Tiger Wang
9711fd7970
Fixed friction for entities
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Due to a misplaced else, other entities weren't getting friction
2013-09-16 19:19:25 +01:00
madmaxoft
5cde7d8a29
Merge branch 'pickups' of git://github.com/tigerw/MCServer into tigerw-pickups
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Conflicts:
source/BlockID.cpp
source/Entities/Entity.cpp
2013-09-15 20:49:08 +02:00
Tiger Wang
11bbfbc98a
Added break
2013-09-15 12:15:27 +01:00
Tiger Wang
47119b3027
Even better pickup physics
2013-09-13 19:54:50 +01:00
Tiger Wang
22b8f3a2e0
Even more fixes [SEE DESC]
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* Fixed minecarts breaking completely due to stuff
* Rails are now non solid again
+ Added IsRail inline bool
- Removed Herobrine
2013-09-12 23:57:02 +01:00
Tiger Wang
a39564a46a
Fixed water speed issues
2013-09-12 23:31:26 +01:00
Tiger Wang
8163ca9549
Implemented xoft's suggestions again
2013-09-12 10:25:13 +01:00
Tiger Wang
a1d5d25525
Implemented xoft's suggestions
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I totally didn't copy this from the fire simulator...
(I did, but I changed it quite a bit :P)
2013-09-11 22:10:29 +01:00
Mattes D
85804d085d
Merge pull request #159 from tigerw/bugfix
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Multiple fixes and features
2013-09-11 12:19:39 -07:00
Tiger Wang
3a1def2c90
More changes [SEE DESC]
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* Improved (again) pumpkin direction handling
* Fixed spacing in Entity.cpp
2013-09-11 20:07:51 +01:00
Tiger Wang
277b26b4c2
Fixed two bugs
2013-09-11 18:51:27 +01:00
Tiger Wang
c8f8597774
Added void damage
2013-09-10 23:01:02 +01:00
Tiger Wang
010bc94a34
Entities now maintain speed outside of world
2013-09-10 22:51:07 +01:00
Tiger Wang
35efe9c727
Fixed formatting and removed gravity thing
2013-09-07 21:42:33 +01:00
madmaxoft
d31142811d
Merged branch 'Projectiles'.
2013-09-07 22:06:30 +02:00
madmaxoft
3f4718154b
Arrows have proper yaw and pitch when shot, and stop when they hit a block.
2013-09-07 17:14:37 +02:00
madmaxoft
f300ed54e5
Implemented SteerVehicle packet.
2013-09-06 16:50:21 +01:00
madmaxoft
67e8f75318
Implemented SteerVehicle packet.
2013-09-06 00:04:49 +02:00
Tiger Wang
178b5884fc
Further physics improvements [SEE DESC]
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This was mainly focused on pickups, but it works for other things too.
* Entities no longer clip through blocks positive-vertically (this fixes
pickup issues as well).
* Entities lie flat against a block when they hit it.
* Reduced entity (mainly pickup) block clipping in non vertical
directions.
2013-09-05 21:41:47 +01:00
Tiger Wang
ad89a0d460
Pickups spawn with correct speed and position
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Added a comment-space as well.
2013-09-04 18:26:00 +01:00
Tiger Wang
3300cfe491
Added better push out of entities
2013-09-04 17:52:15 +01:00
Tiger Wang
20b64e18e4
Merge remote-tracking branch 'upstream/master'
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Conflicts:
source/Bindings.cpp
source/Entities/Entity.cpp
Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
acaae7a11e
Physics enhancements
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Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
2013-08-29 15:25:12 +01:00
madmaxoft
f260e9211f
Entities fall 3x slower in water
2013-08-27 19:56:54 +02:00
madmaxoft
71cfb8fcd2
Debug: arrow log their position in each tick
2013-08-26 22:27:28 +02:00
madmaxoft
a7447b4c7e
Moved entity spawning into cEntity::Initialize().
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It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-25 21:25:13 +02:00
madmaxoft
1a7912744f
Moved entities into the Entities subfolder.
2013-08-19 11:39:13 +02:00