1
0
cuberite-2a/source/packets/cPacket_NamedEntitySpawn.cpp
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

35 lines
785 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_NamedEntitySpawn.h"
void cPacket_NamedEntitySpawn::Serialize(AString & a_Data) const
{
short CurrentItem = m_CurrentItem;
assert(CurrentItem > 0);
if (CurrentItem <= 0)
{
CurrentItem = 0;
// Fix, to make sure no invalid values are sent.
// WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
}
AppendByte (a_Data, m_PacketID);
AppendInteger (a_Data, m_UniqueID);
AppendString16(a_Data, m_PlayerName);
AppendInteger (a_Data, m_PosX);
AppendInteger (a_Data, m_PosY);
AppendInteger (a_Data, m_PosZ);
AppendByte (a_Data, m_Rotation);
AppendByte (a_Data, m_Pitch);
AppendShort (a_Data, CurrentItem);
}