EntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
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{
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if( (*itr)->GetEntityType() != cEntity::E_PLAYER )
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{
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(*itr)->RemoveFromChunk( this );
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(*itr)->Destroy();
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}
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}
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m_pState->Entities.clear();
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}
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UnlockEntities();
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if( m_EntitiesCriticalSection )
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{
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delete m_EntitiesCriticalSection;
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m_EntitiesCriticalSection = 0;
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}
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delete m_pState;
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}
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cChunk::cChunk(int a_X, int a_Y, int a_Z, cWorld* a_World)
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: m_pState( new sChunkState )
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, m_bCalculateLighting( false )
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, m_bCalculateHeightmap( false )
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, m_PosX( a_X )
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, m_PosY( a_Y )
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, m_PosZ( a_Z )
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, m_BlockType( m_BlockData ) // Offset the pointers
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, m_BlockMeta( m_BlockType + c_NumBlocks )
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, m_BlockLight( m_BlockMeta + c_NumBlocks/2 )
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, m_BlockSkyLight( m_BlockLight + c_NumBlocks/2 )
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, m_BlockTickNum( 0 )
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, m_BlockTickX( 0 )
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, m_BlockTickY( 0 )
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, m_BlockTickZ( 0 )
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, m_EntitiesCriticalSection( 0 )
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, m_World( a_World )
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{
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//LOG("cChunk::cChunk(%i, %i, %i)", a_X, a_Y, a_Z);
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m_EntitiesCriticalSection = new cCriticalSection();
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}
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void cChunk::Initialize()
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{
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if( !LoadFromDisk() )
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{
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// Clear memory
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memset( m_BlockData, 0x00, c_BlockDataSize );
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m_World->GetWorldGenerator()->GenerateChunk( this );
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CalculateHeightmap();
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CalculateLighting();
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CreateBlockEntities();
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// During generation, some blocks might have been set by using (Fast)SetBlock() causing this list to fill.
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// This chunk has not been sent to anybody yet, so there is no need for separately sending block changes when you can send an entire chunk
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m_pState->BlockListCriticalSection.Lock();
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m_pState->PendingSendBlocks.clear();
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m_pState->BlockListCriticalSection.Unlock();
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}
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else
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{
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//LOGINFO("Successfully loaded from disk");
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CalculateHeightmap();
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}
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}
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void cChunk::Tick(float a_Dt)
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{
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if( m_bCalculateLighting )
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CalculateLighting();
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if( m_bCalculateHeightmap )
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CalculateHeightmap();
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m_pState->BlockListCriticalSection.Lock();
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unsigned int PendingSendBlocks = m_pState->PendingSendBlocks.size();
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if( PendingSendBlocks > 1 )
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{
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cPacket_MultiBlock MultiBlock;
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MultiBlock.m_ChunkX = m_PosX;
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MultiBlock.m_ChunkZ = m_PosZ;
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MultiBlock.m_NumBlocks = (short)PendingSendBlocks;
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MultiBlock.m_BlockCoordinates = new unsigned short[PendingSendBlocks];
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MultiBlock.m_BlockTypes = new char[PendingSendBlocks];
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MultiBlock.m_BlockMetas = new char[PendingSendBlocks];
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//LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
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for( unsigned int i = 0; i < PendingSendBlocks; i++)
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{
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unsigned int index = m_pState->PendingSendBlocks[i];
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unsigned int Y = index % 128;
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unsigned int Z = (index / 128) % 16;
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unsigned int X = (index / (128*16));
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MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8;
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//LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] );
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MultiBlock.m_BlockTypes[i] = m_BlockType[index];
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MultiBlock.m_BlockMetas[i] = GetLight( m_BlockMeta, index );
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}
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m_pState->PendingSendBlocks.clear();
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PendingSendBlocks = m_pState->PendingSendBlocks.size();
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Broadcast( MultiBlock );
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}
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if( PendingSendBlocks > 0 )
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{
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for( unsigned int i = 0; i < PendingSendBlocks; i++)
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{
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unsigned int index = m_pState->PendingSendBlocks[i];
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int Y = index % 128;
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int Z = (index / 128) % 16;
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int X = (index / (128*16));
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cPacket_BlockChange BlockChange;
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BlockChange.m_PosX = X + m_PosX*16;
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BlockChange.m_PosY = (char)(Y + m_PosY*128);
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BlockChange.m_PosZ = Z + m_PosZ*16;
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BlockChange.m_BlockType = m_BlockType[index];
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BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
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Broadcast( BlockChange );
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}
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m_pState->PendingSendBlocks.clear();
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}
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m_pState->BlockListCriticalSection.Unlock();
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while( !m_pState->UnloadQuery.empty() )
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{
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cPacket_PreChunk UnloadPacket;
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UnloadPacket.m_PosX = GetPosX();
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UnloadPacket.m_PosZ = GetPosZ();
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UnloadPacket.m_bLoad = false; // Unload
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(*m_pState->UnloadQuery.begin())->Send( UnloadPacket );
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m_pState->UnloadQuery.remove( *m_pState->UnloadQuery.begin() );
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}
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m_pState->BlockListCriticalSection.Lock();
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std::map< unsigned int, int > ToTickBlocks = m_pState->ToTickBlocks;
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m_pState->ToTickBlocks.clear();
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m_pState->BlockListCriticalSection.Unlock();
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bool isRedstone = false;
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for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
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{
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if( (*itr).second < 0 ) continue;
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unsigned int index = (*itr).first;
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int Y = index % 128;
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int Z = (index / 128) % 16;
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int X = (index / (128*16));
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char BlockID = GetBlock( index );
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switch( BlockID )
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{
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_WIRE:
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{
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isRedstone = true;
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}
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case E_BLOCK_REEDS:
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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case E_BLOCK_MINECART_TRACKS:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_CROPS:
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case E_BLOCK_SAPLING:
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_RED_MUSHROOM:
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case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
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{
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if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
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{
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SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
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int wX, wY, wZ;
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PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
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m_World->GetSimulatorManager()->WakeUp(wX, wY, wZ);
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if (isRedstone) {
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cRedstone Redstone(m_World);
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Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
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}
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cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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Pickup->Initialize( m_World );
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}
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}
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break;
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_REDSTONE_TORCH_ON:
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isRedstone = true;
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case E_BLOCK_TORCH:
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{
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char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
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LOG("MetaData: %i", Dir );
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int XX = X + m_PosX*16;
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char YY = (char)Y;
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int ZZ = Z + m_PosZ*16;
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AddDirection( XX, YY, ZZ, Dir, true );
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if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
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{
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SetBlock( X, Y, Z, 0, 0 );
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if (isRedstone) {
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cRedstone Redstone(m_World);
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Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
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}
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cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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Pickup->Initialize( m_World );
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}
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}
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break;
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case E_BLOCK_LADDER:
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{
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char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
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int XX = X + m_PosX*16;
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char YY = (char)Y;
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int ZZ = Z + m_PosZ*16;
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AddDirection( XX, YY, ZZ, Dir, true );
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if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
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{
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SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
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cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
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Pickup->Initialize( m_World );
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}
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}
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break;
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default:
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break;
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};
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}
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MTRand r1;
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// Tick dem blocks
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int RandomX = r1.randInt();
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int RandomY = r1.randInt();
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int RandomZ = r1.randInt();
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for(int i = 0; i < 50; i++)
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{
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m_BlockTickX = (m_BlockTickX + RandomX) % 16;
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m_BlockTickY = (m_BlockTickY + RandomY) % 128;
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m_BlockTickZ = (m_BlockTickZ + RandomZ) % 16;
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//LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*16 ] ) continue; // It's all air up here
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//m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks;
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unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
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char ID = m_BlockType[Index];
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switch( ID )
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{
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case E_BLOCK_DIRT:
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{
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char AboveBlock = GetBlock( Index+1 );
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if ( (AboveBlock == 0) && GetLight( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit //changed to not allow grass if any one hit object is on top
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{
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FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
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}
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if ( (g_BlockOneHitDig[AboveBlock]) && GetLight( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$
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{
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FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
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}
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}
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break;
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case E_BLOCK_GRASS:
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{
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char AboveBlock = GetBlock( Index+1 );
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if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top
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{
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FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetLight( m_BlockMeta, Index ) );
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}
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}
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break;
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case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
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{
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FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetLight( m_BlockMeta, Index ) );
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m_World->GrowTree( m_BlockTickX + m_PosX*16, m_BlockTickY, m_BlockTickZ + m_PosZ*16 );
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}
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break;
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case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
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{
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}
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break;
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default:
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break;
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}
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}
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// Tick block entities (furnace)
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std::list< cFurnaceEntity* > TickBlockEntites = m_pState->TickBlockEntities; // Dangerous stuff, better make a copy.
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for( std::list< cFurnaceEntity* >::iterator itr = TickBlockEntites.begin(); itr != TickBlockEntites.end(); ++itr )
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{
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if( !(*itr)->Tick( a_Dt ) ) // Remove from list
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{
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m_pState->TickBlockEntities.remove( *itr );
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}
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}
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}
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char cChunk::GetHeight( int a_X, int a_Z )
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{
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if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 )
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return m_HeightMap[a_X + a_Z*16];
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return 0;
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}
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void cChunk::CreateBlockEntities()
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{
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m_pState->BlockListCriticalSection.Lock();
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 128; y++)
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{
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ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockData[ MakeIndex( x, y, z ) ];
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switch( BlockType )
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{
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case E_BLOCK_CHEST:
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{
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m_pState->BlockEntities.push_back( new cChestEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
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}
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break;
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case E_BLOCK_FURNACE:
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{
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m_pState->BlockEntities.push_back( new cFurnaceEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
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}
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break;
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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{
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m_pState->BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
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}
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break;
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default:
|
|
{
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
}
|
|
|
|
void cChunk::CalculateHeightmap()
|
|
{
|
|
m_bCalculateHeightmap = false;
|
|
for(int x = 0; x < 16; x++)
|
|
{
|
|
for(int z = 0; z < 16; z++)
|
|
{
|
|
for(int y = 127; y > -1; y--)
|
|
{
|
|
int index = MakeIndex( x, y, z );
|
|
if(m_BlockData[index] != E_BLOCK_AIR)
|
|
{
|
|
m_HeightMap[x + z*16] = (char)y;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void cChunk::CalculateLighting()
|
|
{
|
|
// Calculate sunlight
|
|
memset(m_BlockSkyLight, 0xff, c_NumBlocks/2 ); // Set all to fully lit, so everything above HeightMap is lit
|
|
for(int x = 0; x < 16; x++)
|
|
{
|
|
for(int z = 0; z < 16; z++)
|
|
{
|
|
char sunlight = 0xf;
|
|
for(int y = m_HeightMap[x + z*16]; y > -1; y--)
|
|
{
|
|
int index = y + (z * 128) + (x * 128 * 16);
|
|
|
|
if( g_BlockTransparent[ (int)m_BlockData[index] ] == false )
|
|
{
|
|
sunlight = 0x0;
|
|
}
|
|
SetLight( m_BlockSkyLight, x, y, z, sunlight );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate blocklights
|
|
for(int x = 0; x < 16; x++)
|
|
{
|
|
for(int z = 0; z < 16; z++)
|
|
{
|
|
int MaxHeight = m_HeightMap[x + z*16];
|
|
for(int y = 0; y < MaxHeight; y++)
|
|
{
|
|
char BlockID = GetBlock(x, y, z);
|
|
SetLight( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] );
|
|
}
|
|
}
|
|
}
|
|
|
|
SpreadLight(m_BlockSkyLight);
|
|
SpreadLight(m_BlockLight);
|
|
|
|
// Stop it from calculating again :P
|
|
m_bCalculateLighting = false;
|
|
}
|
|
|
|
void cChunk::SpreadLight(char* a_LightBuffer)
|
|
{
|
|
// Spread the sunlight
|
|
for(int x = 0; x < 16; x++) for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++)
|
|
{
|
|
int index = y + (z * 128) + (x * 128 * 16);
|
|
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
|
|
{
|
|
SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
|
|
}
|
|
}
|
|
|
|
for(int x = 15; x > -1; x--) for(int z = 15; z > -1; z--) for(int y = 127; y > -1; y--)
|
|
{
|
|
int index = y + (z * 128) + (x * 128 * 16);
|
|
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
|
|
{
|
|
SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
|
|
}
|
|
}
|
|
|
|
bool bCalcLeft, bCalcRight, bCalcFront, bCalcBack;
|
|
bCalcLeft = bCalcRight = bCalcFront = bCalcBack = false;
|
|
// Spread to neighbour chunks X-axis
|
|
cChunk* LeftChunk = m_World->GetChunkUnreliable( m_PosX-1, m_PosY, m_PosZ );
|
|
cChunk* RightChunk = m_World->GetChunkUnreliable( m_PosX+1, m_PosY, m_PosZ );
|
|
char* LeftSky = 0, *RightSky = 0;
|
|
if(LeftChunk) LeftSky = (a_LightBuffer==m_BlockSkyLight)?LeftChunk->pGetSkyLight():LeftChunk->pGetLight();
|
|
if(RightChunk) RightSky = (a_LightBuffer==m_BlockSkyLight)?RightChunk->pGetSkyLight():RightChunk->pGetLight();
|
|
for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++)
|
|
{
|
|
if( LeftChunk )
|
|
{
|
|
int index = y + (z * 128) + (0 * 128 * 16);
|
|
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
|
|
{
|
|
char CurrentLight = GetLight( a_LightBuffer, 0, y, z );
|
|
char LeftLight = GetLight( LeftSky, 15, y, z );
|
|
if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
|
|
{
|
|
SetLight( LeftSky, 15, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
|
|
bCalcLeft = true;
|
|
}
|
|
}
|
|
}
|
|
if( RightChunk )
|
|
{
|
|
int index = y + (z * 128) + (15 * 128 * 16);
|
|
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
|
|
{
|
|
char CurrentLight = GetLight( a_LightBuffer, 15, y, z );
|
|
char RightLight = GetLight( RightSky, 0, y, z );
|
|
if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
|
|
{
|
|
SetLight( RightSky, 0, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
|
|
bCalcRight = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Spread to neighbour chunks Z-axis
|
|
cChunk* FrontChunk = m_World->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ-1 );
|
|
cChunk* BackChunk = m_World->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ+1 );
|
|
char* FrontSky = 0, *BackSky = 0;
|
|
if(FrontChunk) FrontSky = (a_LightBuffer==m_BlockSkyLight)?FrontChunk->pGetSkyLight():FrontChunk->pGetLight();
|
|
if(BackChunk) BackSky = (a_LightBuffer==m_BlockSkyLight)?BackChunk->pGetSkyLight():BackChunk->pGetLight();
|
|
for(int x = 0; x < 16; x++) for(int y = 0; y < 128; y++)
|
|
{
|
|
if( FrontChunk )
|
|
{
|
|
int index = y + (0 * 128) + (x * 128 * 16);
|
|
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
|
|
{
|
|
char CurrentLight = GetLight( a_LightBuffer, x, y, 0 );
|
|
char FrontLight = GetLight( FrontSky, x, y, 15 );
|
|
if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
|
|
{
|
|
SetLight( FrontSky, x, y, 15, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
|
|
bCalcFront = true;
|
|
}
|
|
}
|
|
}
|
|
if( BackChunk )
|
|
{
|
|
int index = y + (15 * 128) + (x * 128 * 16);
|
|
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
|
|
{
|
|
char CurrentLight = GetLight( a_LightBuffer, x, y, 15 );
|
|
char BackLight = GetLight( BackSky, x, y, 0 );
|
|
if( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
|
|
{
|
|
SetLight( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
|
|
bCalcBack = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( bCalcLeft ) m_World->ReSpreadLighting( LeftChunk );
|
|
if( bCalcRight ) m_World->ReSpreadLighting( RightChunk );
|
|
if( bCalcFront ) m_World->ReSpreadLighting( FrontChunk );
|
|
if( bCalcBack ) m_World->ReSpreadLighting( BackChunk );
|
|
}
|
|
|
|
void cChunk::AsyncUnload( cClientHandle* a_Client )
|
|
{
|
|
m_pState->UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once
|
|
m_pState->UnloadQuery.push_back( a_Client );
|
|
}
|
|
|
|
void cChunk::Send( cClientHandle* a_Client )
|
|
{
|
|
cPacket_PreChunk PreChunk;
|
|
PreChunk.m_PosX = m_PosX;
|
|
PreChunk.m_PosZ = m_PosZ;
|
|
PreChunk.m_bLoad = true;
|
|
a_Client->Send( PreChunk );
|
|
a_Client->Send( cPacket_MapChunk( this ) );
|
|
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
for( BlockEntityList::iterator itr = m_pState->BlockEntities.begin(); itr != m_pState->BlockEntities.end(); ++itr )
|
|
{
|
|
(*itr)->SendTo( a_Client );
|
|
}
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
}
|
|
|
|
void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
|
{
|
|
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
|
|
{
|
|
//printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z );
|
|
return; // Clip
|
|
}
|
|
|
|
int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
|
|
char OldBlockMeta = GetLight( m_BlockMeta, index );
|
|
char OldBlockType = m_BlockType[index];
|
|
m_BlockType[index] = a_BlockType;
|
|
|
|
SetLight( m_BlockMeta, index, a_BlockMeta );
|
|
|
|
if( OldBlockType != a_BlockType || OldBlockMeta != a_BlockMeta )
|
|
{
|
|
//LOG("Old: %i %i New: %i %i", OldBlockType, OldBlockMeta, a_BlockType, a_BlockMeta );
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
m_pState->PendingSendBlocks.push_back( index );
|
|
|
|
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
|
|
m_pState->ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++;
|
|
m_pState->ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++;
|
|
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++;
|
|
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++;
|
|
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++;
|
|
m_pState->ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++;
|
|
|
|
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 );
|
|
if( BlockEntity )
|
|
{
|
|
BlockEntity->Destroy();
|
|
RemoveBlockEntity( BlockEntity );
|
|
delete BlockEntity;
|
|
}
|
|
switch( a_BlockType )
|
|
{
|
|
case E_BLOCK_CHEST:
|
|
AddBlockEntity( new cChestEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
|
|
break;
|
|
case E_BLOCK_FURNACE:
|
|
AddBlockEntity( new cFurnaceEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
|
|
break;
|
|
case E_BLOCK_SIGN_POST:
|
|
case E_BLOCK_WALLSIGN:
|
|
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
}
|
|
|
|
//RecalculateHeightmap();
|
|
//RecalculateLighting();
|
|
}
|
|
|
|
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
|
{
|
|
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
|
|
{
|
|
//printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z );
|
|
return; // Clip
|
|
}
|
|
|
|
const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
|
|
const char OldBlock = m_BlockType[index];
|
|
m_BlockType[index] = a_BlockType;
|
|
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
m_pState->PendingSendBlocks.push_back( index );
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
SetLight( m_BlockMeta, index, a_BlockMeta );
|
|
|
|
// ONLY recalculate lighting if it's necessary!
|
|
if( g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]
|
|
|| g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]
|
|
|| g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
|
|
{
|
|
RecalculateLighting();
|
|
}
|
|
|
|
// Recalculate next tick
|
|
RecalculateHeightmap();
|
|
}
|
|
|
|
void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
|
|
{
|
|
if( a_Client == 0 )
|
|
{
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
m_pState->PendingSendBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
return;
|
|
}
|
|
|
|
for( std::list< cClientHandle* >::iterator itr = m_pState->LoadedByClient.begin(); itr != m_pState->LoadedByClient.end(); ++itr )
|
|
{
|
|
if( *itr == a_Client )
|
|
{
|
|
unsigned int index = MakeIndex( a_X, a_Y, a_Z );
|
|
cPacket_BlockChange BlockChange;
|
|
BlockChange.m_PosX = a_X + m_PosX*16;
|
|
BlockChange.m_PosY = (char)(a_Y + m_PosY*128);
|
|
BlockChange.m_PosZ = a_Z + m_PosZ*16;
|
|
BlockChange.m_BlockType = m_BlockType[ index ];
|
|
BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
|
|
a_Client->Send( BlockChange );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
|
|
{
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
m_pState->BlockEntities.push_back( a_BlockEntity );
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
}
|
|
|
|
void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
|
|
{
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
m_pState->BlockEntities.remove( a_BlockEntity );
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
}
|
|
|
|
void cChunk::AddClient( cClientHandle* a_Client )
|
|
{
|
|
m_pState->LoadedByClient.remove( a_Client );
|
|
m_pState->LoadedByClient.push_back( a_Client );
|
|
|
|
LockEntities();
|
|
for( EntityList::iterator itr = m_pState->Entities.begin(); itr != m_pState->Entities.end(); ++itr )
|
|
{
|
|
LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
|
|
(*itr)->SpawnOn( a_Client );
|
|
}
|
|
UnlockEntities();
|
|
}
|
|
|
|
void cChunk::RemoveClient( cClientHandle* a_Client )
|
|
{
|
|
m_pState->LoadedByClient.remove( a_Client );
|
|
|
|
if( !a_Client->IsDestroyed() )
|
|
{
|
|
LockEntities();
|
|
for( EntityList::iterator itr = m_pState->Entities.begin(); itr != m_pState->Entities.end(); ++itr )
|
|
{
|
|
LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
|
|
cPacket_DestroyEntity DestroyEntity( *itr );
|
|
a_Client->Send( DestroyEntity );
|
|
}
|
|
UnlockEntities();
|
|
}
|
|
}
|
|
|
|
void cChunk::AddEntity( cEntity & a_Entity )
|
|
{
|
|
LockEntities();
|
|
m_pState->Entities.push_back( &a_Entity );
|
|
UnlockEntities();
|
|
}
|
|
|
|
bool cChunk::RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
|
|
{
|
|
LockEntities();
|
|
unsigned int SizeBefore = m_pState->Entities.size();
|
|
m_pState->Entities.remove( &a_Entity );
|
|
if( SizeBefore == m_pState->Entities.size() )
|
|
{
|
|
LOG("WARNING: Entity was not in chunk %i %i %i", m_PosX, m_PosY, m_PosZ );
|
|
if( !a_CalledFrom )
|
|
{
|
|
UnlockEntities();
|
|
return m_World->RemoveEntityFromChunk( a_Entity, this );
|
|
}
|
|
UnlockEntities();
|
|
return false;
|
|
}
|
|
UnlockEntities();
|
|
return true;
|
|
}
|
|
|
|
void cChunk::LockEntities()
|
|
{
|
|
m_EntitiesCriticalSection->Lock();
|
|
}
|
|
|
|
void cChunk::UnlockEntities()
|
|
{
|
|
m_EntitiesCriticalSection->Unlock();
|
|
}
|
|
|
|
char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
|
|
{
|
|
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) return 0; // Clip
|
|
|
|
int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
|
|
return m_BlockType[index];
|
|
}
|
|
|
|
char cChunk::GetBlock( int a_BlockIdx )
|
|
{
|
|
if( a_BlockIdx < 0 || a_BlockIdx >= c_NumBlocks ) return 0;
|
|
return m_BlockType[ a_BlockIdx ];
|
|
}
|
|
|
|
cBlockEntity* cChunk::GetBlockEntity( int a_X, int a_Y, int a_Z )
|
|
{
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
for( std::list<cBlockEntity*>::iterator itr = m_pState->BlockEntities.begin(); itr != m_pState->BlockEntities.end(); ++itr)
|
|
{
|
|
if( (*itr)->GetPosX() == a_X &&
|
|
(*itr)->GetPosY() == a_Y &&
|
|
(*itr)->GetPosZ() == a_Z )
|
|
{
|
|
cBlockEntity* BlockEnt = *itr;
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
return BlockEnt;
|
|
}
|
|
}
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
return 0;
|
|
}
|
|
|
|
bool cChunk::LoadFromDisk()
|
|
{
|
|
char SourceFile[128];
|
|
sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
|
|
|
|
FILE* f = 0;
|
|
#ifdef _WIN32
|
|
if( fopen_s(&f, SourceFile, "rb" ) == 0 ) // no error
|
|
#else
|
|
if( (f = fopen(SourceFile, "rb" )) != 0 ) // no error
|
|
#endif
|
|
{
|
|
if( fread( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
|
|
|
// Now load Block Entities
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
ENUM_BLOCK_ID BlockType;
|
|
while( fread( &BlockType, sizeof(ENUM_BLOCK_ID), 1, f) == 1 )
|
|
{
|
|
switch( BlockType )
|
|
{
|
|
case E_BLOCK_CHEST:
|
|
{
|
|
cChestEntity* ChestEntity = new cChestEntity( 0, 0, 0, this );
|
|
if( !ChestEntity->LoadFromFile( f ) )
|
|
{
|
|
LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile );
|
|
delete ChestEntity;
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
m_pState->BlockEntities.push_back( ChestEntity );
|
|
}
|
|
break;
|
|
case E_BLOCK_FURNACE:
|
|
{
|
|
cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, this );
|
|
if( !FurnaceEntity->LoadFromFile( f ) )
|
|
{
|
|
LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile );
|
|
delete FurnaceEntity;
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
m_pState->BlockEntities.push_back( FurnaceEntity );
|
|
m_pState->TickBlockEntities.push_back( FurnaceEntity ); // They need tickin'
|
|
}
|
|
break;
|
|
case E_BLOCK_SIGN_POST:
|
|
case E_BLOCK_WALLSIGN:
|
|
{
|
|
cSignEntity* SignEntity = new cSignEntity(BlockType, 0, 0, 0, this );
|
|
if( !SignEntity->LoadFromFile( f ) )
|
|
{
|
|
LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile );
|
|
delete SignEntity;
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
m_pState->BlockEntities.push_back( SignEntity );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
|
|
fclose(f);
|
|
|
|
// Delete old format file
|
|
if( std::remove( SourceFile ) != 0 )
|
|
LOGERROR("Could not delete file %s", SourceFile );
|
|
else
|
|
LOGINFO("Successfully deleted olf format file %s", SourceFile );
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
//LOGWARN("COULD NOT OPEN FILE %s\n", SourceFile);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool cChunk::SaveToDisk()
|
|
{
|
|
return true; //no more saving old format!
|
|
|
|
char SourceFile[128];
|
|
sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
|
|
|
|
#ifdef _WIN32
|
|
{
|
|
SECURITY_ATTRIBUTES Attrib;
|
|
Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
|
|
Attrib.lpSecurityDescriptor = NULL;
|
|
Attrib.bInheritHandle = false;
|
|
::CreateDirectory("world", &Attrib);
|
|
}
|
|
#else
|
|
{
|
|
mkdir("world", S_IRWXU | S_IRWXG | S_IRWXO);
|
|
}
|
|
#endif
|
|
|
|
FILE* f = 0;
|
|
#ifdef _WIN32
|
|
if( fopen_s(&f, SourceFile, "wb" ) == 0 ) // no error
|
|
#else
|
|
if( (f = fopen(SourceFile, "wb" )) != 0 ) // no error
|
|
#endif
|
|
{
|
|
fwrite( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f );
|
|
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
// Now write Block Entities
|
|
for( std::list<cBlockEntity*>::iterator itr = m_pState->BlockEntities.begin(); itr != m_pState->BlockEntities.end(); ++itr)
|
|
{
|
|
cBlockEntity* BlockEntity = *itr;
|
|
switch( BlockEntity->GetBlockType() )
|
|
{
|
|
case E_BLOCK_CHEST:
|
|
{
|
|
cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
|
|
ChestEntity->WriteToFile( f );
|
|
}
|
|
break;
|
|
case E_BLOCK_FURNACE:
|
|
{
|
|
cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
|
|
FurnaceEntity->WriteToFile( f );
|
|
}
|
|
break;
|
|
case E_BLOCK_SIGN_POST:
|
|
case E_BLOCK_WALLSIGN:
|
|
{
|
|
cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
|
|
SignEntity->WriteToFile( f );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
LOGERROR("ERROR WRITING TO FILE %s", SourceFile);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void cChunk::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ ) const
|
|
{
|
|
for( std::list< cClientHandle* >::const_iterator itr = m_pState->LoadedByClient.begin(); itr != m_pState->LoadedByClient.end(); ++itr )
|
|
{
|
|
if( *itr == a_Exclude ) continue;
|
|
(*itr)->Send( a_Packet );
|
|
}
|
|
}
|
|
|
|
|
|
void cChunk::LoadFromJson( const Json::Value & a_Value )
|
|
{
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
// Load chests
|
|
Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
|
|
if( !AllChests.empty() )
|
|
{
|
|
for( Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
|
|
{
|
|
Json::Value & Chest = *itr;
|
|
cChestEntity* ChestEntity = new cChestEntity(0,0,0, this);
|
|
if( !ChestEntity->LoadFromJson( Chest ) )
|
|
{
|
|
LOGERROR("ERROR READING CHEST FROM JSON!" );
|
|
delete ChestEntity;
|
|
}
|
|
else m_pState->BlockEntities.push_back( ChestEntity );
|
|
}
|
|
}
|
|
|
|
// Load furnaces
|
|
Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
|
|
if( !AllFurnaces.empty() )
|
|
{
|
|
for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
|
|
{
|
|
Json::Value & Furnace = *itr;
|
|
cFurnaceEntity* FurnaceEntity = new cFurnaceEntity(0,0,0, this);
|
|
if( !FurnaceEntity->LoadFromJson( Furnace ) )
|
|
{
|
|
LOGERROR("ERROR READING FURNACE FROM JSON!" );
|
|
delete FurnaceEntity;
|
|
}
|
|
else m_pState->BlockEntities.push_back( FurnaceEntity );
|
|
}
|
|
}
|
|
|
|
// Load signs
|
|
Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
|
|
if( !AllSigns.empty() )
|
|
{
|
|
for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
|
|
{
|
|
Json::Value & Sign = *itr;
|
|
cSignEntity* SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, this);
|
|
if( !SignEntity->LoadFromJson( Sign ) )
|
|
{
|
|
LOGERROR("ERROR READING SIGN FROM JSON!" );
|
|
delete SignEntity;
|
|
}
|
|
else m_pState->BlockEntities.push_back( SignEntity );
|
|
}
|
|
}
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
}
|
|
|
|
void cChunk::SaveToJson( Json::Value & a_Value )
|
|
{
|
|
Json::Value AllChests;
|
|
Json::Value AllFurnaces;
|
|
Json::Value AllSigns;
|
|
m_pState->BlockListCriticalSection.Lock();
|
|
for( std::list<cBlockEntity*>::iterator itr = m_pState->BlockEntities.begin(); itr != m_pState->BlockEntities.end(); ++itr)
|
|
{
|
|
cBlockEntity* BlockEntity = *itr;
|
|
switch( BlockEntity->GetBlockType() )
|
|
{
|
|
case E_BLOCK_CHEST:
|
|
{
|
|
cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
|
|
Json::Value NewChest;
|
|
ChestEntity->SaveToJson( NewChest );
|
|
AllChests.append( NewChest );
|
|
}
|
|
break;
|
|
case E_BLOCK_FURNACE:
|
|
{
|
|
cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
|
|
Json::Value NewFurnace;
|
|
FurnaceEntity->SaveToJson( NewFurnace );
|
|
AllFurnaces.append( NewFurnace );
|
|
}
|
|
break;
|
|
case E_BLOCK_SIGN_POST:
|
|
case E_BLOCK_WALLSIGN:
|
|
{
|
|
cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
|
|
Json::Value NewSign;
|
|
SignEntity->SaveToJson( NewSign );
|
|
AllSigns.append( NewSign );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
m_pState->BlockListCriticalSection.Unlock();
|
|
|
|
if( !AllChests.empty() )
|
|
a_Value["Chests"] = AllChests;
|
|
if( !AllFurnaces.empty() )
|
|
a_Value["Furnaces"] = AllFurnaces;
|
|
if( !AllSigns.empty() )
|
|
a_Value["Signs"] = AllSigns;
|
|
}
|
|
|
|
EntityList & cChunk::GetEntities()
|
|
{
|
|
return m_pState->Entities;
|
|
}
|
|
|
|
const ClientHandleList & cChunk::GetClients()
|
|
{
|
|
return m_pState->LoadedByClient;
|
|
}
|
|
|
|
|
|
void cChunk::AddTickBlockEntity( cFurnaceEntity* a_Entity )
|
|
{
|
|
m_pState->TickBlockEntities.remove( a_Entity );
|
|
m_pState->TickBlockEntities.push_back( a_Entity );
|
|
}
|
|
|
|
void cChunk::RemoveTickBlockEntity( cFurnaceEntity* a_Entity )
|
|
{
|
|
m_pState->TickBlockEntities.remove( a_Entity );
|
|
}
|
|
|
|
|
|
void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
|
|
{
|
|
a_Y = a_ChunkY;
|
|
a_X = m_PosX * 16 + a_ChunkX;
|
|
a_Z = m_PosZ * 16 + a_ChunkZ;
|
|
}
|
|
|
|
int cChunk::AddReference( const char* a_Info /* = 0 */ )
|
|
{
|
|
m_pState->ReferenceCriticalSection.Lock();
|
|
|
|
m_pState->TotalReferencesEver++;
|
|
|
|
std::string Info;
|
|
if( a_Info ) Info = a_Info;
|
|
|
|
m_pState->References[ m_pState->TotalReferencesEver ] = Info;
|
|
|
|
int ID = m_pState->TotalReferencesEver;
|
|
m_pState->ReferenceCriticalSection.Unlock();
|
|
return ID;
|
|
}
|
|
|
|
void cChunk::RemoveReference( int a_ID )
|
|
{
|
|
m_pState->ReferenceCriticalSection.Lock();
|
|
|
|
if( a_ID > -1 ) // Remove reference with an ID
|
|
{
|
|
bool bFound = false;
|
|
for( ReferenceMap::iterator itr = m_pState->References.begin(); itr != m_pState->References.end(); ++itr )
|
|
{
|
|
if( itr->first == a_ID )
|
|
{
|
|
bFound = true;
|
|
m_pState->References.erase( itr );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !bFound )
|
|
{
|
|
LOGWARN("WARNING: cChunk: Tried to remove reference %i but it could not be found! May cause memory leak", a_ID );
|
|
}
|
|
}
|
|
else // No ID so add one to MinusReferences
|
|
{
|
|
m_pState->MinusReferences++;
|
|
if( (int)m_pState->References.size() - m_pState->MinusReferences < 0 )
|
|
{
|
|
LOGWARN("WARNING: cChunk: Tried to remove reference %i, but the chunk is not referenced!", a_ID);
|
|
}
|
|
}
|
|
|
|
m_pState->ReferenceCriticalSection.Unlock();
|
|
}
|
|
|
|
int cChunk::GetReferenceCount()
|
|
{
|
|
m_pState->ReferenceCriticalSection.Unlock();
|
|
int Refs = (int)m_pState->References.size() - m_pState->MinusReferences;
|
|
m_pState->ReferenceCriticalSection.Lock();
|
|
return Refs;
|
|
}
|
|
|
|
#if !C_CHUNK_USE_INLINE
|
|
# include "cChunk.inc"
|
|
#endif |