lapayo94@gmail.com
f473f13585
Simple health regeneration system
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Prepared for food
git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-17 12:02:03 +00:00
cedeel@gmail.com
92c59963f8
Attempt to bring sanity to newlines across systems.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00
madmaxoft@gmail.com
0b24efeb00
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14 20:56:09 +00:00
faketruth
41d55ef86b
Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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/tp command should work again :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:46:38 +00:00
madmaxoft@gmail.com
d592882fe0
Removed some more cChunkPtr usage
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20 16:39:00 +00:00
faketruth
d15d40ad69
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 22:50:00 +00:00
madmaxoft@gmail.com
4f17362aeb
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
madmaxoft@gmail.com
89afb970d8
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 19:28:19 +00:00
lapayo94@gmail.com
9d3b2d1335
- Animals burn now when moving into lava or fire
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- Monster health is now working properly
git-svn-id: http://mc-server.googlecode.com/svn/trunk@157 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 22:55:25 +00:00
mtilden@gmail.com
d7adbba59d
- Initial food handling by cedeel
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@156 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 15:31:48 +00:00
lapayo94@gmail.com
1e9af56a67
- Implemented Drops from Burning animals
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- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style
git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 02:10:05 +00:00
faketruth
e2f1cf51c7
Prepared some parts of the code for multi world support, I created lots of TODO's
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 00:52:20 +00:00
faketruth
386d58b586
MCServer c++ source files
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00