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Commit Graph

7 Commits

Author SHA1 Message Date
lapayo94@gmail.com
62abd8f29b - Implemented function to check item category
- (Cobble-)stone don´t drop item anymore if mined without pickaxe
- FluidSimulator no longer causes compiler warning
- Glowstone drops fixed

git-svn-id: http://mc-server.googlecode.com/svn/trunk@109 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 17:47:01 +00:00
lapayo94@gmail.com
f419ec2fe7 - improved and simplified the door system (shorter, clearer)
- Doors now drop a complete door & other part gets destroyed
- Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 01:40:31 +00:00
faketruth
2892a844d4 Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues.

Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage()
Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 23:34:30 +00:00
lapayo94@gmail.com
e54373160b Fixes:
- Pickups fall through water now (Server-side they stayed in the water surface)
- Suppressed some warnings (int to short etc.)
- Water is now passable for cTracer

git-svn-id: http://mc-server.googlecode.com/svn/trunk@96 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-22 16:30:40 +00:00
lapayo94@gmail.com
02f05f7496 - Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00
admin@omencraft.com
907ba15fe2 Added Sebi's changes to pistons and item drops.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@72 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 18:19:38 +00:00
faketruth
386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00