Tiger Wang
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aa4477822a
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Suggestions
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2014-05-29 16:03:41 +01:00 |
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Tiger Wang
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3549d0d5e6
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More comments!
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2014-05-29 15:59:39 +01:00 |
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Tiger Wang
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bacc873a17
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Revert "Fixed a food saturation issue"
This reverts commit 67308e4337b422ebefb249049e662266072b0ba2.
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2014-05-29 12:12:10 +01:00 |
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worktycho
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d9c667d28f
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Add comment
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2014-05-29 12:04:37 +01:00 |
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Tiger Wang
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365c6f50bd
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Changed block send queue to use vectors
As suggested by @worktycho.
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2014-05-29 11:57:06 +01:00 |
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Tiger Wang
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ae4371a733
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Fixed piston power checking
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2014-05-29 11:56:22 +01:00 |
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madmaxoft
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e5187aa645
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Fixed a memory leak in cPOCPieceGenerator
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2014-05-29 09:19:20 +02:00 |
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madmaxoft
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b56033d541
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Merge remote-tracking branch 'origin/master' into VillageGen
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2014-05-29 09:14:47 +02:00 |
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madmaxoft
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999662503a
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Fixed forgotten changes.
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2014-05-29 09:09:11 +02:00 |
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madmaxoft
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10273f64a2
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Fixed a crash in message formatter.
The code would fail if a message is sent to a player not yet added to a world.
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2014-05-28 22:41:23 +02:00 |
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madmaxoft
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81f756cbda
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cChunkData: Normalized code style.
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2014-05-28 22:40:19 +02:00 |
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Howaner
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142fa83124
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Code improvements
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2014-05-28 19:32:20 +02:00 |
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Howaner
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9f645b2c75
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Fix hay place sound.
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2014-05-28 17:05:13 +02:00 |
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Howaner
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421588d25d
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Fix fire break.
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2014-05-28 16:59:51 +02:00 |
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Howaner
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e7a7c45c36
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Add throw sound and fix arrow server crash.
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2014-05-28 16:39:59 +02:00 |
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madmaxoft
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7ec44951a0
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Fixed cChunkData formatting.
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2014-05-28 16:34:25 +02:00 |
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madmaxoft
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d29b242674
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Fixed a memory leak in cPrefabPiecePool.
The pool pieces weren't freed upon pool destruction.
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2014-05-28 16:33:10 +02:00 |
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Howaner
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d4f90259b8
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Fix Y-Position from arrow entity.
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2014-05-28 16:12:10 +02:00 |
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Howaner
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61b6fdde75
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Fix right click bugs.
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2014-05-28 16:07:51 +02:00 |
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Howaner
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d8072da61f
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Fix skull bugs.
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2014-05-28 15:54:43 +02:00 |
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JoannisO
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427bddc189
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- Removed breaks. I thought it wouldn't compile without them but the
issue was appearantly solved with an earlier commit.
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2014-05-28 15:16:45 +02:00 |
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JoannisO
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4bc02781af
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- Fixed an issue where dispensers would only shoot arrows (appearantly
some commits didn't come through)
- Cleaned up the code according to suggestions.
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2014-05-28 14:34:33 +02:00 |
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Joannis
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e5fd782524
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- Implemented vertical dispensing for projectiles.
- Fixed some terrible commit issues on my side.
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2014-05-28 09:10:09 +02:00 |
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madmaxoft
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dff71823d4
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Merge branch 'master' into VillageGen
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2014-05-27 22:09:30 +02:00 |
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madmaxoft
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6b41d1a422
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Added AlchemistVillage prefabs (Thanks, KingsCraftAu).
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2014-05-27 22:08:20 +02:00 |
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madmaxoft
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71256c98ed
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Fixed testing weights in PlainsVillages.
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2014-05-27 22:06:49 +02:00 |
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madmaxoft
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ff99373237
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cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
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2014-05-27 22:05:50 +02:00 |
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madmaxoft
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6c25c356c7
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Biome generators: biome lists can contain spaces.
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2014-05-27 21:18:15 +02:00 |
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Tycho
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19df18c461
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Fixed test globals to work with precompiled headers
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2014-05-27 12:46:22 +01:00 |
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Joannis
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1128dc783f
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- Fixed the ampersands and asterisks to fit the format.
- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
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2014-05-27 11:08:06 +02:00 |
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archshift
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c204735f38
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ClientHandle.cpp: Process look before pos
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2014-05-27 00:28:46 -07:00 |
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archshift
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0a3570bc9d
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ClientHandle.cpp: remove redundant code
HandlePlayerMoveLook() calls HandlePlayerPos() and HandlePlayerLook() to reduce code redundancy.
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2014-05-26 14:15:32 -07:00 |
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madmaxoft
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6449b5d11b
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Revert "Add more move checks"
This reverts commit 989312c4e7f517ae324e857cb255211e3fd8bb06.
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2014-05-26 16:38:39 +02:00 |
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JoannisO
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74801f5647
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- Added support for more types of projectiles in the Dispenser
- Improved the method of spawning projectiles in the world
- Added another method for spawning the projectiles
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2014-05-26 14:47:04 +02:00 |
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Mattes D
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6ad411a8b8
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Merge pull request #1003 from Howaner/GlobalFixes
Add more move checks
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2014-05-26 10:14:05 +02:00 |
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madmaxoft
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24137e282b
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Fixed prefab test initialization.
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2014-05-26 10:05:51 +02:00 |
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JoannisO
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c9c2a4f479
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Added Arrow- and FireCharge-Dispensing to DispenserEntity.
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2014-05-26 08:44:16 +02:00 |
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madmaxoft
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1a742a2b52
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Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
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2014-05-25 23:50:16 +02:00 |
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Alexander Harkness
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a352ec3895
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SEMICOLONS!
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2014-05-25 19:46:16 +01:00 |
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worktycho
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6ce73ada6f
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Update GroupManager.h
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2014-05-25 19:17:01 +01:00 |
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Alexander Harkness
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50e29aba77
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A fix that is better than #950.
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2014-05-25 18:32:42 +01:00 |
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Tiger Wang
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67308e4337
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Fixed a food saturation issue
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2014-05-25 13:46:50 +01:00 |
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Tiger Wang
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ee929793f0
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Hopefully fixed piston duplication issues
* Fixes #879
* Fixes #714
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2014-05-25 13:46:34 +01:00 |
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Tiger Wang
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f55f5ec47f
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Merge branch 'master' into achievementtranslate
Conflicts:
src/Entities/Player.cpp
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2014-05-24 23:21:39 +01:00 |
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Tycho
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944d29c0ae
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inject TestGlobals.h correctly
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2014-05-24 14:09:51 +01:00 |
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madmaxoft
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96a22cd82c
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Added Japanese village prefabs.
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2014-05-24 15:03:39 +02:00 |
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Tycho
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7fac63cffb
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Moved accessors to cpp file
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2014-05-24 13:37:25 +01:00 |
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Tycho
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8f964886e0
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Implemented style changes
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2014-05-24 13:33:40 +01:00 |
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Tycho
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4ab8288116
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Merge branch 'master' into chunksparsing/structs
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2014-05-24 12:44:49 +01:00 |
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Mattes D
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97865bff7c
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Fixed Mineshaft system size.
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2014-05-23 13:01:50 +02:00 |
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