madmaxoft@gmail.com
464dcc3764
Noise3D generator is now using linear upscaling
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Measured 30% performance increase.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1482 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-14 21:11:40 +00:00
madmaxoft@gmail.com
0a08ae14f6
LinearUpscale: postfixed with InPlace to differentiate from a future src/dst version
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1479 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-12 21:11:25 +00:00
madmaxoft@gmail.com
1927095d25
Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1475 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-12 17:55:49 +00:00
madmaxoft@gmail.com
e88cdf8da7
Re-worked generator subobject ownership, added a cache for the CompositionGen
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1447 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-05 19:56:45 +00:00
madmaxoft@gmail.com
2fa4993cad
MultiStepMap BiomeGen: made 3x faster by using 2D noise instead of 3D noise.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1410 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-24 14:35:13 +00:00
madmaxoft@gmail.com
5462f43bae
Fixed rounding error in MultiStepMap BioGen, introduced in rev 1289.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1307 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-24 16:07:51 +00:00
madmaxoft@gmail.com
b3b96d645e
Optimized BioGen-MultiStepMap's performance by using linear interpolation, about 25 % increase in total chunk generation speed.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1289 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-19 15:10:00 +00:00
madmaxoft@gmail.com
5856500be7
Moved BioGen parameter reading from cComposableGenrator into each BioGen itself
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1190 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-02 18:17:46 +00:00
madmaxoft@gmail.com
467297a922
A brand new biome generator: cBioGenMultiStepMap.
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Has proper mushroom biome inside ocean, nice transitions between neighboring biomes. Still needs a bit of tweaking, but generally ok.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-24 12:15:36 +00:00
madmaxoft@gmail.com
07097534a3
Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging.
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Idea created at FS #274 , http://www.mc-server.org/support/index.php?do=details&task_id=274
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1054 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-20 19:45:28 +00:00
madmaxoft@gmail.com
635386faad
More valgrind fixes
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1044 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-15 14:02:17 +00:00
madmaxoft@gmail.com
881ad8d8db
Source files cleanup: Generating-related files in a separate subfolder
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@881 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23 20:14:04 +00:00