Tycho Bickerstaff
0dbd55614b
bindings regenration logic
2013-12-18 23:14:11 +00:00
Tiger Wang
2dd823da09
Disconnection message no longer shown if ping
2013-12-18 22:06:36 +00:00
Tiger Wang
b4ac4a14fa
Prettified command error messages
...
Using the magic of overlords (overloads) and standards compliance.
2013-12-18 22:05:41 +00:00
Tycho Bickerstaff
95ebc37faa
added zlib and UI
2013-12-18 19:10:47 +00:00
Tycho Bickerstaff
93d14b0af9
removed make file
2013-12-18 19:09:24 +00:00
Tycho Bickerstaff
e627f2f98c
Merge branch 'master' into cmake
2013-12-18 19:06:11 +00:00
Tiger Wang
aaaa53ce9d
The "<>" of a player name is now coloured
2013-12-18 18:18:06 +00:00
Tiger Wang
26632bbb8a
Fixed 1.7 player disconnection not calling hook
...
This fixes #357
2013-12-18 18:17:17 +00:00
Mattes D
acf90a2c1a
Merge pull request #440 from mc-server/repeaterfixes
...
Fixed redstone wire and certain repeater scenarios
2013-12-18 09:59:31 -08:00
Mattes D
b6e1f62df7
Merge pull request #442 from mc-server/Nether_Wart
...
Implented Nether Wart.
2013-12-18 09:58:41 -08:00
Mattes D
d6d42c36ea
Merge pull request #441 from mc-server/hookentityanimation
...
Renamed back EntityAnimation to PlayerAnimation
2013-12-18 09:57:35 -08:00
STRWarrior
ffca4f94c1
Implented Nether Wart.
2013-12-18 18:33:18 +01:00
Tiger Wang
db5d7963e2
Renamed back EntityAnimation to PlayerAnimation
...
This fixes #411 and partially reverts
30ead79049
2013-12-18 16:11:15 +00:00
madmaxoft
4402725c61
Removed offending tr1/memory header inclusion.
...
We already use <memory> at line 160, this was a double include, additionally causing problems (#424 ).
2013-12-18 12:04:31 +01:00
Tiger Wang
13a22918e5
Fixed wire powering blocks beneath
2013-12-17 23:05:42 +00:00
Tiger Wang
09c47fabd2
Fixed bad repeater power queuing in corner case
...
Repeaters remain queued to power even if their original source has since
unpowered. Also functionised and cleaned up code.
2013-12-17 23:05:27 +00:00
madmaxoft
f8f4ab88f6
Fixed player falling through the floor on spawn.
...
The 1.7 client seems to have math issues with exact coords. Adding 0.001 to the Y coord fixed the problem.
2013-12-17 20:16:06 +01:00
madmaxoft
bd568ed089
cBlockArea: origin is initialized in the constructor and the loader.
2013-12-17 20:16:06 +01:00
Mattes D
3a32a1e902
Merge pull request #439 from mc-server/Buckets
...
Made buckets work when the player does not 'look' at a block.
2013-12-17 11:15:07 -08:00
madmaxoft
a4f4ba534e
Fixed naming and initialization.
2013-12-17 20:10:03 +01:00
STRWarrior
a74fdd9023
Forgot to change one Vector3d to Vector3i.
2013-12-17 20:04:39 +01:00
STRWarrior
a1bfc89118
Renamed Pos to m_Pos.
2013-12-17 20:02:44 +01:00
STRWarrior
f1a1d6fa5c
Using Recommendations.
2013-12-17 19:42:06 +01:00
STRWarrior
d28142ff71
Made buckets work when the player does not 'look' at a block. This fixes #265
2013-12-17 17:33:48 +01:00
Tiger Wang
ed80ff9fc8
Merge pull request #438 from mc-server/Boats
...
Implemented boating functionality.
2013-12-16 14:14:44 -08:00
madmaxoft
5d4e1725d4
APIDump: Ignoring the multi-inheritance members.
...
We may get to documenting them one day, but for now they are unused anyway, so there's no point in documenting them. They are a by-product of multiple inheritance, re-introduced due to #422 .
2013-12-16 22:13:46 +01:00
madmaxoft
daade8ddee
Fixed multiple inheritance in ToLua++.
...
This fixes #422 .
2013-12-16 22:13:46 +01:00
STRWarrior
59165dcba5
Boats spawn on top of a block. not between 4 blocks.
2013-12-16 21:50:57 +01:00
STRWarrior
6b21dc6d11
Using suggestions for Boat placing.
2013-12-16 20:53:43 +01:00
Tiger Wang
3e6fd5c6e5
Removed some old cRedstone remnants
2013-12-16 17:35:20 +00:00
STRWarrior
199123d4f2
Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.
2013-12-16 18:03:39 +01:00
STRWarrior
459d636948
Added HandleSpeedFromAttachee so an entity can override the function.
2013-12-16 18:02:33 +01:00
STRWarrior
324fa55bf0
You can spawn boats on water.
2013-12-16 18:01:33 +01:00
madmaxoft
f521cbeb31
Fixed cClientHandle::Tick() being called from two threads.
...
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187 .
2013-12-16 10:41:51 +01:00
madmaxoft
e024278b02
Fixed multiple player spawn broadcasts.
2013-12-16 10:41:50 +01:00
STRWarrior
007d668c1b
Server saves if a player is flying.
2013-12-15 21:25:13 +01:00
STRWarrior
9b8112dbc2
Merge pull request #437 from mc-server/ShootTo_function
...
Shoot to function
2013-12-15 12:05:18 -08:00
madmaxoft
c33c8882b3
Fixed player spawning packet.
...
The player was spawned 1.62 blocks below their pos. This fixes #323 .
2013-12-15 20:50:07 +01:00
madmaxoft
c19f2d7383
ProtoProxy: Fixed description-changing to work with 1.7.4.
2013-12-15 20:41:35 +01:00
STRWarrior
6e30e54eb0
Documented ForceSetSpeed.
2013-12-15 20:27:19 +01:00
STRWarrior
a2612fa68a
Exported to Lua
2013-12-15 20:25:53 +01:00
STRWarrior
5e75408b3b
Renamed ShootTo function to ForceSetSpeed.
2013-12-15 20:19:58 +01:00
madmaxoft
4ee4cab2d3
Fixed calling OnPlayerJoined() in the wrong place.
...
This is the first part of a fix for #187 .
2013-12-15 20:12:55 +01:00
STRWarrior
0efd74f114
This adds a function that allows you to 'shoot' a player towards a direction.
2013-12-15 18:54:54 +01:00
Mattes D
54b5f3b712
Merge pull request #433 from mc-server/redstoneimprovements
...
Fixed more wire bugs
2013-12-15 08:18:42 -08:00
Tiger Wang
ba4eae2d16
Implemented xoft's suggestions
2013-12-15 15:36:20 +00:00
madmaxoft
368b7a40b5
Fixed indentation.
2013-12-15 15:58:03 +01:00
Mattes D
af4237de77
Merge pull request #434 from mc-server/Player_Abilities
...
Player abilities
2013-12-15 06:52:39 -08:00
STRWarrior
ae061d717b
APIDump: Documented New functions
2013-12-15 15:18:53 +01:00
STRWarrior
ffb5a69a9e
Moved reading flags to the protocol.
2013-12-15 15:11:59 +01:00