This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6
Added limited world. Configurable through webadmin.
Added a Manage server page in webadmin where you can reload/restart/stop the server.
You can add players to groups with the webadmin. without the player have to relog first
You can change someone's group in-game with a command, without the player have to relog first
Hardcore mode
Improved death messages
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1306 0a769ca7-a7f5-676a-18bf-c427514a06d6
Also tweaked the mechanics so that plugins may revive without dropping other plugins out of the picture.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1182 0a769ca7-a7f5-676a-18bf-c427514a06d6
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
Removed cPlugin_Lua, obviously
cPluginManager stores plugins by their (folder)name
cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins
Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once
cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins
Made it incredibly easy to use new plugins from the WebAdmin
Exposed some food/hunger related functions in cPlayer to Lua
git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
Created a preprocessor template (define) for DoWith* functions
Exported cWorld::FindAndDoWithPlayer(), cRoot::FindAndDoWithPlayer() and cRoot::ForEachPlayer() to Lua
Added a function FindAndDoWithPlayer to cRoot and cWorld. It takes a part of a player name and finds a single player based on that.
Fixed Core's MOTD to contain the correct URL to the MCServer site
Fixed Core /kick command
Fixed Core's WebAdmin kick
git-svn-id: http://mc-server.googlecode.com/svn/trunk@779 0a769ca7-a7f5-676a-18bf-c427514a06d6
Got rid of cWebPlugin_Lua
cPlugin_Lua is also a cWebPlugin now, so plugins don't need a separate cWebPlugin object
Changed some stuff to use AString instead of char*
git-svn-id: http://mc-server.googlecode.com/svn/trunk@777 0a769ca7-a7f5-676a-18bf-c427514a06d6
WebAdmin chat now supports infinite number of chat messages (only client side). The client requests only NEW chat messages from the server.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@776 0a769ca7-a7f5-676a-18bf-c427514a06d6
Did some refactoring on the JavaScript side of the WebAdmin chat
Got rid of cRoot::sRootState
Fixed a crash on the WebAdmin when a page is loaded before a world exists
git-svn-id: http://mc-server.googlecode.com/svn/trunk@775 0a769ca7-a7f5-676a-18bf-c427514a06d6