* Fixed compilation on VC2013
* Fixed redstone self powering - still one more scenario to go
+ Redstone now powers block beneath
* Improved code: functionized stuff, and reduced unneeded GetBlockMetas;
also utilised direct chunk access, as recommended by xoft
+ Added torches powering blocks above it
* Fixed repeaters getting power when they shouldn't
- Stopped wires getting power from another wire through a block, which
could lead to wire-powering loops (vanilla behaviour)
+ Updated BlockID - look for yourself
* Improved button, repeater, lever, and comparator code ->
simplification and splitting of some stuff from the redstone simulator
file
* Fixed buttons not breaking when in an invalid game state
* Fixed QueueSetBlock -> improved (AGAIN) piston code
+ Rewrote redstone simulator
Fixes: #57, #58, #205, and part of #131.
Fixes FS issues: 281, 116, and 102
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6