faketruth
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f90a8928e7
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Completely integrated the new axis ordering. Will update worlds accordingly
git-svn-id: http://mc-server.googlecode.com/svn/trunk@396 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-03-10 22:10:15 +00:00 |
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madmaxoft@gmail.com
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0cee2428c1
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WSSCompact: fixed switched version values (!); removed unused methods
git-svn-id: http://mc-server.googlecode.com/svn/trunk@383 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-03-07 20:03:44 +00:00 |
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faketruth
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95eb3a7bd7
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Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.
BACK UP YOUR WORLD!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@358 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-03-04 15:59:10 +00:00 |
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madmaxoft@gmail.com
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230f98a774
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Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@336 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-02-28 10:45:53 +00:00 |
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madmaxoft@gmail.com
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423f49d175
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
git-svn-id: http://mc-server.googlecode.com/svn/trunk@273 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-02-16 13:42:35 +00:00 |
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madmaxoft@gmail.com
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4f17362aeb
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-02-13 21:47:03 +00:00 |
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